Unused content: Difference between revisions

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(The alt underground hole was added in HotA 1.7.0)
 
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File:HoMM3 sprite ADCFRA0.gif| Alternative [[Campfire]]
File:HoMM3 sprite ADCFRA0.gif| Alternative [[Campfire]]
File:HoMM3 sprite avxoblr.png| Red [[Obelisk]] for underground terrain <sup>*''(realized in {{hota}}{{-wh}})''</sup>
File:HoMM3 sprite avxoblr.png| Red [[Obelisk]] for underground terrain <sup>*''(realized in {{hota}}{{-wh}})''</sup>
File:HoMM3 Sprites AVLholu0.png| Alternative underground hole (in-game graphic is only a placeholder)
File:HoMM3 Sprites AVLholu0.png| Alternative underground hole (current is identical to sand hole) <sup>*''(realized in {{hota}}{{-wh}})''</sup>
</gallery>
</gallery>
*Adventure map versions of [[Ballista]], [[Ammo cart]], [[First Aid Tent]], [[Spell book]], [[Grail]] and [[Catapult]], however only with placeholder graphics
*Adventure map versions of [[Ballista]], [[Ammo cart]], [[First Aid Tent]], [[Spell book]], [[Grail]] and [[Catapult]], however only with placeholder graphics

Latest revision as of 02:31, 30 May 2024

This page contains unused content found in the game files. The Forge town was planned, but then scrapped earlier on in development. Also, see Cut content trivia for some little known facts!

Restoration of Erathia[edit | hide | hide all]

Adventure Map Objects[edit | hide]

You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put this Objects.txt in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put this EdObjts.txt in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.

Unused creatures animations and sounds[edit | hide]

Alternative spell effects and sounds[edit | hide]

Miscellaneous[edit | hide]

Armageddon's Blade[edit | hide]

Shadow of Death[edit | hide]

Horn of the Abyss[edit | hide]

The original concept for the airship was to have it tied to the Factory. Ultimately the decision was made to have airship yards only as map objects instead, cf. point #14 of this interview.