Air Magic: Difference between revisions
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{{About| | {{About|This article refers to the [[secondary skill]]. For air magic spells, see [[School of Air Magic]].}} | ||
{{Secondary skills}}{{Secondary skill | {{Secondary skills}}{{Secondary skill | ||
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There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: a new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. For example: a Might hero was not offered a school of magic when reaching levels 2 and 3; the hero will then be guaranteed to be offered a magic school at level 4; at level 8, the hero will again be offered a new magic school if none were offered at levels 5, 6, or 7. | |||
'''Heroes with Air Magic as a starting skill:''' | |||
Air Magic | * {{H2|Brissa|Elementalist|himage=(HotA)}} | ||
* {{H2|Aenain|Elementalist|himage=(HotA)}} | |||
=== | == Chance to get == | ||
{{Secondary skill chance explanation}} | |||
{{ZET SEC SKILL CHANCE TABLE|3|4|1 (lowest)|2|4|6 (highest)|2|3|2|3|1 (lowest)|2|3|3|1 (lowest)|3|2|6 (highest)|3|6 (highest)| 3| 3}} | |||
{{fanopinion| | |||
Like other magic schools, Air Magic is very important. At the expert level, [[Haste]] may help a lot as your entire army will possibly move before the enemy's army, and even some very slow units get decent speed. [[Dimension Door]] and [[Fly]] are extremely helpful for moving on the adventure map. [[Chain Lightning]] may wipe out the whole opposing army (while it's a double-edged sword, as if there are less than five stacks, Chain Lightning will damage your own troops - initially it hits four stacks, thus you get unable to use it against an enemy with that exact stacks number), and [[Lightning Bolt]] is useful on early stages of the game. Other helpful Air spells are, for example, [[Disrupting Ray]], [[Precision]], and [[Counterstrike]]. | |||
The main reasons for choosing Air Magic are [[Fly]], [[Dimension Door]] and [[Haste]] spells. The first two are perhaps the most powerful [[Spell#Adventure spells|adventure spells]], together with [[Town Portal]]. However, both of them are typically banned in custom maps. Nevertheless, Expert Air Magic causes Haste to be cast as a [[mass spell]], which still makes it worth the secondary skill slot. Other noteworthy spells are [[Lightning Bolt]] and [[Chain Lightning]], both powerful combat spells. | |||
Don't forget [[view air]], it lets you see ALL towns and player heroes even in areas that you haven't explored yet. Requires no movement points and only 1 spell point. | |||
}}<!-- end of fan opinion --> | |||
{{secondary skill 'see also'}} | |||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
__NOTOC__ |
Latest revision as of 23:05, 17 December 2024
This article refers to the secondary skill. For air magic spells, see School of Air Magic.
There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: a new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. For example: a Might hero was not offered a school of magic when reaching levels 2 and 3; the hero will then be guaranteed to be offered a magic school at level 4; at level 8, the hero will again be offered a new magic school if none were offered at levels 5, 6, or 7.
Heroes with Air Magic as a starting skill:
Brissa the Elementalist
Aenain the Elementalist
Chance to get[edit | hide | hide all]
Out of total 112 for The Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
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Knight | 3 |
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Cleric | 4 |
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Ranger | 1 (lowest) |
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Druid | 2 |
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Alchemist | 4 |
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Wizard | 6 (highest) |
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Demoniac | 2 |
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Heretic | 3 |
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Death Knight | 2 |
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Necromancer | 3 |
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Overlord | 1 (lowest) |
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Warlock | 2 |
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Barbarian | 3 |
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Battle Mage | 3 |
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Beastmaster | 1 (lowest) |
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Witch | 3 |
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Planeswalker | 2 |
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Elementalist | 6 (highest) |
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Captain | 3 |
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Navigator | 6 (highest) |
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Mercenary | 3 |
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Artificer | 3 |