Offense: Difference between revisions
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'''Offense''' is a [[secondary skill]] that increases all [[hand-to-hand]] [[damage]] caused by allied creatures in hero's army. Offense increases the base damage by 10%, 20% or 30% depending on the level of the skill. This does not mean that | '''Offense''' is a [[secondary skill]] that increases all [[hand-to-hand]] [[damage]] caused by allied creatures in hero's army. As opposed to slightly misleading in-game skill description Offense increases the ''base damage'' by 10%, 20% or 30% depending on the level of the skill. This does not mean that the total damage (final damage) is necessarily increased by the same percentage, as it might also be increased by other factors, such as high [[Primary skill#Attack skill|Attack skill]] - compare [[Damage#Damage calculation of creature stacks|damage formula]]. | ||
'''Heroes with | '''Heroes with Offense as a starting skill:''' | ||
* [[File:Barbarian portrait.gif]] All [[Barbarian]]s start with Basic Offense except [[Crag Hack]] and [[Kilgor]], who start with Advanced. | |||
*[[ | * {{H2|Alkin|Beastmaster}} | ||
* {{H2|Arlach|Overlord}} | |||
* {{H2|Catherine|Knight}} {{withmaped}} | |||
* {{H2|Clavius|Death Knight}} | |||
* {{H2|Dace|Overlord}} | |||
* {{H2|Damacon|Overlord}} (Advanced Offense) | |||
* {{H2|Fiur|Planeswalker}} | |||
* {{H2|Ignissa|Planeswalker}} | |||
* {{H2|Ivor|Ranger}} | |||
* {{H2|Monere|Planeswalker}} | |||
* {{H2|Nymus|Demoniac}} (Advanced Offense) | |||
* {{H2|Octavia|Demoniac}} | |||
* {{H2|Pasis|Planeswalker}} | |||
* {{H2|Rissa|Alchemist}} | |||
* {{H2|Shakti|Overlord}} | |||
* {{H2|Sorsha|Knight}} | |||
* {{H2|Tamika|Death Knight}} | |||
* {{H2|Anabel|Captain}}{{-wh}} | |||
* {{H2|Bidley|Captain}} {{withmapedhota}} (Advanced Offense) | |||
* {{H2|Cassiopeia|Captain}}{{-wh}} | |||
* {{H2|Derek|Captain}}{{-wh}} | |||
* {{H2|Jeremy|Captain}}{{-wh}} | |||
* {{H2|Tark|Captain}} {{withmapedhota}} | |||
* {{H2|Sam|Mercenary}}{{-wh}} | |||
* {{H2|Dury|Mercenary}}{{-wh}} | |||
== | '''Heroes with {{PAGENAME}} as a specialty and a starting skill:''' | ||
* [[Damage]] | * {{H2|Crag Hack|Barbarian}} (Advanced Offense) | ||
* {{H2|Gundula|Battle Mage}} (Basic Offense) | |||
* {{H2|Corkes|Captain}}{{-wh}} (Basic Offense) | |||
* {{H2|Tavin|Mercenary}} {{withmapedhota}} (Basic Offense) | |||
==Chance to get== | |||
{{Secondary skill chance explanation}} | |||
{{ZET SEC SKILL CHANCE TABLE| 7| 4| 5| 1 (lowest)| 6| 1 (lowest)| 8| 4| 7| 3| 8| 1 (lowest)|10 (highest)| 8| 5| 2| 9| 1 (lowest)| 9| 4| 6| 2}} | |||
==Comparison to Attack skill== | |||
This table shows how much extra Attack skill would need the hero of attacking unit have, in order to reach the same effect in damage increasing as with the Offense skill ( = how much is the Offense skill worth in terms of attack), assuming no other damage modifiers. | |||
{| class="wikitable" | |||
! Offense level / Difference between Attack skill and Defense skill || -20 || -19 || -18 || -17 || -16 || -15 || -14 || -13 || -12 || -11 || -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0+ | |||
|- | |||
| Basic || 2 || 2.1 || 2.2 || 2.3 || 2.4 || 2.5 || 2.6 || 2.7 || 2.8 || 2.9 || 3 || 3.1 || 3.2 || 3.3 || 3.4 || 3.5 || 3.6 || 3.3 || 2.9 || 2.4 || 2 | |||
|- | |||
| Advanced || 4 || 4.2 || 4.4 || 4.6 || 4.8 || 5 || 5.2 || 5.4 || 5.6 || 5.8 || 6 || 6.2 || 6.4 || 6.6 || 6.4 || 6 || 5.6 || 5.2 || 4.8 || 4.4 || 4 | |||
|- | |||
| Expert || 6 || 6.3 || 6.6 || 6.9 || 7.2 || 7.5 || 7.8 || 8.1 || 8.4 || 8.7 || 9 || 9.1 || 8.8 || 8.4 || 8.1 || 7.7 || 7.4 || 7 || 6.7 || 6.3 || 6 | |||
|} | |||
{{secondary skill 'see also'|top=* [[Damage]] | |||
*[[Comparison of Armorer, Offense and Archery]]}} | |||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 14:55, 8 February 2024
Offense is a secondary skill that increases all hand-to-hand damage caused by allied creatures in hero's army. As opposed to slightly misleading in-game skill description Offense increases the base damage by 10%, 20% or 30% depending on the level of the skill. This does not mean that the total damage (final damage) is necessarily increased by the same percentage, as it might also be increased by other factors, such as high Attack skill - compare damage formula.
Heroes with Offense as a starting skill:
- All Barbarians start with Basic Offense except Crag Hack and Kilgor, who start with Advanced.
- Alkin the Beastmaster
- Arlach the Overlord
- Catherine the Knight
- Clavius the Death Knight
- Dace the Overlord
- Damacon the Overlord (Advanced Offense)
- Fiur the Planeswalker
- Ignissa the Planeswalker
- Ivor the Ranger
- Monere the Planeswalker
- Nymus the Demoniac (Advanced Offense)
- Octavia the Demoniac
- Pasis the Planeswalker
- Rissa the Alchemist
- Shakti the Overlord
- Sorsha the Knight
- Tamika the Death Knight
- Anabel the Captain
- Bidley the Captain (Advanced Offense)
- Cassiopeia the Captain
- Derek the Captain
- Jeremy the Captain
- Tark the Captain
- Sam the Mercenary
- Dury the Mercenary
Heroes with Offense as a specialty and a starting skill:
- Crag Hack the Barbarian (Advanced Offense)
- Gundula the Battle Mage (Basic Offense)
- Corkes the Captain (Basic Offense)
- Tavin the Mercenary (Basic Offense)
Chance to get[edit | hide | hide all]
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 7 |
Castle | Cleric | 4 |
Rampart | Ranger | 5 |
Rampart | Druid | 1 (lowest) |
Tower | Alchemist | 6 |
Tower | Wizard | 1 (lowest) |
Inferno | Demoniac | 8 |
Inferno | Heretic | 4 |
Necropolis | Death Knight | 7 |
Necropolis | Necromancer | 3 |
Dungeon | Overlord | 8 |
Dungeon | Warlock | 1 (lowest) |
Stronghold | Barbarian | 10 (highest) |
Stronghold | Battle Mage | 8 |
Fortress | Beastmaster | 5 |
Fortress | Witch | 2 |
Conflux | Planeswalker | 9 |
Conflux | Elementalist | 1 (lowest) |
Cove | Captain | 9 |
Cove | Navigator | 4 |
Factory | Mercenary | 6 |
Factory | Artificer | 2 |
Comparison to Attack skill[edit | hide]
This table shows how much extra Attack skill would need the hero of attacking unit have, in order to reach the same effect in damage increasing as with the Offense skill ( = how much is the Offense skill worth in terms of attack), assuming no other damage modifiers.
Offense level / Difference between Attack skill and Defense skill | -20 | -19 | -18 | -17 | -16 | -15 | -14 | -13 | -12 | -11 | -10 | -9 | -8 | -7 | -6 | -5 | -4 | -3 | -2 | -1 | 0+ |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Basic | 2 | 2.1 | 2.2 | 2.3 | 2.4 | 2.5 | 2.6 | 2.7 | 2.8 | 2.9 | 3 | 3.1 | 3.2 | 3.3 | 3.4 | 3.5 | 3.6 | 3.3 | 2.9 | 2.4 | 2 |
Advanced | 4 | 4.2 | 4.4 | 4.6 | 4.8 | 5 | 5.2 | 5.4 | 5.6 | 5.8 | 6 | 6.2 | 6.4 | 6.6 | 6.4 | 6 | 5.6 | 5.2 | 4.8 | 4.4 | 4 |
Expert | 6 | 6.3 | 6.6 | 6.9 | 7.2 | 7.5 | 7.8 | 8.1 | 8.4 | 8.7 | 9 | 9.1 | 8.8 | 8.4 | 8.1 | 7.7 | 7.4 | 7 | 6.7 | 6.3 | 6 |