Ziph
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Dury | |||||||||||
Morton | |||||||||||
Tavin | |||||||||||
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Artificers | |||||||||||
Celestine | |||||||||||
Todd | |||||||||||
Agar | |||||||||||
Bertram | |||||||||||
Wrathmont | |||||||||||
Ziph | |||||||||||
Victoria | |||||||||||
Eanswythe | |||||||||||
Frederick | |||||||||||
Towns | |||||||||||
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Ziph the Artificer | |||||||||||
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Basic information: | |||||||||||
Class: | Artificer | ||||||||||
Gender: | Female | ||||||||||
Race: | Gremlin | ||||||||||
Ziph had long served as a maid to an old mage who looked down on her and her kin. The wizard had no idea that "ziph" meant "freedom" in Gremlish, much less did he suspect that she was listening in on his lectures. One day, Ziph crammed half of her master's lab into a magic bag, hid in a ship's hold, and fled Bracada for good. | |||||||||||
Specialty: Lightning Bolt | |||||||||||
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Starting primary skills: | |||||||||||
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Starting secondary skills: | |||||||||||
Basic Wisdom | |||||||||||
Basic Sorcery | |||||||||||
Starting troops: | |||||||||||
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Starting spell: | |||||||||||
Lightning Bolt | |||||||||||
Starting movement points: | |||||||||||
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Ziph the Artificer is a Factory hero. Ziph starts with a spell book and the spell Lightning Bolt.
Story[edit | hide | hide all]
Ziph does not appear in the story text of any campaign levels.
Appearances[edit | hide]
- Forged in Fire
- Dead or Alive in a prison.
- New Order as an enemy.