Haste

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School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Haste
School:  Air Magic
Level:  1st
Cost:  6/5
Duration:  1 rnd/sp
 Basic effect
Target, allied troop's speed is increased by three hexes/turn.
 Advanced effect
Target, allied troop's speed is increased by five hexes/turn.
 Expert effect
All allied troops' speed is increased by five hexes/turn.
 Probability of occurrence (%):
Castle   32
Rampart   54
Tower   39 (31*)
Inferno   31
Necropolis   32
Dungeon   52
Stronghold   31
Fortress   53
Conflux   53
Cove Horn of the Abyss   53
Factory Horn of the Abyss   
* Without Library

Haste is a 1st level spell in the School of Air Magic. It increases speed of target allied creature stack, or in expert level, all allied creature stacks. Additionally, haste is a counter to the spell slow.

Heroes that start with Haste:

Heroes with a specialty in Haste:

Units immune to Haste: