Weakness: Difference between revisions

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{{Water spells}}{spelltable|Water Magic|8|1 round for each [[Spell Power]]|2nd|}}
{{Water spells}}{{Spell|13|13|18|13|34|24|25|25|25|20|45|25
| school      = Water Magic
| level      = 2nd
| cost        = 8/6
| duration    = 1 rnd/[[spell power|sp]]
| b_effect    = Reduces the selected enemy unit's attack strength by 3.
| a_effect    = Reduces the selected enemy unit's attack strength by '''6'''.
| e_effect    = Reduces the attack strength of '''all''' enemy units by 6.
}} It reduces the [[Primary skill#Attack_skill|attack]] of the target enemy creature(s).


Reduces the [[Attack]] of target enemy stack.
'''Heroes starting with Weakness:'''
* {{Hn|Cuthbert|Cleric}}
* {{Hn|Olema|Heretic}}
* {{Hn|Mirlanda|Witch}}
* {{Hn|Eanswythe|Artificer}}{{-wh}}
'''Heroes specialising in Weakness:'''
* {{Hn|Cuthbert|Cleric}}
* {{Hn|Olema|Heretic}}
* {{Hn|Mirlanda|Witch}}
* {{Hn|Eanswythe|Artificer}}{{-wh}}


{{skills|Effect|Attack reduced by 3|Cost reduced by 2|Attack reduced by 6|Affects all enemy units}}
'''Creatures immune to Weakness:'''
 
{{immune|spell123=1|spell1234=1|spell12345=1}}
[[Counters]] [[Bloodlust]]
'''Creatures capable of casting Weakness:'''
 
* {{Cn|Dragon Fly}}: (Advanced level)
===Heroes that specializes in Weakness===
* {{Cn|Sea Witch}}: (Basic level){{-wh}}
*[[Cuthbert]] the [[Cleric]]
* {{Cn|Sorceress}}: (Advanced level){{-wh}}
*[[Mirlanda]] the [[Witch]]
* {{Cn|Enchanter}}s (Expert level)
*[[Olema]] the [[Heretic]]


{{user commentary|
At Expert level, Weakness is effectively the same as Expert [[Stone Skin]], except if any enemy troops have attack ratings below 6 (or, if the caster has a specialty in Weakness, below what the spell will reduce attack ratings by).  Combining Weakness with Stone Skin or [[Shield]] (or both) can make your troops last significantly longer than they otherwise would be able to.
}}{{end of user commentary}}
{{spell 'see also'}}
[[Category: Spells]]
[[Category: Spells]]
__NOTOC__

Latest revision as of 12:38, 2 November 2024

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Weakness
School:  Water Magic
Level:  2nd
Cost:  8/6
Duration:  1 rnd/sp
 Basic effect
Reduces the selected enemy unit's attack strength by 3.
 Advanced effect
Reduces the selected enemy unit's attack strength by 6.
 Expert effect
Reduces the attack strength of all enemy units by 6.
 Probability of occurrence (%):
Castle   13
Rampart   13
Tower   18 (13*)
Inferno   34
Necropolis   24
Dungeon   25
Stronghold   25
Fortress   25
Conflux   20
Cove Horn of the Abyss   45
Factory Horn of the Abyss   25
* Without Library

Weakness is a 2nd level spell in the School of Water Magic. It reduces the attack of the target enemy creature(s).

Heroes starting with Weakness:

Heroes specialising in Weakness:

Creatures immune to Weakness:

Creatures capable of casting Weakness:

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

At Expert level, Weakness is effectively the same as Expert Stone Skin, except if any enemy troops have attack ratings below 6 (or, if the caster has a specialty in Weakness, below what the spell will reduce attack ratings by). Combining Weakness with Stone Skin or Shield (or both) can make your troops last significantly longer than they otherwise would be able to.


See also:[edit | hide]