Quicksand
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School:
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earth magic
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Level:
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2nd
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Cost:
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8
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Duration:
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until end of combat
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Basic effect
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Quicksand pits are placed in 4 random hexes.
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Advanced effect
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Quicksand pits are placed in 6 random hexes.
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Expert effect
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Quicksand pits are placed in 8 random hexes.
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Probability of occurrence (%):
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Quicksand is a 2nd level spell in the School of earth magic. The spell places quicsand pits randomly in combat field hexes. They are invisible to enemy hero, unles the hero has a creature fighting on native terrain. Troops stepping on pit hexes have their movement halted for the current round. Once a pit is stepped on, it is revealed to all.
Quicksand can be a useful spell if you know, that enemy hero's army is fighting in non native terrain. Specially in sieges, when enemy may have only few places to enter castle walls, a succesfully placed quicsand pit is most valuable. Also, in wandering creature stack in can be useful, because AI alwasy attacks troops if they are within range. Moving the fastest unit behind a quicksand pit makes enemy troops try to attack it and causes them to spent their movement, which gives you more time to shoot down the enemy with your ranged troops.