Berserk: Difference between revisions

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{{Fire spells}}{{Spell|10|10|16|10|10|20|10|0|0|10|
{{Fire spells}}{{Spell|10|10|16|10|10|20|10|0|0|10|10|10
  | school      = fire magic
  | school      = Fire Magic
  | level      = 4
  | level      = 4
  | cost        = 20
  | cost        = 20/16
  | duration    = 1 attack
  | duration    = 1 attack
  | b_effect    = Target attacks nearest troop. 1 hex affected.
  | b_effect    = Target attacks nearest troop. 1 hex affected.
  | a_effect    = Target attacks nearest troop. All creatures in a 2 hex radius affected.
  | a_effect    = Target attacks nearest troop. All creatures in a 2 hex radius affected.
  | e_effect    = Target attacks nearest troop. All creatures in a 3 hex radius affected.
  | e_effect    = Target attacks nearest troop. All creatures in a 3 hex radius affected.
}} It makes the target of the spell to attack the nearest troop wheter it is an ally or enemy. This also includes [[war machine]]s.
}} It is a [[mind spell]] that makes the target attack the nearest troop whether it is an ally or enemy. This also includes [[war machine]]s. If the creature cannot attack anyone, the spell expires after 255 turns.


'''Units immune to its effects:'''
AI cannot cast this spell ''(fixed in HotA).{{-wh}}''
* [[Efreet]]i/[[Efreet Sultan]]s
* [[Firebird]]s/[[Phoenix]]es
* [[Giant]]s/[[Titan]]s
* [[Undead]]s
* [[Elemental]]s
* [[Golems]]
* [[Black Dragon]]s
* [[Gold Dragon]]s


'''Artifacts rendering your units immune to berserk:'''
'''Creatures immune to Berserk:'''
* [[Badge of Courage]]
{{immune|mind=1|fire=1|spell1234=1|spell12345=1}}
* [[Pendant of Dispassion]]
'''Artifacts that provide immunity to Berserk:'''
* {{An|Badge of Courage}} (not in {{hota}})
* {{An|Pendant of Dispassion}}
 
== [[HD+|HD mod]] ==
'''Fixed creature bugs while under the "Berserk" spell.'''
* The shooting squad shoots at the closest hex of the closest squad possible (if there are several equidistant squads, one is chosen randomly).
* In melee combat, a squad always chooses the closest enemy and hex that is easiest to reach. If there are several equidistant squads, one is chosen randomly. The squad does not pass a turn if it is possible to reach the target.
 
{{fanopinion|
Berserk is perhaps the most powerful combat spell in the game. It allows heroes to defeat armies with clearly stronger forces.
}}<!-- end of fan opinion -->


== Comments & debate ==
Berserk is perhaps the most powerful combat spell in the game. It allows heroes to defeat armies with clearly stronger forces. AI players were not programmed to use berserk*.
Note: * in the HOTA (Horn of the Abyss) expansion the AI can and will use Berserk.
[[Category: Spells]]
[[Category: Spells]]
__NOTOC__
__NOTOC__

Revision as of 19:15, 29 January 2024

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Berserk
School:  Fire Magic
Level:  4
Cost:  20/16
Duration:  1 attack
 Basic effect
Target attacks nearest troop. 1 hex affected.
 Advanced effect
Target attacks nearest troop. All creatures in a 2 hex radius affected.
 Expert effect
Target attacks nearest troop. All creatures in a 3 hex radius affected.
 Probability of occurrence (%):
Castle   10
Rampart   10
Tower   16 (10*)
Inferno   10
Necropolis   20
Dungeon   10
Stronghold   0
Fortress   0
Conflux   10
Cove Horn of the Abyss   10
Factory Horn of the Abyss   10
* Without Library

Berserk is a 4 level spell in the School of Fire Magic. It is a mind spell that makes the target attack the nearest troop whether it is an ally or enemy. This also includes war machines. If the creature cannot attack anyone, the spell expires after 255 turns.

AI cannot cast this spell (fixed in HotA). Horn of the Abyss

Creatures immune to Berserk:

Artifacts that provide immunity to Berserk:

HD mod

Fixed creature bugs while under the "Berserk" spell.

  • The shooting squad shoots at the closest hex of the closest squad possible (if there are several equidistant squads, one is chosen randomly).
  • In melee combat, a squad always chooses the closest enemy and hex that is easiest to reach. If there are several equidistant squads, one is chosen randomly. The squad does not pass a turn if it is possible to reach the target.

User commentary

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Some may find the information in this section subjective or irrelevant.

Berserk is perhaps the most powerful combat spell in the game. It allows heroes to defeat armies with clearly stronger forces.