Unused content
This page contains unused content found in the game files. The Forge town was planned, but then scrapped earlier on in development. Also, see Cut content trivia for some little known facts!
Restoration of Erathia[edit | hide | hide all]
Adventure Map Objects[edit | hide]
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Certain maps include Market of Time (e.g., Titan's Winter, Warmongers in RoE 1.0).
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Alternative Windmill
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Alternative Gnoll Hut (present in Gelea's Champions scenario)
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Alternative School of Magic
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Alternative Campfire
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Red Obelisk for underground terrain *(realized in Horn of the Abyss )
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Alternative underground hole (current is identical to sand hole) *(realized in Horn of the Abyss )
- Adventure map versions of Ballista, Ammo cart, First Aid Tent, Spell book, Grail and Catapult, however only with placeholder graphics
You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put this Objects.txt in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put this EdObjts.txt in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.
Unused creatures animations and sounds[edit | hide]
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Spell casting animations for Zealots
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Centaurs have unused shooting animation and unused shooting sound (HoMM2 leftover).
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Centaur Captains have unused shooting animation and unused shooting sound (HoMM2 leftover).
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Spell casting animations for Dendroid Soldiers
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Spell casting animations for War Unicorns
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Spell casting animations for Efreet
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Spell casting animations for Efreet Sultans
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Spell casting animations for Vampire Lords
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Spell casting animations for Dread Knights
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Spell casting animations for Harpy Hags
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Alternative Beholder's death animation and death sound *(realized in Horn of the Abyss as a result of death from a spell)
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Alternative Evil Eye's death animation and death sound *(realized in Horn of the Abyss as a result of death from a spell)
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Spell casting animations for Minotaur Kings
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Spell casting animations for Cyclops Kings
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Alternative Gold Golem death animation *(realized in Horn of the Abyss as a result of death from a spell)
- Spellcasting sounds for:
- Unused sound of Magog's Fireball
- Devils' moving sound
- Alternative Liches' melee sound (HoMM2 leftover)
- Leftover HoMM2 shooting turret sound
Alternative spell effects and sounds[edit | hide]
- The game contains alternative animations of Berserk, Bless, Curse, Stone Skin, Cure, Dispel, Forgetfulness, Frost Ring. They're very similar to the final animations, just slightly slower coming up and fading out.
- Leftover sounds from HoMM2 for Armageddon, Elemental Storm, Cold Ray, Cold Ring, Death Ripple, Dragon Slayer, Fireball, Haste, Magic Arrow and Mirror Image. Also unused sound from HoMM2 called PROTECT and Leftover sound of ending creature teleporting from HoMM1.
- Alternative Fire Shield sound
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Alternative Fireball animation
Miscellaneous[edit | hide]
- Negative luck *(realized in Horn of the Abyss )
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Fear spell
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Fear spell scroll
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Watermill building for Fortress
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Unnamed Hero render
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Unnamed Heroine render
Armageddon's Blade[edit | hide]
- Sounds for Rogue
- Shooting sound for Faerie Dragon *(realized in Horn of the Abyss )
Shadow of Death[edit | hide]
- Combination artifacts:
- Diplomat's Suit *(realized in Horn of the Abyss as Diplomat's Cloak)
- Mire of Neutrality *(realized in Horn of the Abyss as Pendant of Reflection)
- Ironfist of the Ogre *(realized in Horn of the Abyss )
Horn of the Abyss[edit | hide]
The original concept for the airship was to have it tied to the Factory. Ultimately the decision was made to have airship yards only as map objects instead, cf. point #14 of this interview.