Bless: Difference between revisions
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| level = 1st | | level = 1st | ||
| cost = 5/4 | | cost = 5/4 | ||
| duration = 1 | | duration = 1 rnd/[[Spell power|sp]] | ||
| b_effect = Causes the selected friendly unit to inflict maximum damage when it attacks. | | b_effect = Causes the selected friendly unit to inflict maximum damage when it attacks. | ||
| a_effect = Causes the selected friendly unit to inflict (maximum damage '''+1''') when it attacks. | | a_effect = Causes the selected friendly unit to inflict (maximum damage '''+1''') when it attacks. | ||
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The +1 extra damage bonus from Advanced [[Water Magic]] is more beneficial to units that normally deal low damage as it's greater percentage of their base damage, so it's even more useful to low level units with high numbers and large damage bracket. Many 1st level units deal 1-3 damage values - [[Pikeman|Pikemen]], [[Troglodyte]]s, [[Sprite]]s ([[Skeleton]]s too, but as [[Undead]], they cannot be Blessed). [[Harpy and Harpy Hag|Harpies & Harpy Hags]] with 1-4 damage are perhaps most affected, as Advanced Bless causes them to deal 5 damage instead of 1-4, average 2,5, doubling their output. [[Air Elemental and Storm Elemental|Air Elementals & Storm Elementals]] deal similarly proportioned 2-8 damage. | The +1 extra damage bonus from Advanced [[Water Magic]] is more beneficial to units that normally deal low damage as it's greater percentage of their base damage, so it's even more useful to low level units with high numbers and large damage bracket. Many 1st level units deal 1-3 damage values - [[Pikeman|Pikemen]], [[Troglodyte]]s, [[Sprite]]s ([[Skeleton]]s too, but as [[Undead]], they cannot be Blessed). [[Harpy and Harpy Hag|Harpies & Harpy Hags]] with 1-4 damage are perhaps most affected, as Advanced Bless causes them to deal 5 damage instead of 1-4, average 2,5, doubling their output. [[Air Elemental and Storm Elemental|Air Elementals & Storm Elementals]] deal similarly proportioned 2-8 damage. | ||
Because of its mechanic, normal and basic Bless is useless to cast on troops with fixed damage value: [[Angel and Archangel|Angels]], [[Naga and Naga Queen|Nagas]], [[Peasant]]s, [[Enchanter]]s | Because of its mechanic, normal and basic Bless is useless to cast on troops with fixed damage value: [[Angel and Archangel|Angels]], [[Naga and Naga Queen|Nagas]], [[Peasant]]s, [[Enchanter]]s, [[Rust Dragon]]s, and [[Automaton]]s{{-wh}}. Advanced Bless has a very minor effect, as 1 point of damage is more or less a negligible amount on such troops. With the exception of peasants; where +1 basically doubles their damage output. This boost could be a game changer in numbers massive enough. However, getting to that point is only reasonable on paper and even then, it is really hard to keep them alive. | ||
'''Heroes starting with Bless:''' | '''Heroes starting with Bless:''' | ||
* {{Hn|Adela|Cleric}} | * {{Hn|Adela|Cleric}} | ||
* {{Hn|Spint|Navigator}}{{-}}{{withhota}} | * {{Hn|Spint|Navigator}}{{-}}{{withhota}} | ||
* {{Hn|Gem|Druid}}{{-}}{{withhota}} * Only on maps without water. | * {{Hn|Gem|Druid|himage=(HotA)}}{{-}}{{withhota}} * Only on maps without water. | ||
'''Heroes specialising in Bless:''' | '''Heroes specialising in Bless:''' | ||
* {{Hn|Adela|Cleric}} | * {{Hn|Adela|Cleric}} | ||
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{{immune|spell123=1|spell1234=1|spell12345=1}} | {{immune|spell123=1|spell1234=1|spell12345=1}} | ||
'''Creatures capable of casting Bless:''' | '''Creatures capable of casting Bless:''' | ||
* {{Cn|Master Genie}}s (advanced level) | * {{Cn|Master Genie}}s (advanced level) | ||
* {{Cn|Enchanter}}s (expert level) | * {{Cn|Enchanter}}s (expert level) | ||
{{user commentary| | {{user commentary| | ||
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Bless also almost completely eliminates damage variance, which is helpful as it makes combat much more predictable, particularly the possibility and strength of counter-attacks. | Bless also almost completely eliminates damage variance, which is helpful as it makes combat much more predictable, particularly the possibility and strength of counter-attacks. | ||
}}{{end of user commentary}} | }}{{end of user commentary}} | ||
{{spell 'see also'}} | |||
[[Category: Spells]] | [[Category: Spells]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 23:43, 22 March 2025
Bless | ||
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School: | Water Magic | |
Level: | 1st | |
Cost: | 5/4 | |
Duration: | 1 rnd/sp | |
Basic Effect | ||
Causes the selected friendly unit to inflict maximum damage when it attacks. | ||
Advanced Effect | ||
Causes the selected friendly unit to inflict (maximum damage +1) when it attacks. | ||
Expert Effect | ||
Causes all friendly units to inflict (maximum damage +1) when they attack. | ||
Probability of occurrence (%): | ||
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54 | |
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32 | |
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39 (31*) | |
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0 | |
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0 | |
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19 | |
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20 | |
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31 | |
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31 | |
![]() ![]() |
53 | |
![]() ![]() |
20 | |
* Without Library |
The Bless spell counters the Curse spell.
This spell is most effective on creatures which have a large damage range and, at Advanced and Expert level, stacks of troops with low damage but large numbers of creatures in them.
The +1 extra damage bonus from Advanced Water Magic is more beneficial to units that normally deal low damage as it's greater percentage of their base damage, so it's even more useful to low level units with high numbers and large damage bracket. Many 1st level units deal 1-3 damage values - Pikemen, Troglodytes, Sprites (Skeletons too, but as Undead, they cannot be Blessed). Harpies & Harpy Hags with 1-4 damage are perhaps most affected, as Advanced Bless causes them to deal 5 damage instead of 1-4, average 2,5, doubling their output. Air Elementals & Storm Elementals deal similarly proportioned 2-8 damage.
Because of its mechanic, normal and basic Bless is useless to cast on troops with fixed damage value: Angels, Nagas, Peasants, Enchanters, Rust Dragons, and Automatons . Advanced Bless has a very minor effect, as 1 point of damage is more or less a negligible amount on such troops. With the exception of peasants; where +1 basically doubles their damage output. This boost could be a game changer in numbers massive enough. However, getting to that point is only reasonable on paper and even then, it is really hard to keep them alive.
Heroes starting with Bless:
Heroes specialising in Bless:
Creatures immune to Bless:
Creatures capable of casting Bless:
Master Genies (advanced level)
Enchanters (expert level)