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This page contains unused content found in the game files. The [[Forge]] town was planned, but then scrapped earlier on in development. Also, see [[Cut content trivia]] for some little known facts!
<span style="float:right">__TOC__</span>
This page contains unused content found in the game files. The [[Forge (NWC)|Forge]] town was planned, but then scrapped earlier on in development. Also, see [[Cut content trivia]] for some little known facts!
=={{roe}}==
=={{roe}}==


===Adventure Map Objects===
===Adventure Map Objects===
<gallery mode=traditional widths=80px heights=80px style="image-rendering:pixelated;">
<gallery mode=traditional widths=80px heights=80px style="image-rendering:pixelated;">
Image: Market of Time.gif| Certain maps include [[Market of Time]] (e.g., Titan's Winter, Warmongers in RoE [[1.4|1.0]]).
Image: Market of Time.webp| Certain maps include [[Market of Time]] (e.g., Titan's Winter, Warmongers in RoE [[1.4|1.0]]).
Image: Windmill (unused).gif| Alternative [[Windmill]]
Image: Windmill (unused).webp| Alternative [[Windmill]]
Image: Gnoll Hut2-dwelling.gif| Alternative [[Gnoll Hut]] (present in Gelea's Champions scenario)
Image: Gnoll Hut2-dwelling.webp| Alternative [[Gnoll Hut]] (present in Gelea's Champions scenario)
Image: School of Magic (unused).gif| Alternative [[School of Magic]]
Image: School of Magic (unused).webp| Alternative [[School of Magic]]
File:HoMM3 sprite ADCFRA0.gif| Alternative [[Campfire]]
File:HoMM3 sprite ADCFRA0.webp| Alternative [[Campfire]]
File:HoMM3 sprite avxoblr.png| Red [[Obelisk]] for underground terrain <sup>*''(realized in {{hota}}{{-wh}})''</sup>
File:Obelisk 6.webp| Red [[Obelisk]] for underground terrain <sup>*''(added in {{hota}})''</sup>
File:HoMM3 Sprites AVLholu0.png| Alternative underground hole (in-game graphic is only a placeholder)
File:AVLHOLU0.webp| Alternative underground hole (current is identical to sand hole) <sup>*''(added in {{hota}})''</sup>
</gallery>
</gallery>
*Adventure map versions of [[Ballista]], [[Ammo cart]], [[First Aid Tent]], [[Spell book]], [[Grail]] and [[Catapult]], however only with placeholder graphics
*Adventure map versions of [[Ballista]], [[Ammo cart]], [[First Aid Tent]], [[Spell book]], [[Grail]] and [[Catapult]], however, only with placeholder graphics


You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put [https://1drv.ms/t/s!Ahfxr6a8tP2F8UAIz1dJn8kpaUvu?e=nb17dJ this Objects.txt] in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA put [https://1drv.ms/t/s!Ahfxr6a8tP2F8T-ovsiTbjpD42nj?e=lYEXZM this EdObjts.txt] in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.
You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put [https://1drv.ms/t/s!Ahfxr6a8tP2F8UAIz1dJn8kpaUvu?e=nb17dJ this Objects.txt] in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put [https://1drv.ms/t/s!Ahfxr6a8tP2F8T-ovsiTbjpD42nj?e=lYEXZM this EdObjts.txt] in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.


===Unused creatures animations and sounds===
=== Unused creatures ===
<gallery mode=traditional>
<gallery mode=traditional>
File:HoMM3 Sprites ccentr.gif|[[Centaur]]s have unused shooting animation and unused shooting sound (HoMM2 leftover).
File:Banshee render.jpg|[[Will-o-the-Wisp]]
File:HoMM3 Sprites Cecent.gif|[[Centaur Captain]]s have unused shooting animation and unused shooting sound (HoMM2 leftover).
File:Lobstrosity concept art.jpg|[[Lobstrosity]]
File:HoMM3 Sprites cbehol.gif|Alternative [[Beholder]]'s death animation and death sound <sup>*''(realized in {{hota}}{{-wh}} as a result of death from a spell)''</sup>
File:HoMM3 Sprites ceveye.gif|Alternative [[Evil Eye]]'s death animation and death sound <sup>*''(realized in {{hota}}{{-wh}} as a result of death from a spell)''</sup>
File:HoMM3 Sprites cggole.gif|Alternative [[Gold Golem]] death animation <sup>*''(realized in {{hota}}{{-wh}} as a result of death from a spell)''</sup>
File:HoMM3_Sprites_charph.gif|Spell casting animations for [[Harpy Hag]]s
File:HoMM3 Sprites cnosfe.gif|Spell casting animations for [[Vampire Lord]]s
File:HoMM3 Sprites cwunic.gif|Spell casting animations for [[War Unicorn]]s
File:HoMM3 Sprites cbtree.gif|Spell casting animations for [[Dendroid Soldier]]s
File:HoMM3 Sprites cblord.gif|Spell casting animations for [[Dread Knight]]s
File:HoMM3 Sprites czealt.gif|Spell casting animations for [[Zealot]]s
File:HoMM3 Sprites ccycllor.gif|Spell casting animations for [[Cyclops King]]s
File:HoMM3 Sprites cefree.gif|Spell casting animations for [[Efreet]]
File:HoMM3 Sprites cefres.gif|Spell casting animations for [[Efreet|Efreet Sultans]]
File:HoMM3 Sprites cminok.gif|Spell casting animations for [[Minotaur King]]s
</gallery>
</gallery>


*Sounds of a spellcasting for:
==== Animations ====
**[[Efreet Sultan]]s
<gallery mode=traditional>
**[[Harpy Hag]]s
File:Zealot Cast Up crop.webp|Spell casting animations for [[Zealot|Zealots]]
**[[Manticore]]s
File:Centaur Shoot Straight crop.webp|[[Centaur|Centaurs]] have unused shooting animation and unused shooting sound (HoMM2 leftover).
**[[Scorpicore]]s
File:Centaur Captain Shoot Straight crop.webp|[[Centaur Captain|Centaur Captains]] have unused shooting animation and unused shooting sound (HoMM2 leftover).
**[[Minotaur King]]s
File:Dendroid Soldier Cast Up crop.webp|Spell casting animations for [[Dendroid Soldier|Dendroid Soldiers]]
**[[War Unicorn]]s
File:War Unicorn Cast Up crop.webp|Spell casting animations for [[War Unicorn|War Unicorns]]
**[[Serpent Fly and Dragon Fly|Dragon flies]]
File:Efreeti Cast Straight crop.webp|Spell casting animations for [[Efreet]]
*Alternative [[lich]]es melee sound (HoMM2 leftover)
File:Efreet Sultan Cast Straight crop.webp|Spell casting animations for [[Efreet|Efreet Sultans]]
*[[Devil]]'s and [[Arch Devil]]'s moving sound
File:Vampire Lord Cast Up crop.webp|Spell casting animations for [[Vampire Lord|Vampire Lords]]
*Unused sound of [[Magog]]'s Fireball
File:Dread Knight Cast Up crop.webp|Spell casting animations for [[Dread Knight|Dread Knights]]
File:Harpy Hag Cast Straight crop.webp|Spell casting animations for [[Harpy Hag|Harpy Hags]]
File:Beholder Unused Death crop.webp|Alternative [[Beholder]]'s death animation and death sound <sup>*''(added in {{hota}} as a result of death from a spell)''</sup>
File:Evil Eye Unused Death crop.webp|Alternative [[Evil Eye]]'s death animation and death sound <sup>*''(added in {{hota}} as a result of death from a spell)''</sup>
File:Minotaur King Cast Up crop.webp|Spell casting animations for [[Minotaur King|Minotaur Kings]]
File:Cyclops King Cast Up crop.webp|Spell casting animations for [[Cyclops King|Cyclops Kings]]
File:Gold Golem Unused Death crop.webp|Alternative [[Gold Golem]] death animation <sup>*''(added in {{hota}} as a result of death from a spell)''</sup>
</gallery>
 
==== Sounds ====
*Spellcasting sounds for:
**[[War Unicorn|War Unicorns]]
**[[Efreet Sultan|Efreet Sultans]]
**[[Harpy Hag|Harpy Hags]]
**[[Minotaur King|Minotaur Kings]]
**[[Manticore|Manticores]]
**[[Scorpicore|Scorpicores]]
**[[Serpent Fly and Dragon Fly|Dragon Flies]]
*Unused sound of [[Magog|Magog's]] Fireball
*[[Devils|Devils']] moving sound
*Alternative [[Lich|Liches']] melee sound (HoMM2 leftover)
*Leftover HoMM2 shooting turret sound
*Leftover HoMM2 shooting turret sound


Line 53: Line 61:
*Alternative [[Fire Shield]] sound
*Alternative [[Fire Shield]] sound
<gallery mode=traditional>
<gallery mode=traditional>
File:HOMM3 sprites c13spf0.gif|Alternative [[Fireball]] animation:
File:HOMM3 sprites c13spf0.gif|Alternative [[Fireball]] animation
File:HoMM3 Sprites sp13.gif|Unused petrify animation probably for [[Medusa]]s and [[Basilisk]]s:
File:HoMM3 Sprites sp13.gif|Unused petrify animation probably for [[Medusa|Medusas]] and [[Basilisk|Basilisks]]
</gallery>
</gallery>
===Morale and Luck values===
In the game files, there are lines intended to show the hero's army's luck as a descriptive value, instead of a number (such as +1, or -3). The values for Morale were intended as follows: Treason (-3), Awful (-2), Poor (-1), Normal (0), Good (+1), Great (+2), and Blood! (+3). The values for Luck were intended to be Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), and Irish (+3).


===Miscellaneous===
===Miscellaneous===
* Negative [[luck]] <sup>*''(realized in {{hota}}{{-wh}})''</sup>
* Negative [[luck]] <sup>*''(added in {{hota}})''</sup>
<gallery mode="traditional">
<gallery mode="traditional">
Fear.png| Fear spell|link=Fear (spell)
Fear.png | Fear spell |link=Fear (spell)
File:Scroll_Fear.png| Fear spell scroll|link=Fear (spell)
File:Scroll_Fear.png | Fear spell scroll|link=Fear (spell)
HoMM3 H3sprite TBRFWTRW.gif| Watermill building for [[Fortress]]
HoMM3 H3sprite TBRFWTRW.gif | Watermill building for [[Fortress]]
Unnamed Hero render.jpg| Unnamed Hero render
Unnamed Hero render.jpg | Unnamed Hero render
Unnamed Heroine render.jpg| Unnamed Heroine render
Unnamed Heroine render.jpg | Unnamed Heroine render
</gallery>
</gallery>


=={{ab}}==
=={{ab}}==
*Sounds for [[Rogue]]
*Sounds for [[Rogue]]
*Shooting sound for [[Faerie Dragon]] <sup>*''(realized in {{hota}}{{-wh}})''</sup>
*Shooting sound for [[Faerie Dragon]] <sup>*''(added in {{hota}})''</sup>
 
=== Building names ===
In the game files, alternative names for some of the Conflux creature dwellings are listed. They are as follows:
* Flower of Life - [[Pixies]]
* Enchanted Flower - [[Sprite|Sprites]]
* Temple of Clouds - [[Storm Elemental|Storm Elementals]]
* Temple of Ice - [[Ice Elemental|Ice Elementals]]
* Temple of Magma - [[Magma Elemental|Magma Elementals]]
* Temple of Magic - [[Magic Elemental|Magic Elementals]]
* Funeral Pyre - [[Phoenixes]]


=={{sod}}==
=={{sod}}==
*Combination artifacts:
*Combination artifacts:
**Diplomat's Suit <sup>*''(realized in {{hota}}{{-wh}} as [[Diplomat's Cloak]])''</sup>
**Diplomat's Suit <sup>*''(added in {{hota}} as [[Diplomat's Cloak]])''</sup>
**Mire of Neutrality <sup>*''(realized in {{hota}}{{-wh}} as [[Pendant of Reflection]])''</sup>
**Mire of Neutrality
**[[Ironfist of the Ogre]] <sup>*''(realized in {{hota}}{{-wh}})''</sup>
**[[Ironfist of the Ogre]] <sup>*''(added in {{hota}})''</sup>
 
<gallery mode="traditional">
File:Combat Favourable-Winds.png| [[Favorable Winds]] battlefield
</gallery>
 
=={{hota}}==
<gallery mode="traditional">
Bofcship.png | [[Airship]] building for [[Factory]]
</gallery>
The original concept for the airship was to have it tied to the Factory. Ultimately, [[Horn of the Abyss/Team Interview (2024)#Airship Yard|the decision was made]] to have airship yards only as map objects instead.


[[category: Game Content]]
[[category: Game Content]]
[[category: Cut Content]]
[[category: Cut Content]]

Latest revision as of 20:27, 26 November 2025

This page contains unused content found in the game files. The Forge town was planned, but then scrapped earlier on in development. Also, see Cut content trivia for some little known facts!

Restoration of Erathia[edit | hide | hide all]

Adventure Map Objects[edit | hide]

You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put this Objects.txt in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put this EdObjts.txt in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.

Unused creatures[edit | hide]

Animations[edit | hide]

Sounds[edit | hide]

Alternative spell effects and sounds[edit | hide]

Morale and Luck values[edit | hide]

In the game files, there are lines intended to show the hero's army's luck as a descriptive value, instead of a number (such as +1, or -3). The values for Morale were intended as follows: Treason (-3), Awful (-2), Poor (-1), Normal (0), Good (+1), Great (+2), and Blood! (+3). The values for Luck were intended to be Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), and Irish (+3).

Miscellaneous[edit | hide]

Armageddon's Blade[edit | hide]

Building names[edit | hide]

In the game files, alternative names for some of the Conflux creature dwellings are listed. They are as follows:

The Shadow of Death[edit | hide]

Horn of the Abyss[edit | hide]

The original concept for the airship was to have it tied to the Factory. Ultimately, the decision was made to have airship yards only as map objects instead.