Galthran: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
Kapteeni Ruoska (talk | contribs)
mNo edit summary
Legate (talk | contribs)
mNo edit summary
 
(53 intermediate revisions by 16 users not shown)
Line 1: Line 1:
{{Necropolis heroes}}{{Hero
{{NecropolisHeroesNew}}{{HeroNew
  | town      = necropolis
| picture    = Galthran
  | class      = death knight
| hpicture  = _(HotA)
  | gender    = male
  | town      = Necropolis
  | spieces    = vampire
  | class      = Death Knight
  | gender    = Male
  | race      = {{gl|Vampire}}
  | specialty  = Skeletons
  | specialty  = Skeletons
  | s_text    = Increases the attack and defense skills of any [[Skeleton and skeleton warrior|skeletons or skeleton warriors]] for each level attained after 1st level.
|biography  = Over the years, Galthran has developed new methods of creating and commanding skeletons which provides him with a distinct advantage in combat.
  | s_text    = Increases the {{gl|Speed}} of allied {{gl|Skeleton and Skeleton Warrior|Skeletons and Skeleton Warriors}} by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by {{swh|10%|5%}} for every level (rounded up).
| troop_1    = Skeleton
| troop_2    = Skeleton
| troop_3    = Skeleton
| nmb_1      = 20–30
| nmb_2      = 20–30
| nmb_3      = 20–30
  | skill_1    = Basic Necromancy
  | skill_1    = Basic Necromancy
  | skill_2    = Basic Armorer
  | skill_2    = Basic Armorer
  | spell      = Shield
  | spell      = Shield
}} He starts with a [[spell book]] and knows the spell [[shield]]. Unless map-maker has edited Galthran, he starts custom scenarios with only [[skeleton]]s in his army.
| s_mp      = 1630
}}
{{hcs table(x2)
| hero = Galthran
| cr  = Skeleton
| ucr  = Skeleton Warrior
| batt = 5
| bdef = 4
| ubatt= 6
| ubdef= 6
| 1lvl=
}}
{{hcs_table(x2)_row|1 |1 |1 |1 |1 |37 |10 |8 |12 |12 |f=1}}
{{hcs_table(x2)_row|4 |1 |1 |2 |2 |41 |11 |9 |13 |13 |a=1 |b=1}}
{{hcs_table(x2)_row|5 |2 |1 |2 |2 |44 |11 |9 |14 |14 |b=1 |c=1 |d=1 |e=1 |f=1}}
{{hcs_table(x2)_row|6 |2 |2 |2 |2 |45 |12 |9 |14 |14 |a=1 |c=1 |d=1 |f=1 |g=1 |h=1}}
{{hcs_table(x2)_row|7 |2 |2 |3 |3 |46 |12 |10 |14 |14 |a=1 |b=1 |e=1 |g=1 |h=1}}
{{hcs_table(x2)_row|9 |3 |2 |3 |3 |47 |12 |10 |15 |15 |b=1 |c=1 |d=1 |e=1 |f=1}}
{{hcs_table(x2)_row|11 |3 |3 |4 |4 |48 |13 |10 |15 |15 |a=1 |f=1 |g=1 |h=1}}
{{hcs_table(x2)_row|12 |4 |3 |4 |4 |51 |13 |11 |16 |16 |b=1 |c=1 |d=1 |e=1}}
{{hcs_table(x2)_row|14 |4 |3 |5 |5 |53 |14 |11 |16 |16 |a=1 |b=1 |f=1 |g=1 |h=1}}
{{hcs_table(x2)_row|16 |4 |4 |5 |5 |54 |14 |11 |17 |17 |a=1 |c=1 |d=1 |e=1 |f=1}}
{{hcs_table(x2)_row|17 |5 |4 |6 |6 |56 |15 |12 |17 |17 |b=1 |g=1 |h=1}}
{{hcs_table(x2)_row|21 |6 |5 |7 |7 |57 |15 |12 |18 |18 |e=1 |f=1}}
{{hcs_table(x2)_row|24 |7 |5 |8 |8 |61 |16 |13 |19 |19 |b=1}}
{{hcs_table(x2)_row|26 |7 |6 |8 |8 |64 |16 |13 |20 |20 |a=1 |c=1 |d=1 |e=1 |f=1}}
{{hcs_table(x2)_row|27 |7 |6 |9 |9 |65 |17 |13 |20 |20 |a=1 |b=1 |f=1 |g=1 |h=1}}
{{hcs_table(x2)_row|28 |8 |6 |9 |9 |66 |17 |14 |20 |20 |b=1 |c=1 |d=1 |e=1 |g=1 |h=1}}
{{hcs_table(x2)_row|31 |8 |7 |9 |9 |67 |17 |14 |21 |21 |a=1 |c=1 |d=1 |e=1 |f=1}}
{{hcs_table(x2)_row|32 |8 |7 |10 |10 |69 |18 |14 |21 |21 |a=1 |b=1 |f=1 |g=1 |h=1}}
{{hcs_table(x2)_row|33 |9 |7 |10 |10 |71 |18 |15 |22 |22 |b=1 |c=1 |d=1 |e=1}}
{{hcs_table(x2)_row|34 |9 |7 |11 |11 |73 |19 |15 |23 |23 |a=1 |b=1 |f=1}}
{{hcs_table(x2)_row|36 |9 |8 |11 |11 |75/88 |22 |18 |27 |27 |a=1 |c=1 |d=1}}
{{hcs_table(x2)_row|only=hota|  1|  1|  1|  1|  1| 38| 19| 16| 23| 23| e=1 | g=1 | h=1 }}
{{hcs_table(x2)_row|only=hota|  2|  1|  1|  2|  2| 39| 20| 16| 24| 24| a=1 | b=1 | f=1 }}
{{hcs_table(x2)_row|only=hota|  3|  2|  2|  2|  2| 41| 21| 17| 25| 25| c=1 | d=1 }}
{{hcs_table(x2)_row|only=hota|  4|  2|  2|  3|  3| 42| 21| 17| 26| 26| a=1 | b=1 | e=1 | f=1 }}
{{hcs_table(x2)_row|only=hota|  5|  3|  2|  3|  3| 43| 22| 18| 26| 26| b=1 | c=1 | d=1 | g=1 | h=1 }}
{{hcs_table(x2)_row|only=hota|  6|  3|  3|  4|  4| 44| 22| 18| 27| 27| a=1 | e=1 | f=1 }}
{{hcs_table(x2)_row|only=hota|  7|  4|  3|  5|  5| 45| 23| 18| 27| 27| b=1 | f=1 | g=1 | h=1 }}
{{hcs_table(x2)_row|only=hota|  8|  4|  4|  5|  5| 46| 23| 19| 28| 28| a=1 | c=1 | d=1 | e=1 }}
{{hcs_table(x2)_row|only=hota|  9|  5|  4|  6|  6| 47| 24| 19| 29| 29| b=1 | f=1 }}
{{hcs_table(x2)_row|only=hota| 11|  6|  5|  7|  7| 48| 24| 20| 29| 29| e=1 | g=1 | h=1 }}
{{hcs_table(x2)_row|only=hota| 12|  6|  5|  8|  8| 49| 25| 20| 30| 30| a=1 | b=1 | f=1 }}
{{hcs_table(x2)_row|only=hota| 13|  7|  6|  8|  8| 51| 26| 21| 31| 31| c=1 | d=1 }}
{{hcs_table(x2)_row|only=hota| 14|  7|  6|  9|  9| 52| 26| 21| 32| 32| a=1 | b=1 | e=1 | f=1 }}
{{hcs_table(x2)_row|only=hota| 15|  8|  6|  9|  9| 53| 27| 22| 32| 32| b=1 | c=1 | d=1 | g=1 | h=1 }}
{{hcs_table(x2)_row|only=hota| 16|  8|  7| 10| 10| 54| 27| 22| 33| 33| a=1 | e=1 | f=1 }}
{{hcs_table(x2)_row|only=hota| 17|  9|  7| 11| 11| 55| 28| 22| 33| 33| b=1 | f=1 | g=1 | h=1 }}
{{hcs_table(x2)_row|only=hota| 18|  9|  8| 11| 11| 56| 28| 23| 34| 34| a=1 | c=1 | d=1 | e=1 }}
{{hcs_table(x2)_row|only=hota| 19| 10|  8| 12| 12| 57| 29| 23| 35| 35| b=1 | f=1 }}
{{hcs_table(x2)_row|only=hota| 21| 11|  9| 13| 13| 58| 29| 24| 35| 35| e=1 | g=1 | h=1 }}
{{hcs_table(x2)_row|only=hota| 22| 11|  9| 14| 14| 59| 30| 24| 36| 36| a=1 | b=1 | f=1 }}
{{hcs_table(x2)_row|only=hota| 23| 12| 10| 14| 14| 61| 31| 25| 37| 37| c=1 | d=1 }}
{{hcs_table(x2)_row|only=hota| 24| 12| 10| 15| 15| 62| 31| 25| 38| 38| a=1 | b=1 | e=1| f=1 }}
{{hcs_table(x2)_row|only=hota| 25| 13| 10| 15| 15| 63| 32| 26| 38| 38| b=1 | c=1 | d=1 | g=1| h=1 }}
{{hcs_table(x2)_row|only=hota| 26| 13| 11| 16| 16| 64| 32| 26| 39| 39| a=1 | e=1 | f=1 }}
{{hcs_table(x2)_row|only=hota| 27| 14| 11| 17| 17| 65| 33| 26| 39| 39| b=1 | f=1 | g=1| h=1 }}
{{hcs_table(x2)_row|only=hota| 28| 14| 12| 17| 17| 66| 33| 27| 40| 40| a=1 | c=1 | d=1 |e=1 }}
{{hcs_table(x2)_row|only=hota| 29| 15| 12| 18| 18| 67| 34| 27| 41| 41| b=1 | f=1 }}
{{hcs_table(x2)_row|only=hota| 31| 16| 13| 19| 19| 68| 34| 28| 41| 41| e=1 | g=1 | h=1 }}
{{hcs_table(x2)_row|only=hota| 32| 16| 13| 20| 20| 69| 35| 28| 42| 42| a=1 | b=1 | f=1 }}
{{hcs_table(x2)_row|only=hota| 33| 17| 14| 20| 20| 71| 36| 29| 43| 43| c=1 | d=1 }}
{{hcs_table(x2)_row|only=hota| 34| 17| 14| 21| 21| 72| 36| 29| 44| 44| a=1 | b=1 | e=1| f=1 }}
{{hcs_table(x2)_row|only=hota| 35| 18| 14| 21| 21| 73| 37| 30| 44| 44| b=1 | c=1 | d=1 | g=1| h=1 }}
{{hcs_table(x2)_row|only=hota| 36| 18| 15| 22| 22| 74| 37| 30| 45| 45| a=1 | e=1 | f=1 }}
{{hcs_table(x2)_row|only=hota| 37| 19| 15| 23| 23|  |  |  |  |  | b=1 }}
|}
</div>


== Biography ==
== Story ==
Over the years, Galthran has developed new methods of creating and commanding skeletons which provides him with a distinct advantage in combat.
{{PAGENAME}} does not appear in the story text of any campaign levels.


== Comments & debate ==
== {{hota}} ==
Galthran's skeleton specialty gives them speed, attack and defense, which makes him one of the best death knights.  
In [[Horn of the Abyss]], {{h|Ranloo|0=}} replaces Galthran by default.


[[Category: Death knights]]
== Appearances ==
{{appear
|pwf=
: {{enemy}}: [[March of the Undead]]
 
|nb=
: {{enemy}}: [[After the Amulet]]
 
|ua=
: {{enemy}}: [[Search for a Killer]]
: {{enemy}}: [[Agents of Vengeance]]
: {{enemy}}: [[Union]]
 
|ai=
: {{enemy}}: [[Knee-Deep In The Undead]]
}}
 
{{user commentary|
Skeletons are often the main power of Necropolis, despite their low level, and are unavoidably present in every native hero's army even if not, which makes Galthran's skeleton specialty incredibly useful.  The speed boost alone is worth at least 70 [[movement]] points, assuming Zombies are not present in the army.  Together with his good starting skill, this makes him one of the best Death Knights.
 
The reason for the default replacement of Galthran with [[Ranloo]] was probably balance - the huge bonuses which Galthran provides for Skeletons made his Skeletons immensely powerful in mid- and late-game.
}}{{end of user commentary}}
 
{{hero 'see also'|style=}}
 
[[Category: Death Knights]]
__NOTOC__
__NOTOC__

Latest revision as of 20:18, 1 July 2025

Galthran the Death Knight
GalthranGalthranGalthranGalthran
Male
1
2
2
1
Over the years, Galthran has developed new methods of creating and commanding skeletons which provides him with a distinct advantage in combat.
Increases the Speed of allied Skeletons and Skeleton Warriors by 1 and their Attack and Defense skills by 10% Horn of the Abyss5% Shadow of Death for every level (rounded up).
Basic
Basic
20–30 Skeleton (100%)
20–30 Skeleton (100%) Horn of the Abyss(88%) Shadow of Death
20–30 Skeleton (100%) Horn of the Abyss(25%) Shadow of Death
Shield
1630

Show Creature Specialty Table

Creature Specialty
Galthran SkeletonSkeleton Skeleton WarriorSkeleton Warrior SkeletonSkeleton Skeleton WarriorSkeleton Warrior
Level Attack Defense Attack Defense Level Attack Defense Attack Defense
Level 5 4 6 6 Level 5 4 6 6
1 +1 +1 +1 +1 37 +10 +8 +12 +12
4 +1 +1 +2 +2 41 +11 +9 +13 +13
5 +2 +1 +2 +2 44 +11 +9 +14 +14
6 +2 +2 +2 +2 45 +12 +9 +14 +14
7 +2 +2 +3 +3 46 +12 +10 +14 +14
9 +3 +2 +3 +3 47 +12 +10 +15 +15
11 +3 +3 +4 +4 48 +13 +10 +15 +15
12 +4 +3 +4 +4 51 +13 +11 +16 +16
14 +4 +3 +5 +5 53 +14 +11 +16 +16
16 +4 +4 +5 +5 54 +14 +11 +17 +17
17 +5 +4 +6 +6 56 +15 +12 +17 +17
21 +6 +5 +7 +7 57 +15 +12 +18 +18
24 +7 +5 +8 +8 61 +16 +13 +19 +19
26 +7 +6 +8 +8 64 +16 +13 +20 +20
27 +7 +6 +9 +9 65 +17 +13 +20 +20
28 +8 +6 +9 +9 66 +17 +14 +20 +20
31 +8 +7 +9 +9 67 +17 +14 +21 +21
32 +8 +7 +10 +10 69 +18 +14 +21 +21
33 +9 +7 +10 +10 71 +18 +15 +22 +22
34 +9 +7 +11 +11 73 +19 +15 +23 +23
36 +9 +8 +11 +11 75/88 +22 +18 +27 +27
1 + 1 + 1 + 1 + 1 38 + 19 + 16 + 23 + 23
2 + 1 + 1 + 2 + 2 39 + 20 + 16 + 24 + 24
3 + 2 + 2 + 2 + 2 41 + 21 + 17 + 25 + 25
4 + 2 + 2 + 3 + 3 42 + 21 + 17 + 26 + 26
5 + 3 + 2 + 3 + 3 43 + 22 + 18 + 26 + 26
6 + 3 + 3 + 4 + 4 44 + 22 + 18 + 27 + 27
7 + 4 + 3 + 5 + 5 45 + 23 + 18 + 27 + 27
8 + 4 + 4 + 5 + 5 46 + 23 + 19 + 28 + 28
9 + 5 + 4 + 6 + 6 47 + 24 + 19 + 29 + 29
11 + 6 + 5 + 7 + 7 48 + 24 + 20 + 29 + 29
12 + 6 + 5 + 8 + 8 49 + 25 + 20 + 30 + 30
13 + 7 + 6 + 8 + 8 51 + 26 + 21 + 31 + 31
14 + 7 + 6 + 9 + 9 52 + 26 + 21 + 32 + 32
15 + 8 + 6 + 9 + 9 53 + 27 + 22 + 32 + 32
16 + 8 + 7 + 10 + 10 54 + 27 + 22 + 33 + 33
17 + 9 + 7 + 11 + 11 55 + 28 + 22 + 33 + 33
18 + 9 + 8 + 11 + 11 56 + 28 + 23 + 34 + 34
19 + 10 + 8 + 12 + 12 57 + 29 + 23 + 35 + 35
21 + 11 + 9 + 13 + 13 58 + 29 + 24 + 35 + 35
22 + 11 + 9 + 14 + 14 59 + 30 + 24 + 36 + 36
23 + 12 + 10 + 14 + 14 61 + 31 + 25 + 37 + 37
24 + 12 + 10 + 15 + 15 62 + 31 + 25 + 38 + 38
25 + 13 + 10 + 15 + 15 63 + 32 + 26 + 38 + 38
26 + 13 + 11 + 16 + 16 64 + 32 + 26 + 39 + 39
27 + 14 + 11 + 17 + 17 65 + 33 + 26 + 39 + 39
28 + 14 + 12 + 17 + 17 66 + 33 + 27 + 40 + 40
29 + 15 + 12 + 18 + 18 67 + 34 + 27 + 41 + 41
31 + 16 + 13 + 19 + 19 68 + 34 + 28 + 41 + 41
32 + 16 + 13 + 20 + 20 69 + 35 + 28 + 42 + 42
33 + 17 + 14 + 20 + 20 71 + 36 + 29 + 43 + 43
34 + 17 + 14 + 21 + 21 72 + 36 + 29 + 44 + 44
35 + 18 + 14 + 21 + 21 73 + 37 + 30 + 44 + 44
36 + 18 + 15 + 22 + 22 74 + 37 + 30 + 45 + 45
37 + 19 + 15 + 23 + 23 + + + +

Story[edit | hide | hide all]

Galthran does not appear in the story text of any campaign levels.

Horn of the Abyss[edit | hide]

In Horn of the Abyss, RanlooRanlooRanlooRanloo Ranloo replaces Galthran by default.

Appearances[edit | hide]

Heroes III Complete Restoration of Erathia Armageddon's Blade Shadow of Death Heroes Chronicles Heroes Chronicles Horn of the Abyss Horn of the Abyss

New Beginning

Enemy: After the Amulet

Unholy Alliance

Enemy: Search for a Killer
Enemy: Agents of Vengeance
Enemy: Union

Playing with Fire

Enemy: March of the Undead

All In

Enemy: Knee-Deep In The Undead
Player / Enemy / Ally / Mentioned: Player/Enemy/Allied/Mentioned hero
Imprisoned Imprisoned Encamped: Hero begins imprisoned/encamped
Note: Campaigns are listed in chronological order.

User Commentary

Show User Commentary
Hide User Commentary


Skeletons are often the main power of Necropolis, despite their low level, and are unavoidably present in every native hero's army even if not, which makes Galthran's skeleton specialty incredibly useful. The speed boost alone is worth at least 70 movement points, assuming Zombies are not present in the army. Together with his good starting skill, this makes him one of the best Death Knights.

The reason for the default replacement of Galthran with Ranloo was probably balance - the huge bonuses which Galthran provides for Skeletons made his Skeletons immensely powerful in mid- and late-game.


See Also:[edit | hide]