Artillery: Difference between revisions

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{{Secondary skills}}
{{Secondary skills}}
{{Secondary skill
| width = 400px
| name = Artillery ([[HotA]]){{-wh}}
| B_effect = gives control of the ballista, defense towers and the cannon to the hero. The ballista has 50% chance to inflict 2x damage. The cannon inflicts additional damage to fortifications.
| A_effect = gives control of the ballista, defense towers and the cannon to the hero. The ballista has 2 shots with a 75% chance to inflict 2x damage. The cannon inflicts 2x damage and additional damage to fortifications.
| E_effect = gives control of the ballista, defense towers and the cannon to the hero. The ballista inflicts double damage and shoots twice. The cannon inflicts triple damage and maximum damage to fortifications.
}}
{{Secondary skill
{{Secondary skill
  | B_effect = gives control of the ballista to the hero, allowing one shot with a 50% chance to inflict double damage.
| width = 380px
  | A_effect = gives control of the ballista to the hero, allowing two shots with a 75% chance to inflict double damage.
  | B_effect = {{swh|gives the hero control of the Ballista, Arrow Towers, and the Cannon. The Ballista has a 50% chance to inflict 200% base Damage. The Cannon has an increased chance to hit fortifications. The Ballista and the Cannon cannot be dealt more than 40% of their Health as Damage from any single damage source.|gives control of the ballista and defense towers to the hero. The ballista has a 50% chance to inflict double damage.}}
  | E_effect = gives control of the ballista to the hero, allowing two shots which inflict double damage.
  | A_effect = {{swh|gives the hero control of the Ballista, Arrow Towers, and the Cannon. The Ballista shoots twice and has a 75% chance to inflict 200% base Damage. The Cannon has an increased chance to hit fortifications and inflicts 200% base Damage to creatures. The Ballista and the Cannon cannot be dealt more than 40% of their Health as Damage from any single damage source.|gives control of the ballista and defense towers to the hero. The ballista shoots twice and has a '''75%''' chance to inflict double damage.}}
  | E_effect = {{swh|gives the hero control of the Ballista, Arrow Towers, and the Cannon. The Ballista shoots twice and inflicts 200% base Damage. The Cannon precisely hits fortifications at maximum Damage and inflicts 300% base Damage to creatures. The Ballista and the Cannon cannot be dealt more than 40% of their Health as Damage from any single damage source.|gives control of the ballista and defense towers to the hero. The ballista shoots twice and inflicts double damage.}}
}}
}}


'''Artillery''' is a [[secondary skill]] that gives the hero manual control over [[war machine]] [[Ballista]] (or [[Cannon]]){{-wh}} during [[combat]] and control over the [[arrow towers]] when defending a town during [[siege]]. Artillery provides control over the arrow towers also in the original game, even though it's not mentioned in the in-game description of the skill. It's interesting that [[Ballista]] is controlled by Artillery secondary skill rather than [[Ballistics]], which is responsible for [[Catapult]].
Artillery increases the '''''base''''' [[damage]] of {{swh|both the [[ballista]] and [[cannon]]|the [[ballista]]}}; the "double damage" in the skill description does not mean that the total damage (final damage) is necessarily increased by the same percentage, as it might also be increased by other factors, such as high [[Primary skill#Attack skill|Attack skill]] - see [[Damage#Damage calculation of creature stacks|damage formula]].  
 
'''Heroes with Artillery as a starting skill:'''
* {{H2|Vokial|Death Knight}}
* {{H2|Zubin|Battle Mage|himage=(HotA)}}
* {{H2|Pasis|Planeswalker|himage=(HotA)}}
* {{H2|Ignissa|Planeswalker}}
 
'''Heroes with Ballista as a specialty:'''
* {{H2|Torosar|Alchemist}}
 
'''Heroes with Ballista as a specialty and {{PAGENAME}} as a starting skill:'''
* {{H2|Christian|Knight}}
* {{H2|Pyre|Demoniac}}
* {{H2|Ranloo|Death Knight}}{{-wh}}
* {{H2|Arlach|Overlord}}
* {{H2|Gurnisson|Barbarian|himage=(HotA)}}
* {{H2|Gerwulf|Beastmaster}}
* {{H2|Morton|Mercenary}}{{-wh}}


''' Effects on ballista:'''
'''Heroes with Cannon as a specialty and {{PAGENAME}} as a starting skill:'''
* {{H2|Jeremy|Captain}}{{-wh}}


Basic Artillery provides a 50% chance that ballista inflicts double damage. For Advanced Artillery this is a 75% chance and for Expert Artillery a 100% chance. Advanced and Expert Artillery also enable the ballista to [[double attack|shoot twice]] in a row, instead of once.
=={{hota}}==


''' Effects on cannon{{-wh}}:'''
''' Effects on cannon:'''


With Basic Artillery or Advanced Artillery the cannon does randomly 1 or 2 points of damage to [[fortifications]]. With Expert Artillery the cannon always does 2 points of damage to fortifications. With Advanced Artillery the cannon does double damage and with Expert Artillery triple damage to enemies. As opposed to ballistas, cannons always shoot once.
With Basic Artillery or Advanced Artillery the cannon does randomly 1 or 2 points of damage to [[fortifications]]. With Expert Artillery the cannon always does 2 points of damage to fortifications. With Advanced Artillery the cannon does double damage and with Expert Artillery triple damage to enemies. As opposed to ballistas, cannons always shoot once.


'''Heroes with Artillery as a starting skill:'''
== Trivia ==
* {{H2|Arlach|Overlord}} – Basic Artillery
The ability to control the [[Arrow Towers]] was added in {{ab}}.
* {{H2|Christian|Knight}} – Basic Artillery
* {{H2|Gerwulf|Beastmaster}} – Basic Artillery
* {{H2|Gurnisson|Barbarian}} – Basic Artillery
* {{H2|Ignissa|Planeswalker}} – Basic Artillery
* {{H2|Pasis|Planeswalker}} – Basic Artillery
* {{H2|Pyre|Demoniac}} – Basic Artillery
* {{H2|Vokial|Death Knight}} – Basic Artillery
* {{H2|Zubin|Battle Mage}} – Basic Artillery
* {{H2|Ranloo|Death Knight}} - Basic Artillery {{withhota}}
* {{H2|Jeremy|Captain}} - Basic Artillery {{withhota}}
 
'''Heroes with Ballista as specialty:'''
* {{H2|Arlach|Overlord}}
* {{H2|Christian|Knight}}
* {{H2|Gerwulf|Beastmaster}}
* {{H2|Gurnisson|Barbarian}}
* {{H2|Pyre|Demoniac}}
* {{H2|Torosar|Alchemist}} <sub>*Does not start with the skill Artillery.</sub>
* {{H2|Ranloo|Death Knight}} {{withhota}}
* {{H2|Jeremy|Captain}} {{withhota}} <sub>*[[Cannon]] instead of [[Ballista]].</sub>


==Chance to get==
==Chance to get==
{{Secondary skill chance explanation}}
{{Secondary skill chance explanation}}
{{ZET SEC SKILL CHANCE TABLE| 5| 2| 6| 1 (lowest)| 4| 1 (lowest)| 5| 4| 5| 3| 8 (highest)| 1 (lowest)| 8 (highest)| 4| 8 (highest)| 1 (lowest)| 8 (highest)| 1 (lowest)| 5| 1 (lowest)}}
{{ZET SEC SKILL CHANCE TABLE| 5| 2| 6| 1 (lowest)| 4| 1 (lowest)| 5| 4| 5| 3| 8 (highest)| 1 (lowest)| 8 (highest)| 4| 8 (highest)| 1 (lowest)| 8 (highest)| 1 (lowest)| 5| 1 (lowest)| 6| 6}}
|}


{{fanopinion|
{{fanopinion|
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When playing on 200% difficulty (eg., the setting usually reserved for competitive games), players start with minimal resources. In this instance, heroes that start with Artillery can be a godsend, especially if your town lacks ranged units by default and you cannot afford to upgrade units during the first few turns. Because of their large pool of hitpoints, you can kite a single flying stack around, out of danger, while the artillery softens the enemy stacks to the point where your stack can one-shot them.
When playing on 200% difficulty (eg., the setting usually reserved for competitive games), players start with minimal resources. In this instance, heroes that start with Artillery can be a godsend, especially if your town lacks ranged units by default and you cannot afford to upgrade units during the first few turns. Because of their large pool of hitpoints, you can kite a single flying stack around, out of danger, while the artillery softens the enemy stacks to the point where your stack can one-shot them.
Also, Ballista/Cannon specialty can be very strong on campaign heroes as they start with a ballista and good stats on subsequent scenarios and can usually start clearing the map with no additional troops
}}<!-- end of fan opinion -->
}}<!-- end of fan opinion -->
   
   
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[[Category: Secondary skills]]
[[Category: Secondary skills]]
__NOTOC__{{keywords}}
__NOTOC__

Latest revision as of 16:53, 19 March 2025

Secondary Skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Artillery
Basic Artillery: gives the hero control of the Ballista, Arrow Towers, and the Cannon. The Ballista has a 50% chance to inflict 200% base Damage. The Cannon has an increased chance to hit fortifications. The Ballista and the Cannon cannot be dealt more than 40% of their Health as Damage from any single damage source. Horn of the Abyss
Advanced Artillery: gives the hero control of the Ballista, Arrow Towers, and the Cannon. The Ballista shoots twice and has a 75% chance to inflict 200% base Damage. The Cannon has an increased chance to hit fortifications and inflicts 200% base Damage to creatures. The Ballista and the Cannon cannot be dealt more than 40% of their Health as Damage from any single damage source. Horn of the Abyss
Expert Artillery: gives the hero control of the Ballista, Arrow Towers, and the Cannon. The Ballista shoots twice and inflicts 200% base Damage. The Cannon precisely hits fortifications at maximum Damage and inflicts 300% base Damage to creatures. The Ballista and the Cannon cannot be dealt more than 40% of their Health as Damage from any single damage source. Horn of the Abyss

Artillery increases the base damage of both the ballista and cannon Horn of the Abyss; the "double damage" in the skill description does not mean that the total damage (final damage) is necessarily increased by the same percentage, as it might also be increased by other factors, such as high Attack skill - see damage formula.

Heroes with Artillery as a starting skill:

Heroes with Ballista as a specialty:

Heroes with Ballista as a specialty and Artillery as a starting skill:

Heroes with Cannon as a specialty and Artillery as a starting skill:

Horn of the Abyss[edit | hide | hide all]

Effects on cannon:

With Basic Artillery or Advanced Artillery the cannon does randomly 1 or 2 points of damage to fortifications. With Expert Artillery the cannon always does 2 points of damage to fortifications. With Advanced Artillery the cannon does double damage and with Expert Artillery triple damage to enemies. As opposed to ballistas, cannons always shoot once.

Trivia[edit | hide]

The ability to control the Arrow Towers was added in Armageddon's Blade.

Chance to get[edit | hide]

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Castle  Knight   5
Castle  Cleric   2
Rampart  Ranger   6
Rampart  Druid   1 (lowest)
Tower  Alchemist   4
Tower  Wizard   1 (lowest)
Inferno  Demoniac   5
Inferno  Heretic   4
Necropolis  Death Knight   5
Necropolis  Necromancer   3
Dungeon  Overlord   8 (highest)
Dungeon  Warlock   1 (lowest)
Stronghold  Barbarian   8 (highest)
Stronghold  Battle Mage   4
Fortress  Beastmaster   8 (highest)
Fortress  Witch   1 (lowest)
Conflux  Planeswalker   8 (highest)
Conflux  Elementalist   1 (lowest)
Cove Horn of the Abyss     Captain   5
Cove Horn of the Abyss     Navigator   1 (lowest)
Factory Horn of the Abyss     Mercenary   6
Factory Horn of the Abyss     Artificer   6


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