Slayer: Difference between revisions
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{{Fire spells}}{{Spell|10|10|16|10|10|10|10|0|0|10| | {{Fire spells}}{{Spell|10|10|16|10|10|10|10|0|0|10|10|10 | ||
| school = Fire Magic | | school = Fire Magic | ||
| level = | | level = 4th | ||
| cost = 16 | | cost = 16/12 | ||
| duration = 1 rnd/sp | | duration = 1 rnd/sp | ||
| b_effect = Target | | b_effect = Target allied troop's attack rating is increased by eight against behemoths, dragons, hydras, ''(firebirds, haspids and couatls)<sup>{{-wh}}</sup>''. | ||
| a_effect = Same as basic effect, except that attack bonus also affects devils and angels. | | a_effect = Same as basic effect, except that attack bonus also affects devils and angels. | ||
| e_effect = Same as advanced effect, except attack bonus also affects | | e_effect = Same as advanced effect, except attack bonus also affects giants (and dreadnoughts)<sup>{{-wh}}</sup>. | ||
}} | }} It grants the target troop a fixed +8 [[attack]] bonus against the specified lvl 7 units, depending on the level of expertise in [[fire magic]]. | ||
This spell is the strongest attack-increasing effect in game, except possibly [[Frenzy]] but also without its defensive drawback, granting +8 attack, but only against very specific 7th level units, and only ever to a single stack per cast. | |||
'''Heroes starting with Slayer:''' | '''Heroes starting with Slayer:''' | ||
* {{Hn|Coronius|Druid}} | * {{Hn|Coronius|Druid}} | ||
'''Heroes specialising in Slayer:''' | |||
* {{Hn|Coronius|Druid}} | |||
'''Creatures immune to Slayer:''' | |||
{{immune|spell12345=1|spell1234=1|fire=1}} | |||
''Note that this immunity means that they cannot have the spell cast on them. It is not a protection against the attack bonus from the spell cast on a creature attacking them.'' | |||
'''Creatures capable of casting Slayer:''' | |||
* {{Cn|Master Genie}}s (Advanced level) | |||
' | {{user commentary| | ||
Slayer depends on your enemies' army makeup - if you never encounter any valid targets, this spell becomes useless. On the other hand, if you regularly fight dragons or other "monstrous" level 7+ units, it can be a great damage buff, especially in endgame when direct damage spells are less effective than buffs/debuffs due to raw hit points/damage numbers. | |||
Against "valid" targets Slayer is slightly stronger than [[Bloodlust]]/[[Precision]], as it grants +8 attack regardless of situation, but it is also more expensive and cannot affect more than 1 stack per cast. | |||
Being 4th level spell, unlike most buffs it can be cast on [[Green Dragon]]s and [[Red Dragon]]s. | |||
[[Fire Magic]] skill increases Slayer's potential, allowing it to affect wider pool of targets. Typically (without Fire Magic skill) it will only have an effect when fighting Dragons, [[Hydras]] and [[Behemoths]]. On Advanced level [[Angels]] and [[Devils]] are also included. Finally with Expert Fire Magic [[Giant]]s/[[Titan]]s also suffer increased attacker's strength. | |||
It is costly and inefficient spell, though, with relatively high mana cost and quite specialized effect - always targets 1 stack, only works vs specific targets, requires Fire Magic to achieve its full potential, and if you do have Expert Fire Magic chances are you prefer AoE [[Berserk]] anyway to use your enemies' own strength against them or [[Blind]]ing them one by one. | |||
}}{{end of user commentary}} | |||
{{spell 'see also'}} | |||
[[Category: Spells]] | [[Category: Spells]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 12:36, 2 November 2024
School of Fire Magic |
Level 1 |
Bloodlust |
Curse |
Magic Arrow * |
Protection from Fire |
Level 2 |
Blind |
Fire Wall |
Visions * |
Level 3 |
Fireball |
Land Mine |
Misfortune |
Level 4 |
Armageddon |
Berserk |
Fire Shield |
Frenzy |
Inferno |
Slayer |
Level 5 |
Sacrifice |
Summon Fire Elemental |
School of Air Magic |
School of Earth Magic |
School of Water Magic |
Slayer | |||||||||||||||||||||||||
School: | Fire Magic | ||||||||||||||||||||||||
Level: | 4th | ||||||||||||||||||||||||
Cost: | 16/12 | ||||||||||||||||||||||||
Duration: | 1 rnd/sp | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Probability of occurrence (%): | |||||||||||||||||||||||||
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Slayer is a 4th level spell in the School of Fire Magic. It grants the target troop a fixed +8 attack bonus against the specified lvl 7 units, depending on the level of expertise in fire magic.
This spell is the strongest attack-increasing effect in game, except possibly Frenzy but also without its defensive drawback, granting +8 attack, but only against very specific 7th level units, and only ever to a single stack per cast.
Heroes starting with Slayer:
Heroes specialising in Slayer:
Creatures immune to Slayer:
- Fire and Energy Elementals
- Firebirds *(not in Horn of the Abyss) and Phoenixes
Note that this immunity means that they cannot have the spell cast on them. It is not a protection against the attack bonus from the spell cast on a creature attacking them.
Creatures capable of casting Slayer:
- Master Genies (Advanced level)
User commentary
[Show user commentary]
[Hide user commentary]
|
Slayer depends on your enemies' army makeup - if you never encounter any valid targets, this spell becomes useless. On the other hand, if you regularly fight dragons or other "monstrous" level 7+ units, it can be a great damage buff, especially in endgame when direct damage spells are less effective than buffs/debuffs due to raw hit points/damage numbers. Against "valid" targets Slayer is slightly stronger than Bloodlust/Precision, as it grants +8 attack regardless of situation, but it is also more expensive and cannot affect more than 1 stack per cast. Being 4th level spell, unlike most buffs it can be cast on Green Dragons and Red Dragons. Fire Magic skill increases Slayer's potential, allowing it to affect wider pool of targets. Typically (without Fire Magic skill) it will only have an effect when fighting Dragons, Hydras and Behemoths. On Advanced level Angels and Devils are also included. Finally with Expert Fire Magic Giants/Titans also suffer increased attacker's strength. It is costly and inefficient spell, though, with relatively high mana cost and quite specialized effect - always targets 1 stack, only works vs specific targets, requires Fire Magic to achieve its full potential, and if you do have Expert Fire Magic chances are you prefer AoE Berserk anyway to use your enemies' own strength against them or Blinding them one by one. |