Necromancer: Difference between revisions

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{{Hero classes}}{{Hero class|3|2|2|3|5|4|7|8|3|2|0|6|0|4|4|1|6|5|10|3|6|1|6|2|6|2|3|8|
{{About|NOTE: The term 'Necromancers' is sometimes used to refer to nation of [[Deyja]].}}
}}


'''Necromancers''' are the Magic heroes of the [[Necropolis]] [[Town]].
{{Hero classes}}{{Hero class|3|2|2|3|5|4|7|8|3|2|0|6|0|4|4|1|6|5|10|3|6|1|6|2|6|2|3|8|41=0
|1|0|2|2
|15|15|35|35|25|25|25|25|mhc=[[File: {{PAGENAME}} on battlefield (HotA).gif|Male {{PAGENAME}}]]|mrc=[[File: Death Knight on battlefield.gif|Male {{PAGENAME}}]]}}


Necromancers are magic users seduced by the easy powers of death magic. The price of their art is its practice slowly drains from its wielders--eventually transforming them into liches.
'''Necromancers''' are the magic heroes of [[Necropolis]].


All Necromancers start with the following [[Primary Skills]]:
''"Necromancers are magic users seduced by the easy power of [[Necromancy|death magic]]. The price of their art is its practice slowly drains life from its wielders — eventually transforming them into [[Lich and Power Lich|liches]]."{{-}}<sup>[[Restoration of Erathia Manual Page 25|RoE manual]]''</sup>
*[[Attack]] of '''1'''
*[[Defense]] of '''0'''
*[[Spell Power]] of '''2'''
*[[Knowledge]] of '''2'''


They have the following chances of getting +1 in a certain primary skill for each level up:
{{sacrifice|evil}}
{| border="1"
|+Primary skill chances for '''Necromancers'''
|-
!
! Attack
! Defense
! Spell Power
! Knowledge
|-
| ''On levels 2-9''
| 15%
| 15%
| 35%
| 35%
|-
| ''On levels 10+''
| 25%
| 25%
| 25%
| 25%
|}


Necromancers cannot learn [[Leadership]] or [[First Aid]]. Only [[Scholar (Adventure Map)|Scholars]] and [[Witch Hut]]s can teach these skills.
All Necromancers start with the [[secondary skill]] [[Necromancy]]. They cannot learn [[Leadership]], [[First Aid]], and [[Interference]]{{-wh}}, which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s.


All Necromancers start with at least basic [[Necromancy]].
{| cellspacing=0
! style="padding-left:5px; padding-right:5px" | Most likely to learn:
! style="padding-left:5px; padding-right:5px" | Unlikely to learn:
! style="padding-left:5px; padding-right:5px" | Cannot learn:
|- valign=top
|
* {{ss|Necromancy}}
* {{ss|Earth Magic}}
* {{ss|Wisdom}}
|
* {{ss|Luck}}
* {{ss|Resistance}}
|
* {{ss|First Aid}}
* {{ss|Leadership}}
* {{ss|Interference}} {{withhota}}
|}


*[[Aislinn]]
----
*[[Nagash]]
{{Hero table}}
*[[Nimbus]]
{{Necromancer hero table}}
*[[Finneas]]
|}
*[[Sandro]]
*[[Septienna]]
*[[Thant]]
*[[Vidomina]]
*[[Xsi]]


{{hero class 'see also'}}
[[Category: Necromancers|*]]
[[Category: Necromancers|*]]

Latest revision as of 13:56, 4 October 2024

NOTE: The term 'Necromancers' is sometimes used to refer to nation of Deyja.

Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove Horn of the Abyss
 Captain
 Navigator
Factory Horn of the Abyss
 Mercenary
 Artificer
Necromancer
Male Necromancer
Male Necromancer
Female Necromancer
 Skills 1 2–9 >10
 Attack:  1  15%  25%
 Defense:  0  15%  25%
 Power:  2  35%  25%
 Knowledge:  2  35%  25%
Chances of secondary skills
Combat Magic Adventure
 Archery  2
 Armorer  2
 Artillery  3
 Ballistics  5
 First Aid  0
 Leadership  0
 Luck  1
 Offense  3
 Resistance  1
 Tactics  2
 Interference Horn of the Abyss  0
 Intelligence  6
 Mysticism  6
 Scholar  6
 Sorcery  6
 Wisdom  8
 Air Magic  3
 Earth Magic  8
 Fire Magic  2
 Water Magic  3
 Diplomacy  4
 Eagle Eye  7
 Estates  3
 Learning  4
 Logistics  4
 Navigation  5
 Necromancy  10
 Pathfinding  6
 Scouting  2

Necromancers are the magic heroes of Necropolis.

"Necromancers are magic users seduced by the easy power of death magic. The price of their art is its practice slowly drains life from its wielders — eventually transforming them into liches." RoE manual

As they are heroes of a evil town, they can get experience by sacrificing only creatures on Altar of Sacrifice and in Grotto Horn of the Abyss.

All Necromancers start with the secondary skill Necromancy. They cannot learn Leadership, First Aid, and Interference Horn of the Abyss, which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.

Most likely to learn: Unlikely to learn: Cannot learn:

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
SeptiennaSeptienna Septienna  Necromancer   1 - Restoration of Erathia  Death Ripple Basic Necromancy  Basic Necromancy   Basic Scholar  Basic Scholar    Death Ripple 
AislinnAislinn Aislinn  Necromancer   1 - Restoration of Erathia  Meteor Shower Basic Necromancy  Basic Necromancy   Basic Wisdom  Basic Wisdom    Meteor Shower 
SandroSandro Sandro  Necromancer   1 - Restoration of Erathia  Sorcery Basic Necromancy  Basic Necromancy   Basic Sorcery  Basic Sorcery    Slow 
NimbusNimbus Nimbus  Necromancer   1 - Restoration of Erathia  Eagle Eye Basic Necromancy  Basic Necromancy   Basic Eagle Eye  Basic Eagle Eye    Shield 
ThantThant Thant  Necromancer   1 - Restoration of Erathia  Animate Dead Basic Necromancy  Basic Necromancy   Basic Mysticism  Basic Mysticism    Animate Dead 
XsiXsi Xsi  Necromancer   1 - Restoration of Erathia  Stone Skin Basic Necromancy  Basic Necromancy   Basic Learning  Basic Learning    Stone Skin 
VidominaVidomina Vidomina  Necromancer   1 - Restoration of Erathia  Necromancy Advanced Necromancy  Advanced Necromancy     Curse 
NagashNagash Nagash  Necromancer   1 - Restoration of Erathia  Gold Basic Necromancy  Basic Necromancy   Basic Intelligence  Basic Intelligence    Protection from Air 

See also: