Berserk: Difference between revisions
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{{Fire spells}}{{Spell|10|10|16|10|10|20|10|0|0|10|10 | {{Fire spells}}{{Spell|10|10|16|10|10|20|10|0|0|10|10|10 | ||
| school = | | school = Fire Magic | ||
| level = 4 | | level = 4 | ||
| cost = 20/16 | | cost = 20/16 | ||
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| a_effect = Target attacks nearest troop. All creatures in a 2 hex radius affected. | | a_effect = Target attacks nearest troop. All creatures in a 2 hex radius affected. | ||
| e_effect = Target attacks nearest troop. All creatures in a 3 hex radius affected. | | e_effect = Target attacks nearest troop. All creatures in a 3 hex radius affected. | ||
}} It makes the target | }} It is a [[mind spell]] that makes the target attack the nearest troop whether it is an ally or enemy. This also includes [[war machine]]s. If the creature cannot attack anyone, the spell expires after 255 turns. | ||
AI cannot cast this spell | AI cannot cast this spell ''(fixed in HotA).{{-wh}}'' | ||
''' | '''Creatures immune to Berserk:''' | ||
{{immune|mind=1|fire=1|spell1234=1|spell12345=1}} | |||
'''Artifacts that provide immunity to Berserk:''' | |||
''' | |||
* {{An|Badge of Courage}} (not in {{hota}}) | * {{An|Badge of Courage}} (not in {{hota}}) | ||
* {{An|Pendant of Dispassion}} | * {{An|Pendant of Dispassion}} | ||
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* The shooting squad shoots at the closest hex of the closest squad possible (if there are several equidistant squads, one is chosen randomly). | * The shooting squad shoots at the closest hex of the closest squad possible (if there are several equidistant squads, one is chosen randomly). | ||
* In melee combat, a squad always chooses the closest enemy and hex that is easiest to reach. If there are several equidistant squads, one is chosen randomly. The squad does not pass a turn if it is possible to reach the target. | * In melee combat, a squad always chooses the closest enemy and hex that is easiest to reach. If there are several equidistant squads, one is chosen randomly. The squad does not pass a turn if it is possible to reach the target. | ||
{{fanopinion| | |||
Berserk is perhaps the most powerful combat spell in the game. It allows heroes to defeat armies with clearly stronger forces. | |||
}}<!-- end of fan opinion --> | |||
[[Category: Spells]] | [[Category: Spells]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 19:15, 29 January 2024
School of Fire Magic |
Level 1 |
Bloodlust |
Curse |
Magic Arrow * |
Protection from Fire |
Level 2 |
Blind |
Fire Wall |
Visions * |
Level 3 |
Fireball |
Land Mine |
Misfortune |
Level 4 |
Armageddon |
Berserk |
Fire Shield |
Frenzy |
Inferno |
Slayer |
Level 5 |
Sacrifice |
Summon Fire Elemental |
School of Air Magic |
School of Earth Magic |
School of Water Magic |
Berserk | |||||||||||||||||||||||||
School: | Fire Magic | ||||||||||||||||||||||||
Level: | 4 | ||||||||||||||||||||||||
Cost: | 20/16 | ||||||||||||||||||||||||
Duration: | 1 attack | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Probability of occurrence (%): | |||||||||||||||||||||||||
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Berserk is a 4 level spell in the School of Fire Magic. It is a mind spell that makes the target attack the nearest troop whether it is an ally or enemy. This also includes war machines. If the creature cannot attack anyone, the spell expires after 255 turns.
AI cannot cast this spell (fixed in HotA).
Creatures immune to Berserk:
- Firebirds *(not in Horn of the Abyss) and Phoenixes
Artifacts that provide immunity to Berserk:
HD mod
Fixed creature bugs while under the "Berserk" spell.
- The shooting squad shoots at the closest hex of the closest squad possible (if there are several equidistant squads, one is chosen randomly).
- In melee combat, a squad always chooses the closest enemy and hex that is easiest to reach. If there are several equidistant squads, one is chosen randomly. The squad does not pass a turn if it is possible to reach the target.
User commentary
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Berserk is perhaps the most powerful combat spell in the game. It allows heroes to defeat armies with clearly stronger forces. |