Armorer
Armorer is a secondary skill, that reduces the physical damage done to hero's creatures. Physical damage means damage done by enemy creatures engaged in melee or ranged combat. Armorer secondary skill does not reduce damage from spells cast by enemy heroes or creatures.
It should be noted, that due to a bug in the game, the damage from arrow towers during siege combat is not reduced by armorer secondary skill, but actually increased the corresponding amount (fixed in Horn of the Abyss).
Heroes with Armorer as a starting skill:
All Beastmasters start with Basic Armorer except Tazar, who starts with Advanced.

Edric the Knight – Basic Armorer

Galthran the Death Knight – Basic Armorer

Marius the Demoniac – Advanced Armorer

Mephala the Ranger – Basic Armorer

Neela the Alchemist – Basic Armorer

Roland the Knight – Basic Armorer

Illor the Captain - Basic Armorer 

Tark the Captain - Basic Armorer 
Heroes with Armorer specialty:
Heroes with Armorer specialty receive 5% bonus per level to their Armorer skill.
Chance to get
Out of total 112 for The Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss
.
Banned skills change the probability.
| Town | Class | Chance to learn |
|---|---|---|
| Knight | 5 | |
| Cleric | 3 | |
| Ranger | 8 | |
| Druid | 3 | |
| Alchemist | 8 | |
| Wizard | 1 (lowest) | |
| Demoniac | 7 | |
| Heretic | 4 | |
| Death Knight | 5 | |
| Necromancer | 2 | |
| Overlord | 6 | |
| Warlock | 1 (lowest) | |
| Barbarian | 6 | |
| Battle Mage | 4 | |
| Beastmaster | 10 (highest) | |
| Witch | 4 | |
| Planeswalker | 5 | |
| Elementalist | 1 (lowest) | |
| Captain | 2 | |
| Navigator | 1 (lowest) | |
| Mercenary | {{{21}}} | |
| Artificer | {{{22}}} |
|}
User commentary
See also: |


