Proposals

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General/Ongoing

  1. Help clear the Maintenance Reports for unused/broken/wanted items!
  2. Check out and verify Trivia#Unverified Claims
  3. Look for pages that need help and report them here (e.g. unreadable color scheme, missing info)
  4. Use {{unk}} to mark text we need to fill in. That way all the unknown text will link to that template!
    • Also, help clear the pages linking to the template by filling in the missing info.
  5. Record any in-game bugs found here: List of bugs (HotA)

Specific

Research/Explain game concepts (HIGH priority)

  1. Breath Attack could use a diagram of how it works (specifically when attacking straight up or down)
    • I found this, but I have no idea the accuracy or completeness. --Legate (talk) 03:43, 8 December 2023 (UTC)
      • This may be affected by Mechanics and Engineers as these are the first 1-tile creatures with a breath attack.
        • ANECDOTE: I did notice a...bug? nuance?...with attacker's Engineers attacking in the down-left direction vs. a 2-tile enemy not hitting the expected second tile. --Legate (talk) 16:11, 4 January 2024 (UTC)
          • Actually, this is related to the pic just above. In the pic, top row, second from the left, I expected there to be a 2nd red arrow going in the down-left direction. The diagram does not have one, which matched the in-game behavior I saw. --Legate (talk) 15:32, 5 January 2024 (UTC)
          • There is a bug (perhaps intended) that if a Mechanic attacks a two hex creature (usually I found it when attacking from the hex right above or right below the 2-hex monster) with the sword-arrow pointing to the direction from which she came to attack, the fire attack follows the direction of her movement and not the direction of the sword-arrow. - Csaros
          • This behavior matches the picture above, which was made a while ago...implying that this bug exists for dragons as well. Testing needed. --Legate (talk) 18:13, 25 March 2024 (UTC)
  2. Does petrification / stone gaze affect damage taken from a moat? - Csaros (talk) 13:52, 25 February 2024 (UTC)

Content: Page Creation/Updating

Main Page

  • Should we move the HD Mod link from the Extras tab to the Mods tab? --Legate (talk) 17:56, 14 August 2024 (UTC)
    • I'm already thinking of moving certain buttons around for better grouping so I'll see how things go (DoR will also go into the mods menu) → Phasma 18:11, 14 August 2024 (UTC)
  • We may want to add some explanation of the HotA/DoR switches to the main page to ensure everyone knows about them --Legate (talk) 13:05, 16 August 2024 (UTC)
  • Is it possible to tie the HotA/DoR switches to hotkeys? I know I like to switch back and forth to see the differences between SoD/HotA and this can be a bit of a hassle on long pages (e.g. Spells). --Legate (talk) 13:05, 16 August 2024 (UTC)
    • I feel like it's something people will either keep on or keep off (the few purists who remain), but I can see that some people will want to flit back and forth for a visual comparison; perhaps the toggles can be anchored to the left-hand-side menu and follow the scroll of the page? Or keep the top bar anchored and follow the user's scrolling? Not sure... → Phasma 14:12, 16 August 2024 (UTC)
      • Good points. I especially like the idea of anchoring to the left side and following the scroll of the page. The left side is mostly just dead space anyways! --Legate (talk) 14:24, 16 August 2024 (UTC)
        • Let me know what you think of the new side scroller. Maybe we don't need in-text switchers anymore? –imahero 00:57, 17 August 2024 (UTC)

Missing Info

  1. Create all the Special:WantedPages.

Standardization

  1. Add story info to hero pages.
  2. Switch Campaign scenarios to use new town/hero templates (See Template: Town header, Template: Hero header)
    • Town Status: roe, ab, sod (done through Driving for the Boots), hc, hota
    • Hero Status: roe, ab, sod, hc, hota
  3. Split out entries to minor location pages (e.g. Erathia minor locations) to their respective region pages.
    • Also fix redirect pages associated with them.
    • Status: Working this in tandem with town templates
  4. Hide all HotA / DoR content when not enabled.
    • For table rows, just add this to the row: |- class='onlyhota'
    • For most other content just use: {{showwithhota|content}}
    • In some circumstances, you might need to use: <span class='onlyhota'>content</span>
    • See User:Imahero/hide for more examples.
  5. Combine all templates/pages with (HotA) into single unified templates/pages.

Fix (HIGH priority)

  1. Check if List of bugs (HotA) are fixed in Horn of the Abyss (Changelog)‎#Version 1.7.1
  2. The Shores of Hell map was changed in HotA 1.7.0.--Archer (talk) 10:02, 5 May 2024 (UTC)
    • Maybe re-export and/or check the diffs to what we currently have? --Legate (talk) 20:44, 7 May 2024 (UTC)
      • I don't know how they did it, but they MIRRORED the map and optimised a couple of areas here and there. We'll have to change everything, but it is impressive to 100% accurately mirror a map, even if they have a custom program to do it! → Phasma 15:15, 30 May 2024 (UTC)
        • If it is a straight mirror, is it as simple as changing all the x coordinates to (108-x) and uploading a new map? --Legate (talk) 18:44, 2 August 2024 (UTC)
  3. Timeline: Terror of the Seas level 1 (Prisoner of Doom) mentions on Day 1 that the Festival of Life is over.
  4. Double-check campaign map for Search for a Killer. The level map seems to line up much better with the campaign map for Final Peace.
    • Some of the campaign maps don't line up with the level location too well. This stems from the inability of campaign maps to revisit locations of a previous level. --Legate (talk) 17:13, 13 August 2024 (UTC)

New Features (in progress)

  1. Maps (To Do list):
    • Questions:
      1. Does Land of the Giants belong to AvLee, Eeofol or Nighon?
        • Nighon: The Antagarich physical map colors it like Nighon.
          • This agrees with Antagarich#Geography that Turnam just added. This states: "The Dungeon Overlords rule the eastern shores of the Erathian continent, as well as the Nighon islands off the coast."
        • Eeofol: World on Fire intro makes it seem like part of the halfling homeland.
        • AvLee: What we currently have on the maps.
        • Aren't "Eeofol" and "Land of the Giants" synonyms anyway? In MM7, the "tunnels to Eeofol" lead you to the Land of the Giants region. --Turnam (talk) 08:43, 30 June 2024 (UTC)
      2. I found several maps that I would love to include, but am not sure general copyright rules etc. as they represent a lot of work from various people (whom I have not yet tried to get in touch with):
      3. I think the Contested Lands section is not entirely accurate. I think some of the regions listed may actually be part of Erathia.
    • Still need:
      1. World: Enroth (planet)
        • Probably needs to come from a non-homm3 source. --Legate (talk) 04:50, 26 June 2024 (UTC)
      2. Countries: Regna, Terra Nova
        • Maybe make a modified version of each country map that shows only the country in question with the regions written in? --Legate (talk) 04:50, 26 June 2024 (UTC)
      3. Regions: Shantanna, Deep Caverns, Nighon Strait, Shandar River, All Jadame regions, All Enroth (continent) regions
        • In my opinion, Jadame's regions should be included with some basic info. They give a bit more background to Jadame as a whole, for the reader, without being overwhelmingly explained (because they can be, and for such in-depth explanations should be other wikis). After all, the world is a whole, things become intertwined, and having the minimum to show that is fine. In fact, to me it sounds more silly if those regions are not there - they could mislead the reader into thinking that Jadame's only region is Ravage Roaming or something, leave them disappointed about what a boring continent Terra Nova is on and so on. Otherwise, I could help out a bit more with that, but I can't promise anything.--FirePaladin2 (talk) 12:29, 26 June 2024 (UTC)
  2. Lost Lore - Update {{wll}} to a better icon/resize to match other similar templates?
    • I chose the sacrifice icon (File:Cursor Combat Sacrifice.png) cuz it was giving me Indiana Jones vibes :) --Legate (talk) 21:42, 9 July 2024 (UTC)
    • Would File:Idol of Fortune.gif or File:Sacrifice.png work better as they are higher resolution? Phasma - any thoughts? --Legate (talk) 15:13, 2 August 2024 (UTC)
      • Regardless of the icon I'll resize and sharpen it manually, so as long as it's something distinct, I think either option (or maybe a Scholar or Tree of Knowledge?) works!
        • Sounds good. I am happy with whichever icon you choose. If you need a preference, I'd say either sacrifice or Idol of Fortune (as those look like long lost artifacts :)) --Legate (talk) 16:36, 2 August 2024 (UTC)
  3. List of games set in Enroth (world) - This could use vetting/additions by someone who know the lore well. FirePaladin2, maybe :)? --Legate (talk) 18:40, 2 August 2024 (UTC)
  4. Some relatively recently added pages should probably get a link to them from somewhere on the wiki...maybe on the main page? Thoughts?:

Desired Additions

  1. Create a Campaign Editor page.
  2. Make a supporting characters page. (See Category: Supporting character). Have sortable columns for name/affiliation/species.

File upload/editing

  NOTES
    • In a command terminal run: "oxipng -o 6 -s -r ." to losslessly compress all png images: github.com/shssoichiro/oxipng
    • Animated png files will play on pages if they are full size. Animated gif files will play regardless.

  1. Add pics of the toolstrip buttons for the Map Editor and Campaign Editor.
  2. (IMPEDIMENT: NEEDS H4) I think we should add the intro video of Heroes 4 to The Reckoning with a note. Although this isn't part of Heroes 3, that video is really the final event in the Heroes 3 timeline/story. --Legate (talk) 14:55, 6 March 2024 (UTC)
  3. (IMPEDIMENT: Talk to HotA team?) (HIGH priority) Add missing pics for Factory puzzle map to Obelisk#Factory
  4. (HIGH priority) Some visiting schemes from List of adventure map objects (HotA) (See Special:WantedFiles)

Template (advanced)

  1. Something seems to have changed...Bonus artifacts for scenarios are smaller than the other bonuses. See Template:BonusArt --Legate (talk) 20:27, 31 May 2024 (UTC)

Low Priority/Backburner

Low Priority/Backburner

Research/Explain game concepts

  1. I think it would be worth adding a page or two about AI behaviour in detail, such as how it affects kiting, etc. -- Csaros (talk)

Content: Page Creation/Updating

Missing Info

  1. Single scenarios: Add all the timed/object events like seen on the campaign scenarios. (See All for One)
    • I know this is a huge task. Figured I would just put it here for if we run out of other stuff to do in the future :) --Legate (talk) 15:42, 22 December 2023 (UTC)
    • Probably want to figure out a way to automatically export/convert text into the form we want.
    • Maybe focus on the story/lore-based scenarios first? (e.g. Trial of Flame, The Mandate of Heaven, Dead Man's Tales, Ville'de'Porte)
      • There seem to be a bunch that mention named characters or places, but may not be connected to canon. --Legate (talk) 14:41, 6 August 2024 (UTC)
  2. Figure out who the narrator in the Heroes Chronicles campaigns is.
    • Old Wounds intro implies he is a descendant of Mensor. --Legate (talk) 17:28, 24 June 2024 (UTC)
    • I doubt he's ever been given an actual name. If you want an identifier for him, how about calling him "The Chronicler"? Since he narrates the Chronicles... --Turnam (talk) 07:32, 25 June 2024 (UTC)

Standardization

  1. Update Factory's build tree to match other towns
  2. Find all the random colors (e.g. "color:#d8d8eb", rgb(253, 253, 253)) then do one of the following 1) switch them to our template colors (Template:Color templates) (if they match an existing category), 2) switch them to [| standard wiki colors] (if they are one-off colors (e.g. when highlighting the best/worst values)), or 3) add colors to Template:Color templates and switch to using the standard template (e.g. {{Blue 1}}) (if they are for a new category of pages)
    • This is proving much harder than I thought...can anyone come up with a good string to search to find these? something like "color:#" should be fine, but search doesn't seem to like that. I can't get regex search to work either... --Legate (talk) 14:03, 29 March 2024 (UTC)
  3. Consider standardizing buildings to use templates seen on Skeleton Transformer.
  4. Go through the campaign videos and copy them into an "Appearance" section of the pages of the heroes/creatures/etc. that they depict. (See Behemoth).
  5. Go through all user commentary to standardize all language and make it grammatically sound.

Desired Updates

  1. Write tips on campaign scenario pages (212.112.111.20)
    • Sometimes there are tips on the main campaign pages under User Commentary. (e.g. Dragon's Blood)
    • I've noticed there are a bunch of strategy/tips on https://mightandmagic.fandom.com/wiki/Tunnels_of_Ice. Should/Can we cite/copy that info here or leave a link to them?
      • The CC BY-SA seems like a very open license. I would just add attribution using the appropriate link (to the edit summary)
  2. Add banned spells/artifacts/heroes/secondary skills (except banned for default) to campaign/single scenario pages.

Desired Additions

  1. Concept art, pre-release screenshots, and other such promotional material.
  2. Developer interviews and other articles with important information about the game and its universe.
    • (For this and previous bullet) A lot of this material is now lost or hard to find, and this will only get worse as time passes. Some other wikis for other franchises have been pretty good at safekeeping such documents (I'm thinking for example of the UESP for Elder Scrolls games). --Turnam (talk) 16:51, 25 April 2024 (UTC)
  3. Make maps to show attacks during the wars/campaigns. Use campaign maps + colored arrows to show aggression.

File upload/editing

  1. Replace Town Build Trees with interactable build trees (similar coding to the main page with visuals linking to appropriate objects) to easily navigate objects from the Build Tree itself. - Csaros (talk)
    • I think that is a pretty cool idea. Sounds like a job for Phasma! --Legate (talk) 18:12, 1 February 2024 (UTC)
      • I can certainly give that a go, but I have no idea how the arrows would work in that case. This is definitely a fun idea but a long-term one that might have to wait until a solution for that is found. → Phasma 00:03, 6 February 2024 (UTC)
      • Did you ever get your image map thing figured out? Maybe this would work well with that (so only the building pics are clickable and the background/lines are not)? --Legate (talk) 21:31, 6 February 2024 (UTC)
    • Maybe use the pictures/names found in the town hall build screen? Could change the background on the text to match our current scheme (i.e. green=dwellings, teal=unique, red=fortifications, etc.) --Legate (talk) 22:24, 2 February 2024 (UTC)

Template (advanced)

  1. I wonder if it would be possible to change the hover-over text for {{An}}/{{Cn}}/{{Hn}} to be what the effect/stats/specialty is? --Legate (talk) 13:55, 30 January 2024 (UTC)
    • Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads.
    • I suppose it would probably be easier to build/maintain as a lua script. –imahero 22:23, 30 January 2024 (UTC)
    • All opponents have these spells effective on them for fifty turns: Slow, Curse, Weakness, and Misfortune. Component effects: +3 to Attack and Defense, +2 to Spell Power and Knowledge. After a stack of living creatures is slain, a stack of Fangarms will rise in their stead and will stay loyal to the hero after the battle concludes. [[File:Armageddon's Blade_am-artif.gif|]] –imahero 22:23, 30 January 2024 (UTC)
  2. Ok, here with another pie-in-the sky/probably a ton of work idea. For campaign scenarios, the coordinates located on the pages are generally helpful only if you have the scenario editor open (and have the campaign broken into scenarios). I think it would be possible to make a map that has things like the seer's huts labelled with numerical overlays. ([[1]] - Brisbane example). We may even be able to do this somewhat programmatically - make a template that takes in the map file and coordinates for what we want to label. Since the size of the map is known (e.g. Medium is 72x72), then a hut at (50, 15, 0) would be 50/72 of the way across the image in the x-direction and 15/72 of the way down in the y-direction, in the upper-world. --Legate (talk) 02:46, 17 March 2024 (UTC)
    • So as not to clutter things up or increase loading time, we could only show this map on some kind of button press.
    • We should already have the tools for this. We already have the map files and coordinates, and we already used overlays in Template:BonusCr.
  3. Consider making extra templates to clean up the scenario pages (e.g. Some kind of location/message template) (See Template:TErow for example)
  4. Template:SmCost does not work when placed in the "effect=" parameter of Template:TErow.
    • NOTE: Also happens in the "rew=" param or Template:SorQrow.
    • Doesn't seem to work properly when it is the first thing in a parameter. WORKAROUND: add "{{-}}" before using the template --Legate (talk) 19:47, 15 April 2024 (UTC)
  5. Make a template to standardize the maps on the country pages.

Wiki settings (advanced)

  1. Looking at the campaign videos again, I don't think we fully solved the problem. Some videos look good, but at least Warlords of the Wasteland still looks bad.
    • Maybe was an issue of the cc or something? I deleted it to check. Maybe undelete if it doesn't actually fix the problem. –imahero 23:10, 20 March 2024 (UTC)
    • Dead or Alive epilogue video is currently the one voiced in Russian.
      • Are there actual english versions? Link to youtube video of them maybe? –imahero 23:10, 20 March 2024 (UTC)
      • I don't think there are, but maybe use the version with no narration? --Legate (talk) 13:09, 21 March 2024 (UTC)
  2. The idea of "clickable regions" of pictures has gotten mentioned a few times. Research if/how this is possible. --Legate (talk) 20:01, 13 May 2024 (UTC)
    • Vision: Certain regions of an image could be configured to light up & link to another page like the main menu.
    • Pages to modify if implemented:
      • Timeline: Link to all the referenced pages.
      • Antagarich: Add clickable maps to move between the location pages.
    • The usual way to add clickable maps for a MediaWiki is to install the ImageMap extension. I don't see it already here, so that's a topic for the wiki owner.

Notes

  • Use "#*" to add a comment to an item without breaking the numbering.
  • Use <li value="your_number_here"></li> to restart a numeric list if there are breaks in between the numbers (e.g. comments).
  • For discussion surrounding current changes, use Changelog Chat.