Castle: Difference between revisions

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''This article is about the town type Castle. For the structure, see [[Castle (structure)]]''
''This article is about the town type Castle. For the structure, see [[Castle (structure)]]''


The '''Castle''' is a Good [[alignment]] [[town]], focused more on might than on magic, with balanced offensive and defensive capabilities.
[[Image:Castle-out.PNG|frame|right|200px|The Town Seen From Outside]]
[[Image:Castle-out.PNG|frame|right|200px|The Town Seen From Outside]]


== Overview ==
The '''Castle town''' is a good [[alignment]] [[town type]] with [[knight]] and [[cleric]] [[hero class]]es. Castle armies are primarily composed of human men-at-arms,  though  these  towns  have  also  formed  an  alliance  with  the  griffins  and  are  under  the
protection  of  angels.  With  two  types  of  ranged  attack  units  and  two  flying  unit  types  available, Castle-based armies are well equipped to quickly engage and defeat their enemies.


The Castle is the homeland of [[Cleric|Clerics]] and [[Knight|Knights]]. Most of the town's guard are men-at-arms, but some say that Castles have formed an alliance with griffins and are under the protection of angels. With two ranged attack troops and two flying creatures, the Castle's army can easily overtake and defeat the enemy.
In Heroes III, the Castle plays the role of a traditional "good" town formed mostly of humans. It is a nice, well-balanced town with strong creatures.
== Structures ==
== Structures ==
{{StandardBuildings|4|[[Wood]] and 1 [[Ore]]}}
{{StandardBuildings|4|[[Wood]] and 1 [[Ore]]}}


===Castle Specific Buildings===
=== Castle specific buildings ===
 
*[[Brotherhood of the Sword]]
*[[Brotherhood of the Sword]]
*[[Griffin Bastion]]
*[[Griffin Bastion]]
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*[[Colossus]] ([[Grail]] building)
*[[Colossus]] ([[Grail]] building)


===Creature Dwellings===
=== Creature dwellings ===
 
*[[Guardhouse]]
*[[Guardhouse]]
*[[Archers' Tower]]
*[[Archers' Tower]]
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*[[Portal of Glory]]
*[[Portal of Glory]]


== Town Costs ==
== Town costs ==
 
["Basic" includes Citadel, Castle & any prerequisites:
["Basic" includes Citadel, Castle & any prerequisites:
"Upgrades" also includes prerequisites]
"Upgrades" also includes prerequisites]
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|}
|}


Troop cost/week: 29580 Gold 6 Gems
Troop cost/week: 29580 Gold 6 Gems


==Units==
== Creatures ==
{| align=right
{| align=right
|- valign=top
|- valign=top
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{{creaturelist|Pikeman|Halberdier|Archer|Marksman|Griffin|Royal Griffin|Swordsman|Crusader|Monk|Zealot|Cavalier|Champion|Angel|Archangel}}
{{creaturelist|Pikeman|Halberdier|Archer|Marksman|Griffin|Royal Griffin|Swordsman|Crusader|Monk|Zealot|Cavalier|Champion|Angel|Archangel}}


==Heroes==
== Heroes ==
 
=== Might Heroes (Knights) ===
===Magic Heroes (Clerics)===
 
The following [[Clerics]] are the magic heroes of the Castle town:
 
* [[Adela]]
* [[Cuthbert]]
* [[Caitlin]]
* [[Adelaide]]
* [[Ingham]]
* [[Loynis]]
* [[Rion]]
* [[Sanya]]
 
===Might Heroes (Knights)===
 
The following [[Knights]] are the might heroes of the Castle town:
The following [[Knights]] are the might heroes of the Castle town:
* [[Edric]]
* [[Edric]]
* [[Orrin]]
* [[Orrin]]
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* [[Roland]] {{inab}}
* [[Roland]] {{inab}}


==Spells==
=== Magic Heroes (Clerics) ===
The following [[Clerics]] are the magic heroes of the Castle town:
* [[Adela]]
* [[Cuthbert]]
* [[Caitlin]]
* [[Adelaide]]
* [[Ingham]]
* [[Loynis]]
* [[Rion]]
* [[Sanya]]


Level 1
== Spells ==
[[Magic Arrow]], [[Protection from Water]], [[Stone Skin]], [[Cure]], [[Shield]]
* Level 1
** [[Magic Arrow]], [[Protection from Water]], [[Stone Skin]], [[Cure]], [[Shield]]
* Level 2
** [[Fortune]], [[Remove Obstacle]], [[Protection from Air]], [[Ice Bolt]]
* Level 3
** [[Frost Ring]], [[Misfortune]], [[Protection from Earth]]
* Level 4
** [[Meteor Shower]], [[Frenzy]]


Level 2
== Strengths and weaknesses ==
[[Fortune]], [[Remove Obstacle]], [[Protection from Air]], [[Ice Bolt]]
=== Strengths ===
 
Level 3
[[Frost Ring]], [[Misfortune]], [[Protection from Earth]]
 
Level 4
[[Meteor Shower]], [[Frenzy]]
 
==Strengths and Weaknesses==
 
===Strengths===
*Overall powerful units
*Overall powerful units
*Good variety of units including two Flyers ([[Griffin]]s/[[Royal Griffin]]s and [[Angel]]s/[[Archangel]]s) and two ranged units ([[Archer]]s/[[Marksman|Marksmen]] and [[Monk]]s/[[Zealot]]s).
*Good variety of units including two Flyers ([[Griffin]]s/[[Royal Griffin]]s and [[Angel]]s/[[Archangel]]s) and two ranged units ([[Archer]]s/[[Marksman|Marksmen]] and [[Monk]]s/[[Zealot]]s).
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*[[Pikeman]]s/[[Halberdier]]s are one of the best 1st tier units, second only to [[Centaur]]s.
*[[Pikeman]]s/[[Halberdier]]s are one of the best 1st tier units, second only to [[Centaur]]s.


===Weaknesses===
=== Weaknesses ===
*The [[Mage Guild]] is limited to level 4.
*The [[Mage Guild]] is limited to level 4.
*Relatively expensive town. Hard to obtain the required 6 gems/week, without resource silo providing them.
*Relatively expensive town. Hard to obtain the required 6 gems/week, without resource silo providing them.
*The 6th tier dwelling, [[Training Grounds]] is the extremely hard to build, as it requires 30 woods.
*The 6th tier dwelling, [[Training Grounds]] is the extremely hard to build, as it requires 30 woods.


==Additional Information==
== Additional Information ==
 
* Alignment: Good
Alignment: Good
* Native Terrain: [[Grass]]
 
Native Terrain: [[Grass]]


==See also==
== See also ==  
*[[Leadership]]
*[[Leadership]]
*[[Morale]]
*[[Morale]]


{{Town creatures
{{Town creatures

Revision as of 10:12, 31 August 2013

This article is about the town type Castle. For the structure, see Castle (structure)

File:Castle-out.PNG
The Town Seen From Outside

The Castle town is a good alignment town type with knight and cleric hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying unit types available, Castle-based armies are well equipped to quickly engage and defeat their enemies.

Structures

Template:StandardBuildings

Castle specific buildings

Creature dwellings

Town costs

["Basic" includes Citadel, Castle & any prerequisites: "Upgrades" also includes prerequisites]

Resource Basic Upgrades All
Gold 46000 29000 110000
Wood 60 17 137
Ore 50 22 122
Crystal 12 17 47
Gems 12 12 42
Mercury 12 12 42
Sulfur 12 12 42

Troop cost/week: 29580 Gold 6 Gems

Creatures

Castle seen from inside

Template:Creaturelist

Heroes

Might Heroes (Knights)

The following Knights are the might heroes of the Castle town:

Magic Heroes (Clerics)

The following Clerics are the magic heroes of the Castle town:

Spells

Strengths and weaknesses

Strengths

Weaknesses

  • The Mage Guild is limited to level 4.
  • Relatively expensive town. Hard to obtain the required 6 gems/week, without resource silo providing them.
  • The 6th tier dwelling, Training Grounds is the extremely hard to build, as it requires 30 woods.

Additional Information

  • Alignment: Good
  • Native Terrain: Grass

See also

Template:Town creatures

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss