Haste
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School:
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Air Magic
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Level:
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1st
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Cost:
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6
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Duration:
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1 rnd/sp
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Basic effect
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Target, allied troop's speed is increased by three hexes/turn.
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Advanced effect
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Target, allied troop's speed is increased by five hexes/turn.
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Expert effect
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All allied troops' speed is increased by five hexes/turn.
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Probability of occurrence (%):
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Haste is a 1st level spell in the School of Air Magic. It increases speed of target allied creature stack, or in expert level, all allied creature stacks. Additionally, haste is a counter to the spell slow.
Heroes with a specialty in this spell
Heroes that start with this spell
All of the heroes with a specialty in haste start with. The following heroes also start with the spell:
If you have the fastest unit on the battlefield, giving you the initiative, this is an excellent spell to start with, giving you lots of moves before the enemy can move, especially on Expert level.