Artillery: Difference between revisions
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{{Secondary skills}} | {{Secondary skills}} | ||
{{Secondary skill | {{Secondary skill | ||
| B_effect = gives control of the ballista to the hero | | width = 380px | ||
| A_effect = gives control of the ballista to the hero | | B_effect = {{swh|gives the hero control of the Ballista, Arrow Towers, and the Cannon. The Ballista has a 50% chance to inflict 200% base Damage. The Cannon has an increased chance to hit fortifications. The Ballista and the Cannon cannot be dealt more than 40% of their Health as Damage from any single damage source.|gives control of the ballista and defense towers to the hero. The ballista has a 50% chance to inflict double damage.}} | ||
| E_effect = gives control of the ballista to the hero | | A_effect = {{swh|gives the hero control of the Ballista, Arrow Towers, and the Cannon. The Ballista shoots twice and has a 75% chance to inflict 200% base Damage. The Cannon has an increased chance to hit fortifications and inflicts 200% base Damage to creatures. The Ballista and the Cannon cannot be dealt more than 40% of their Health as Damage from any single damage source.|gives control of the ballista and defense towers to the hero. The ballista shoots twice and has a '''75%''' chance to inflict double damage.}} | ||
| E_effect = {{swh|gives the hero control of the Ballista, Arrow Towers, and the Cannon. The Ballista shoots twice and inflicts 200% base Damage. The Cannon precisely hits fortifications at maximum Damage and inflicts 300% base Damage to creatures. The Ballista and the Cannon cannot be dealt more than 40% of their Health as Damage from any single damage source.|gives control of the ballista and defense towers to the hero. The ballista shoots twice and inflicts double damage.}} | |||
}} | }} | ||
''' | Artillery increases the '''''base''''' [[damage]] of {{swh|both the [[ballista]] and [[cannon]]|the [[ballista]]}}; the "double damage" in the skill description does not mean that the total damage (final damage) is necessarily increased by the same percentage, as it might also be increased by other factors, such as high [[Primary skill#Attack skill|Attack skill]] - see [[Damage#Damage calculation of creature stacks|damage formula]]. | ||
'''Heroes with Artillery as a starting skill:''' | |||
* {{H2|Vokial|Death Knight}} | |||
* {{H2|Zubin|Battle Mage|himage=(HotA)}} | |||
* {{H2|Pasis|Planeswalker|himage=(HotA)}} | |||
* {{H2|Ignissa|Planeswalker}} | |||
'''Heroes with Ballista as a specialty:''' | |||
* {{H2|Torosar|Alchemist}} | |||
'''Heroes with Ballista as a specialty and {{PAGENAME}} as a starting skill:''' | |||
* {{H2|Christian|Knight}} | |||
* {{H2|Pyre|Demoniac}} | |||
* {{H2|Ranloo|Death Knight}}{{-wh}} | |||
* {{H2|Arlach|Overlord}} | |||
* {{H2|Gurnisson|Barbarian|himage=(HotA)}} | |||
* {{H2|Gerwulf|Beastmaster}} | |||
* {{H2|Morton|Mercenary}}{{-wh}} | |||
''' | '''Heroes with Cannon as a specialty and {{PAGENAME}} as a starting skill:''' | ||
* {{H2|Jeremy|Captain}}{{-wh}} | |||
=={{hota}}== | |||
''' Effects on cannon | ''' Effects on cannon:''' | ||
With Basic Artillery or Advanced Artillery the cannon does randomly 1 or 2 points of damage to [[fortifications]]. With Expert Artillery the cannon always does 2 points of damage to fortifications. With Advanced Artillery the cannon does double damage and with Expert Artillery triple damage to enemies. As opposed to ballistas, cannons always shoot once. | With Basic Artillery or Advanced Artillery the cannon does randomly 1 or 2 points of damage to [[fortifications]]. With Expert Artillery the cannon always does 2 points of damage to fortifications. With Advanced Artillery the cannon does double damage and with Expert Artillery triple damage to enemies. As opposed to ballistas, cannons always shoot once. | ||
== Trivia == | |||
The ability to control the [[Arrow Towers]] was added in {{ab}}. | |||
==Chance to get== | ==Chance to get== | ||
{{Secondary skill chance explanation}} | {{Secondary skill chance explanation}} | ||
{{ZET SEC SKILL CHANCE TABLE| 5| 2| 6| 1 (lowest)| 4| 1 (lowest)| 5| 4| 5| 3| 8 (highest)| 1 (lowest)| 8 (highest)| 4| 8 (highest)| 1 (lowest)| 8 (highest)| 1 (lowest)| 5| 1 (lowest)} | {{ZET SEC SKILL CHANCE TABLE| 5| 2| 6| 1 (lowest)| 4| 1 (lowest)| 5| 4| 5| 3| 8 (highest)| 1 (lowest)| 8 (highest)| 4| 8 (highest)| 1 (lowest)| 8 (highest)| 1 (lowest)| 5| 1 (lowest)| 6| 6}} | ||
{{fanopinion| | {{fanopinion| | ||
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When playing on 200% difficulty (eg., the setting usually reserved for competitive games), players start with minimal resources. In this instance, heroes that start with Artillery can be a godsend, especially if your town lacks ranged units by default and you cannot afford to upgrade units during the first few turns. Because of their large pool of hitpoints, you can kite a single flying stack around, out of danger, while the artillery softens the enemy stacks to the point where your stack can one-shot them. | When playing on 200% difficulty (eg., the setting usually reserved for competitive games), players start with minimal resources. In this instance, heroes that start with Artillery can be a godsend, especially if your town lacks ranged units by default and you cannot afford to upgrade units during the first few turns. Because of their large pool of hitpoints, you can kite a single flying stack around, out of danger, while the artillery softens the enemy stacks to the point where your stack can one-shot them. | ||
Also, Ballista/Cannon specialty can be very strong on campaign heroes as they start with a ballista and good stats on subsequent scenarios and can usually start clearing the map with no additional troops | |||
}}<!-- end of fan opinion --> | }}<!-- end of fan opinion --> | ||
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[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 16:53, 19 March 2025
Artillery increases the base damage of both the ballista and cannon ; the "double damage" in the skill description does not mean that the total damage (final damage) is necessarily increased by the same percentage, as it might also be increased by other factors, such as high Attack skill - see damage formula.
Heroes with Artillery as a starting skill:
Vokial the Death Knight
Zubin the Battle Mage
Pasis the Planeswalker
Ignissa the Planeswalker
Heroes with Ballista as a specialty:
Heroes with Ballista as a specialty and Artillery as a starting skill:
Christian the Knight
Pyre the Demoniac
Ranloo the Death Knight
Arlach the Overlord
Gurnisson the Barbarian
Gerwulf the Beastmaster
Morton the Mercenary
Heroes with Cannon as a specialty and Artillery as a starting skill:
Horn of the Abyss[edit | hide | hide all]
Effects on cannon:
With Basic Artillery or Advanced Artillery the cannon does randomly 1 or 2 points of damage to fortifications. With Expert Artillery the cannon always does 2 points of damage to fortifications. With Advanced Artillery the cannon does double damage and with Expert Artillery triple damage to enemies. As opposed to ballistas, cannons always shoot once.
Trivia[edit | hide]
The ability to control the Arrow Towers was added in Armageddon's Blade.
Chance to get[edit | hide]
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
---|---|---|
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Knight | 5 |
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Cleric | 2 |
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Ranger | 6 |
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Druid | 1 (lowest) |
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Alchemist | 4 |
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Wizard | 1 (lowest) |
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Demoniac | 5 |
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Heretic | 4 |
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Death Knight | 5 |
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Necromancer | 3 |
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Overlord | 8 (highest) |
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Warlock | 1 (lowest) |
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Barbarian | 8 (highest) |
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Battle Mage | 4 |
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Beastmaster | 8 (highest) |
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Witch | 1 (lowest) |
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Planeswalker | 8 (highest) |
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Elementalist | 1 (lowest) |
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Captain | 5 |
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Navigator | 1 (lowest) |
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Mercenary | 6 |
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Artificer | 6 |