Frost Ring

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School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Frost Ring
School:  Water Magic
Level:  3rd
Cost:  12/9
Duration:  instant
 Basic effect
Troops in hexes surrounding target hex receive (15 + (power x 10)) in damage. Target hex is unaffected.
 Advanced effect
Troops in hexes surrounding target hex receive (30 + (power x 10)) in damage. Target hex is unaffected.
 Expert effect
Troops in hexes surrounding target hex receive (60 + (power x 10)) in damage. Target hex is unaffected.
 Probability of occurrence (%):
Castle   44
Rampart   43
Tower   55 (43*)
Inferno   0
Necropolis   35
Dungeon   35
Stronghold   35
Fortress   17
Conflux   35
Cove Horn of the Abyss   82
Factory Horn of the Abyss   
* Without Library

Frost Ring is a 3rd level spell in the School of Water Magic. It causes creatures in the hexes surrounding target hex receive damage.

Heroes with Frost Ring as a starting spell and a specialty:

Creatures vulnerable to Frost Ring

Frost ring lands on some unfortunate orcs.