Frenzy

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School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Frenzy
School: Fire Magic
Level: 4
Cost: 16/12
Duration: Until target troop's action turn in the next round
Basic Effect
Target troop's attack rating is increased by 100% of the troop's defense rating, and its defense rating is reduced to zero.
 
Advanced Effect
Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero.
 
Expert Effect
Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero.
 
Probability of occurrence (%):
Castle 10
Rampart 10
Tower 16 (10*)
Inferno 10
Necropolis 10
Dungeon 10
Stronghold 0
Fortress 0
Conflux 10
Cove Horn of the Abyss 10
Factory Horn of the Abyss
* Without Library

Target allied troop's defense is reduced to 0, but attack is increased considerably.

Behemoths’ and ancient behemoths’ ignore target defense has higher priority than frenzy. This means if a frenzied creature attacks a behemoth, only the remaining 60% defense (20% for attacking ancient behemoth) is used for frenzy.

Units immune to its effects:

Artifacts rendering units immune to Frenzy: