Magic Arrow: Difference between revisions
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{{Air spells}}{{Spell|89|89|94|89|89|89|88|89|89|89|89 | {{Air spells}}{{Spell|89|89|94|89|89|89|88|89|89|89|89|89 | ||
| custom_text = , | | custom_text = , alongside [[Visions]], it is the only spell that belongs to all [[schools of magic]] | ||
| school = all schools | | school = all schools | ||
| exception = all schools | | exception = all schools | ||
| level = 1st | | level = 1st | ||
| cost = 5 | | cost = 5/4 | ||
| duration = instant | | duration = instant | ||
| b_effect = | | b_effect = Causes a bolt of magical energy to strike the selected enemy unit, dealing (10 + (power x 10)) damage to it. | ||
| a_effect = | | a_effect = Causes a bolt of magical energy to strike the selected enemy unit, dealing ('''20''' + (power x 10)) damage to it. | ||
| e_effect = | | e_effect = Causes a bolt of magical energy to strike the selected enemy unit, dealing ('''30''' + (power x 10)) damage to it. | ||
| appeareverywhere = | | appeareverywhere = | ||
}} | }} | ||
Magic | Magic Arrow is one of the game's [[direct damage spells]]. | ||
In [[spell book ]], | In the [[spell book]], Magic Arrow will belong to the school with the highest secondary magic skill (e.g. [[Earth Magic]]). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero. | ||
'''Heroes starting with Magic Arrow:''' | '''Heroes starting with Magic Arrow:''' | ||
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* {{Hn|Isra|Death Knight}} | * {{Hn|Isra|Death Knight}} | ||
* {{Hn|Malcom|Druid}} | * {{Hn|Malcom|Druid}} | ||
* {{Hn|Mutare|Overlord}} {{withmaped}} | |||
* {{Hn|Mutare Drake|Overlord}} {{withmaped}} | |||
* {{Hn|Rissa|Alchemist}} | * {{Hn|Rissa|Alchemist}} | ||
* {{Hn|Rosic|Witch}} | * {{Hn|Rosic|Witch}} | ||
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* {{Hn|Torosar|Alchemist}} | * {{Hn|Torosar|Alchemist}} | ||
* {{Hn|Vey|Battle Mage}} | * {{Hn|Vey|Battle Mage}} | ||
<ul class="onlyhota"><li>{{Hn|Bertram|Artificer}} {{-wh}}</li></ul> | |||
'''Heroes | '''Heroes specialising in Magic Arrow:''' | ||
* {{Hn|Ciele|Elementalist}} | * {{Hn|Ciele|Elementalist}} | ||
'''Creatures immune to Magic Arrow:''' | |||
{{immune|spell123=1|spell12345=1|spell1234=1|fire=1}} | |||
'''Creatures capable of casting Magic Arrow:''' | |||
* {{Cn|Faerie Dragon}}s | |||
'''Damage Increases:''' | |||
* {{Ss|Sorcery}} | |||
* {{An|Orb of the Firmament}} / {{An|Orb of Silt}} / {{An|Orb of Tempestuous Fire}} / {{An|Orb of Driving Rain}}<sup>''*Note: The effects of multiple orbs do not stack.''</sup> | |||
<ul class="onlyhota"><li>{{Hn|Adrienne|0=}} {{withmaped}}{{-wh}}</li></ul> | |||
'''Damage Reductions:''' | |||
* [[Spell damage reduction]] | |||
<ul class="onlyhota"><li>{{Ss|Interference}}{{-wh}}</li></ul> | |||
<ul class="onlyhota"><li>{{An|Charm of Eclipse}}{{-wh}} / {{An|Seal of Sunset}}{{-wh}} / {{An|Plate of Dying Light}}{{-wh}}</li></ul> | |||
* {{Sn|Protection from Air}} / {{Sn|Protection from Earth}} / {{Sn|Protection from Fire}} / {{Sn|Protection from Water}}<sup>''*Note: The effects of multiple protection spells do not stack.''</sup> | |||
{{user commentary| | |||
Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing off small stacks or [[Clone]]s. | |||
}}{{end of user commentary}} | |||
{{spell 'see also'}} | |||
[[Category: Spells]] | [[Category: Spells]] |
Latest revision as of 14:19, 13 February 2025
Magic Arrow | |||||||||||||||||||||||||
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School: | all schools | ||||||||||||||||||||||||
Level: | 1st | ||||||||||||||||||||||||
Cost: | 5/4 | ||||||||||||||||||||||||
Duration: | instant | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Probability of occurrence (%): | |||||||||||||||||||||||||
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Magic Arrow is one of the game's direct damage spells.
In the spell book, Magic Arrow will belong to the school with the highest secondary magic skill (e.g. Earth Magic). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero.
Heroes starting with Magic Arrow:
Charna the Death Knight
Ciele the Elementalist
Clavius the Death Knight
Iona the Alchemist
Isra the Death Knight
Malcom the Druid
Mutare the Overlord
Mutare Drake the Overlord
Rissa the Alchemist
Rosic the Witch
Tamika the Death Knight
Thane the Alchemist
Torosar the Alchemist
Vey the Battle Mage
Heroes specialising in Magic Arrow:
Ciele the Elementalist
Creatures immune to Magic Arrow:
Fire and Energy Elementals
Firebirds *(not in Horn of the Abyss)
and
Phoenixes
Creatures capable of casting Magic Arrow:
Damage Increases:
Sorcery
Orb of the Firmament /
Orb of Silt /
Orb of Tempestuous Fire /
Orb of Driving Rain*Note: The effects of multiple orbs do not stack.
Damage Reductions:
Protection from Air /
Protection from Earth /
Protection from Fire /
Protection from Water*Note: The effects of multiple protection spells do not stack.
User commentary
[Show user commentary]
[Hide user commentary]
|
Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing off small stacks or Clones. |