Logistics: Difference between revisions

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{{Secondary skills}}
{{Secondary skills}}
{{Secondary skill
{{Secondary skill
  | B_effect = increases your hero's movement points over land by 10%.
  | B_effect = increases your hero's movement points over land by 10%. (by 5% in {{hota}}){{-wh}}
  | A_effect = increases your hero's movement points over land by 20%.
  | A_effect = increases your hero's movement points over land by 20%. (by 10% in {{hota}}){{-wh}}
  | E_effect = increases your hero's movement points over land by 30%.
  | E_effect = increases your hero's movement points over land by 30%. (by 20% in {{hota}}){{-wh}}
}} '''Logistics''' increases the hero's [[movement]] points over land.
}} '''Logistics''' is a [[secondary skill]] that increases the hero's [[movement]] points over land.


'''Heroes with Logistics as a starting skill:'''
'''Heroes with Basic Logistics as a starting skill:'''
* {{H2|Monere|Planeswalker}}
* {{H2|Pyre|Demoniac}}
* {{H2|Miriam|Captain}}{{-wh}}


* {{Dessa}} (Basic)
'''Heroes with {{PAGENAME}} as a specialty and a starting skill:'''
* {{Gunnar}} (Basic)
* {{H2|Dessa|Battle Mage}} (Basic Logistics)
* {{Kyrre}} (Basic)
* {{H2|Gunnar|Overlord}} (Basic Logistics)
* {{Hn|Monere}} the [[Planeswalker]] (Basic)
* {{H2|Kyrre|Ranger}} (Basic Logistics)
* {{Hn|Pyre}} the [[Demoniac]] (Basic)


'''Heroes with a Logistics specialty:'''
Bonus depends on the secondary skill and is calculated by the formula: [Logistics Bonus] * [Hero level] * 1.05. That is 5% (relative, not absolute) to Logistics for the level, not 5% of the total MP.


The following heroes all specialize in Logistics, receiving a 5% bonus per level.
Example: Hero with 11+ monster speed will have 2000 movement points. With expert logistics, hero will have 2600 movement points. Level 20 Dessa/Kyrre/Gunnar will have 30%+(30%*0,05)*20=60% additional movement points, meaning 3200.
* {{Dessa}}
* {{Gunnar}}
* {{Kyrre}}


'''Artifacts with similar ablility:'''
* {{An| Boots of Speed}} increase the hero's movement on land by +600 (+400 in [[Horn of the Abyss]] {{withhota}}) points.
* {{An|Equestrian's Gloves}} increase hero's movement on land by +300 (+200 in [[Horn of the Abyss]] {{withhota}}) points.


== Discussion ==
=={{hota}}==
Strongly Recommended for all heroes.
In [[Horn of the Abyss]] {{withhota}}, the skill percentages are decreased to 5%, 10%, and 20%.


== Related articles ==
== Chance to get ==
* [[Navigation]]
{{Secondary skill chance explanation}}
* [[Pathfinding]]
{{ZET SEC SKILL CHANCE TABLE| 5| 4| 5| 5| 6| 2 (lowest)|10 (highest)| 3| 5| 4| 8| 2 (lowest)| 7| 9| 8| 3| 8| 2 (lowest)| 6| 3| 7| 5}}
 
{{user commentary|
Logistics is an important secondary skill, as it allows a hero to move on an adventure map really fast. Slow troops won't be that big obstacle, and your army won't be restricted to fast units, since they are not always strong and resilient unlike slower ones (e.g. in [[Rampart]], [[Dwarf and Battle Dwarf|Dwarves]] and [[Dendroid Guard and Dendroid Soldier|Dendroids]] are more durable than [[Wood Elf and Grand Elf|Elves]] and [[Pegasus and Silver Pegasus|Pegasi]], in terms of their level). For a supporting hero, Logistics is necessary, because it makes easier collecting units summoned from external dwellings, collecting resources (e.g from [[Windmill]]s), and reaching keypoints of a map. Reaching further with hero chains, picking up more resources, revealing more fog of war, and taking more fights with your army(/ies) are all very valuable.
}}{{end of user commentary}}
 
{{secondary skill 'see also'|top=* [[Navigation]]
* [[Pathfinding]]}}
 
{{Movement navigational box}}


[[Category: Secondary skills]]
[[Category: Secondary skills]]
__NOTOC__
__NOTOC__

Latest revision as of 17:45, 9 January 2024

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Logistics
Basic Logistics: increases your hero's movement points over land by 10%. (by 5% in Horn of the AbyssHorn of the Abyss
Advanced Logistics: increases your hero's movement points over land by 20%. (by 10% in Horn of the AbyssHorn of the Abyss
Expert Logistics: increases your hero's movement points over land by 30%. (by 20% in Horn of the AbyssHorn of the Abyss

Logistics is a secondary skill that increases the hero's movement points over land.

Heroes with Basic Logistics as a starting skill:

Heroes with Logistics as a specialty and a starting skill:

Bonus depends on the secondary skill and is calculated by the formula: [Logistics Bonus] * [Hero level] * 1.05. That is 5% (relative, not absolute) to Logistics for the level, not 5% of the total MP.

Example: Hero with 11+ monster speed will have 2000 movement points. With expert logistics, hero will have 2600 movement points. Level 20 Dessa/Kyrre/Gunnar will have 30%+(30%*0,05)*20=60% additional movement points, meaning 3200.

Artifacts with similar ablility:

Horn of the Abyss[edit | hide | hide all]

In Horn of the Abyss Horn of the Abyss, the skill percentages are decreased to 5%, 10%, and 20%.

Chance to get[edit | hide]

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Castle  Knight   5
Castle  Cleric   4
Rampart  Ranger   5
Rampart  Druid   5
Tower  Alchemist   6
Tower  Wizard   2 (lowest)
Inferno  Demoniac  10 (highest)
Inferno  Heretic   3
Necropolis  Death Knight   5
Necropolis  Necromancer   4
Dungeon  Overlord   8
Dungeon  Warlock   2 (lowest)
Stronghold  Barbarian   7
Stronghold  Battle Mage   9
Fortress  Beastmaster   8
Fortress  Witch   3
Conflux  Planeswalker   8
Conflux  Elementalist   2 (lowest)
Cove Horn of the Abyss     Captain   6
Cove Horn of the Abyss     Navigator   3
Factory Horn of the Abyss     Mercenary   7
Factory Horn of the Abyss     Artificer   5


User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Logistics is an important secondary skill, as it allows a hero to move on an adventure map really fast. Slow troops won't be that big obstacle, and your army won't be restricted to fast units, since they are not always strong and resilient unlike slower ones (e.g. in Rampart, Dwarves and Dendroids are more durable than Elves and Pegasi, in terms of their level). For a supporting hero, Logistics is necessary, because it makes easier collecting units summoned from external dwellings, collecting resources (e.g from Windmills), and reaching keypoints of a map. Reaching further with hero chains, picking up more resources, revealing more fog of war, and taking more fights with your army(/ies) are all very valuable.


See also: