Galthran

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Necropolis
Death Knights
StrakerStraker Straker
VokialVokial Vokial
MoandorMoandor Moandor
CharnaCharna Charna
TamikaTamika Tamika
IsraIsra Isra
ClaviusClavius Clavius
GalthranGalthran Galthran Horn of the Abyss (Campaign/Custom)
RanlooRanloo Ranloo Horn of the Abyss
Haart LichHaart Lich Haart Lich Horn of the Abyss (Campaign/Custom)Lord HaartLord Haart Lord Haart Armageddon's Blade
Necromancers
SeptiennaSeptienna Septienna
AislinnAislinn Aislinn
SandroSandro Sandro
NimbusNimbus Nimbus
ThantThant Thant
XsiXsi Xsi
VidominaVidomina Vidomina
NagashNagash Nagash
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Galthran the Death Knight
GalthranGalthran
Male
1
2
2
1
Over the years, Galthran has developed new methods of creating and commanding skeletons which provides him with a distinct advantage in combat.
Increases the Speed of allied Skeletons and Skeleton Warriors by 1 and their Attack and Defense skills by 10% Horn of the Abyss Shadow of Death for each level attained after 1st level.
Basic
Basic
20–30 Skeleton (100%)
20–30 Skeleton (100% Horn of the Abyss88% Shadow of Death)
20–30 Skeleton (100% Horn of the Abyss25% Shadow of Death)
Shield
1630

Story

Galthran does not appear in the story text of any campaign levels.

Appearances

Playing with Fire
March of the Undead as an enemy.
New Beginning
After the Amulet as an enemy.
Unholy Alliance
Search for a Killer as an enemy.
Agents of Vengeance as an enemy.
Union as an enemy.

Horn of the Abyss

In Horn of the Abyss, RanlooRanloo Ranloo replaces Galthran by default.

Specialty

Show Creature Specialty Table

Creature Specialty
Galthran SkeletonSkeleton Skeleton WarriorSkeleton Warrior SkeletonSkeleton Skeleton WarriorSkeleton Warrior
Level Attack Defense Attack Defense Level Attack Defense Attack Defense
Level 5 4 6 6 Level 5 4 6 6
1 +1 +1 +1 +1 37 +10 +8 +12 +12
4 +1 +1 +2 +2 41 +11 +9 +13 +13
5 +2 +1 +2 +2 44 +11 +9 +14 +14
6 +2 +2 +2 +2 45 +12 +9 +14 +14
7 +2 +2 +3 +3 46 +12 +10 +14 +14
9 +3 +2 +3 +3 47 +12 +10 +15 +15
11 +3 +3 +4 +4 48 +13 +10 +15 +15
12 +4 +3 +4 +4 51 +13 +11 +16 +16
14 +4 +3 +5 +5 53 +14 +11 +16 +16
16 +4 +4 +5 +5 54 +14 +11 +17 +17
17 +5 +4 +6 +6 56 +15 +12 +17 +17
21 +6 +5 +7 +7 57 +15 +12 +18 +18
24 +7 +5 +8 +8 61 +16 +13 +19 +19
26 +7 +6 +8 +8 64 +16 +13 +20 +20
27 +7 +6 +9 +9 65 +17 +13 +20 +20
28 +8 +6 +9 +9 66 +17 +14 +20 +20
31 +8 +7 +9 +9 67 +17 +14 +21 +21
32 +8 +7 +10 +10 69 +18 +14 +21 +21
33 +9 +7 +10 +10 71 +18 +15 +22 +22
34 +9 +7 +11 +11 73 +19 +15 +23 +23
36 +9 +8 +11 +11 75/88 +22 +18 +27 +27

User commentary

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Some may find the information in this section subjective or irrelevant.

Skeletons are often the main power of Necropolis, despite their low level, and are unavoidably present in every native hero's army even if not, which makes Galthran's skeleton specialty incredibly useful. The speed boost alone is worth at least 70 movement points, assuming Zombies are not present in the army. Together with his good starting skill, this makes him one of the best Death Knights.

The reason for the default replacement of Galthran with Ranloo was probably balance - the huge bonuses which Galthran provides for Skeletons made his Skeletons immensely powerful in mid- and late-game.


See also: