Frost Ring

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Revision as of 14:34, 1 August 2014 by Kapteeni Ruoska (talk | contribs) (Undo revision 19149 by Kapteeni Ruoska (talk))
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School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Frost Ring
School: water magic
Level: 3rd
Cost: 12
Duration: instant
Basic Effect
Splash Damage, bystanders, troops in hexes surrounding target hex receive 25+ (1.5x (15) + 10 dmg each power point) in damage. Target hex is unaffected.
 
Advanced Effect
Splash Damage, bystanders, troops in hexes surrounding target hex receive 40+ (3x (30) + 10 dmg each power point) in damage. Target hex is unaffected.
 
Expert Effect
Splash Damage, bystanders, troops in hexes surrounding target hex receive 70+ (6x (60) + 10 dmg each power point) in damage. Target hex is unaffected.
 
Probability of occurrence (%):
Castle
Rampart
Tower (*)
Inferno
Necropolis
Dungeon
Stronghold
Fortress
Conflux
Cove Horn of the Abyss
Factory Horn of the Abyss
* Without Library

It causes troops in the hexes surrounding target hex receive damage.

Heroes specializing in Frost Ring

Units immune to its effects

Units extra vulnerable to its effects

Water Magic Damage Spells

Spell Name Single Target Bonus damage at Basic Bonus at Adv Bonus at Expert Variable Damage
Magic Arrow Yes 1x (10 dmg) 2x (20 dmg) 3x (30 dmg) 10 dmg / spell power
Frost Ring No, splash damage to bystanders, not target 1.5x (15 dmg) 3x (30 dmg) 6x (60 dmg) 10 dmg / spell power point
Ice Bolt Yes 0.5x (10 dmg) 1x (20 dmg) 1.5x (30 dmg) 20 dmg / spell power point