Necromancer: Difference between revisions
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{{Hero classes}}{{Hero class|3|2|2|3|5|4|7|8|3|2|0|6|0|4|4|1|6|5|10|3|6|1|6|2|6|2|3|8 | {{About|NOTE: The term 'Necromancers' is sometimes used to refer to nation of [[Deyja]].}} | ||
{{Hero classes}}{{Hero class|3|2|2|3|5|4|7|8|3|2|0|6|0|4|4|1|6|5|10|3|6|1|6|2|6|2|3|8|41=0 | |||
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|15|15|35|35|25|25|25|25}} | |15|15|35|35|25|25|25|25|mhc=[[File: {{PAGENAME}} on battlefield (HotA).gif|Male {{PAGENAME}}]]|mrc=[[File: Death Knight on battlefield.gif|Male {{PAGENAME}}]]}} | ||
'''Necromancers''' are the magic heroes of [[Necropolis]]. | |||
''"Necromancers are magic users seduced by the easy power of [[Necromancy|death magic]]. The price of their art is its practice slowly drains life from its wielders — eventually transforming them into [[Lich and Power Lich|liches]]."{{-}}<sup>[[Restoration of Erathia Manual Page 25|RoE manual]]''</sup> | |||
{{sacrifice|evil}} | |||
All Necromancers start with the [[secondary skill]] [[Necromancy]]. They cannot learn [[Leadership]] | All Necromancers start with the [[secondary skill]] [[Necromancy]]. They cannot learn [[Leadership]], [[First Aid]], and [[Interference]]{{-wh}}, which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s. | ||
{| cellspacing=0 | {| cellspacing=0 | ||
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|- valign=top | |- valign=top | ||
| | | | ||
* {{ | * {{ss|Necromancy}} | ||
* {{ | * {{ss|Earth Magic}} | ||
* {{ | * {{ss|Wisdom}} | ||
| | | | ||
* {{ | * {{ss|Luck}} | ||
* {{ | * {{ss|Resistance}} | ||
| | | | ||
* {{ | * {{ss|First Aid}} | ||
* {{ | * {{ss|Leadership}} | ||
* {{ | * {{ss|Interference}} {{withhota}} | ||
|} | |} | ||
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{{Hero table}} | {{Hero table}} | ||
{{ | {{Necromancer hero table}} | ||
|} | |} | ||
{{hero class 'see also'}} | |||
[[Category: Necromancers|*]] | [[Category: Necromancers|*]] |
Latest revision as of 13:56, 4 October 2024
NOTE: The term 'Necromancers' is sometimes used to refer to nation of Deyja.
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Necromancer | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Necromancers are the magic heroes of Necropolis.
"Necromancers are magic users seduced by the easy power of death magic. The price of their art is its practice slowly drains life from its wielders — eventually transforming them into liches." RoE manual
As they are heroes of a evil town, they can get experience by sacrificing only creatures on Altar of Sacrifice and in Grotto .
All Necromancers start with the secondary skill Necromancy. They cannot learn Leadership, First Aid, and Interference , which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.
Most likely to learn: | Unlikely to learn: | Cannot learn: |
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