Melchior
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Factory | |||||||||||
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Mercenaries | |||||||||||
Henrietta | |||||||||||
Sam | |||||||||||
Tancred | |||||||||||
Melchior | |||||||||||
Floribert | |||||||||||
Wynona | |||||||||||
Dury | |||||||||||
Morton | |||||||||||
Tavin | |||||||||||
Murdoch | |||||||||||
Artificers | |||||||||||
Celestine | |||||||||||
Todd | |||||||||||
Agar | |||||||||||
Bertram | |||||||||||
Wrathmont | |||||||||||
Ziph | |||||||||||
Victoria | |||||||||||
Eanswythe | |||||||||||
Frederick | |||||||||||
Towns | |||||||||||
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Melchior the Mercenary | |||||||||||
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Basic Information: | |||||||||||
Class: | Mercenary | ||||||||||
Gender: | Male | ||||||||||
Race: | Human | ||||||||||
Melchior can see everything that is going on in the deepest recesses of someone else's mind. This secret talent provides a crucial advantage when assessing the foe's strength and intentions and convincing him to agree to terms. Any prince who enlists Melchior's services can be certain of never having to plead for a disgraceful peace. | |||||||||||
Specialty: Diplomacy | |||||||||||
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Primary Skills: | |||||||||||
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Secondary Skills: | |||||||||||
Basic Leadership | |||||||||||
Basic Diplomacy | |||||||||||
Troops: | |||||||||||
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Starting Movement Points: | |||||||||||
1560 |
Story[edit | hide | hide all]
In Dead or Alive, Melchior is the one that interrogates captured spies and interviews potential gunslingers.
Appearances[edit | hide]
- Forged in Fire
- New Order as an enemy.
Specialty[edit | hide]
Note that there is a 90% cap on cost reduction when surrendering.