Haste: Difference between revisions

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(Guess the in-game description is more clear than the one from the Manual)
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{{Air spells}}{{Spell|32|54|39|31|31|32|52|31|53|53|53
{{Air spells}}{{Spell|32|54|39|31|31|32|52|31|53|53|53|53
  | school      = Air Magic
  | school      = Air Magic
  | level      = 1st
  | level      = 1st
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  | e_effect    = Increases the speed of '''all''' allied units by 5.
  | e_effect    = Increases the speed of '''all''' allied units by 5.
  | appeareverywhere =
  | appeareverywhere =
}} It increases [[movement|speed]] of target allied creature stack, or in expert level, all allied creature stacks. Additionally, '''haste''' is a [[counter]] to the spell [[slow]].
}} It increases the [[speed]] of the target allied creature(s). '''Haste''' is a [[counter]] to the spell [[Slow]] and will remove it when cast upon an affected creature.


'''Heroes that start with Haste:'''
'''Heroes starting with Haste:'''
* {{Hn|Brissa|Elementalist}}
* {{Hn|Calid|Heretic}}
* {{Hn|Cyra|Wizard}}
* {{Hn|Cyra|Wizard}}
* {{Hn|Dracon|Wizard}}
* {{Hn|Dracon|Wizard}} {{withmaped}}
* {{Hn|Fafner|Alchemist}}
* {{Hn|Fafner|Alchemist}}
* {{Hn|Josephine|Alchemist}}
* {{Hn|Josephine|Alchemist}}
* {{Hn|Calid|Heretic}}
* {{Hn|Straker|Death Knight}}
* {{Hn|Straker|Death Knight}}
* {{H|Ranloo|Death Knight}}{{-wh}}
* {{Hn|Terek|Battle Mage}}
* {{Hn|Terek|Battle Mage}}
* {{H|Ranloo|Death Knight}} {{withhota}}
'''Heroes with a specialty in Haste:'''
* {{Hn|Brissa|Elementalist}}
* {{Hn|Brissa|Elementalist}}
* {{Hn|Celestine|Artificer}}{{-wh}}
* {{Hn|Frederick|Artificer}} {{withmapedhota}}
'''Heroes specialising in Haste:'''
* {{Hn|Cyra|Wizard}}
* {{Hn|Cyra|Wizard}}
* {{Hn|Terek|Battle Mage}}
* {{Hn|Terek|Battle Mage}}
* {{Hn|Brissa|Elementalist}}


'''Units immune to Haste:'''
 
'''Creatures immune to Haste:'''
{{immune|spell123=1|spell1234=1|spell12345=1}}
{{immune|spell123=1|spell1234=1|spell12345=1}}
'''Creatures capable of casting Haste:'''
* {{Cn|Master Genie}}s (Advanced level)
* {{Cn|Enchanter}}s (Expert level){{-wa}}


{{user commentary|
{{user commentary|
If you have the fastest unit on the battlefield, giving you the initiative, this is an excellent spell to start with, giving you lots of moves before the enemy can move, especially on Expert level.
If you have the fastest unit on the battlefield, giving you the initiative, this is an excellent spell to start with, giving you lots of moves before the enemy can move, especially on Expert level.
}}{{end of user commentary}}
}}{{end of user commentary}}
 
{{spell 'see also'}}
[[Category: Spells]]
[[Category: Spells]]
__NOTOC__{{keywords}}
__NOTOC__

Latest revision as of 11:46, 2 November 2024

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Haste
School:  Air Magic
Level:  1st
Cost:  6/5
Duration:  1 rnd/sp
 Basic effect
Increases the speed of the selected allied unit by 3.
 Advanced effect
Increases the speed of the selected allied unit by 5.
 Expert effect
Increases the speed of all allied units by 5.
 Probability of occurrence (%):
Castle   32
Rampart   54
Tower   39 (31*)
Inferno   31
Necropolis   32
Dungeon   52
Stronghold   31
Fortress   53
Conflux   53
Cove Horn of the Abyss   53
Factory Horn of the Abyss   53
* Without Library

Haste is a 1st level spell in the School of Air Magic. It increases the speed of the target allied creature(s). Haste is a counter to the spell Slow and will remove it when cast upon an affected creature.

Heroes starting with Haste:

Heroes specialising in Haste:


Creatures immune to Haste:

Creatures capable of casting Haste:

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

If you have the fastest unit on the battlefield, giving you the initiative, this is an excellent spell to start with, giving you lots of moves before the enemy can move, especially on Expert level.


See also:[edit | hide]