Unused content: Difference between revisions
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This page contains unused content found in the game files. The [[Forge (NWC)|Forge]] town was planned, but then scrapped earlier on in development. Also, see [[Cut content trivia]] for some little known facts! | |||
={{roe}}= | =={{roe}}== | ||
===Adventure Map Objects=== | ===Adventure Map Objects=== | ||
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Image: School of Magic (unused).gif| Alternative [[School of Magic]] | Image: School of Magic (unused).gif| Alternative [[School of Magic]] | ||
File:HoMM3 sprite ADCFRA0.gif| Alternative [[Campfire]] | File:HoMM3 sprite ADCFRA0.gif| Alternative [[Campfire]] | ||
File:HoMM3 sprite avxoblr.png| Red [[Obelisk]] for underground terrain (realized in {{hota}}{{-wh}}) | File:HoMM3 sprite avxoblr.png| Red [[Obelisk]] for underground terrain <sup>*''(realized in {{hota}}{{-wh}})''</sup> | ||
File:HoMM3 Sprites AVLholu0.png| Alternative underground hole (in- | File:HoMM3 Sprites AVLholu0.png| Alternative underground hole (current is identical to sand hole) <sup>*''(realized in {{hota}}{{-wh}})''</sup> | ||
</gallery> | </gallery> | ||
*Adventure map versions of [[Ballista]], [[Ammo cart]], [[First Aid Tent]], [[Spell book]], [[Grail]] and [[Catapult]], however only with placeholder graphics | *Adventure map versions of [[Ballista]], [[Ammo cart]], [[First Aid Tent]], [[Spell book]], [[Grail]] and [[Catapult]], however only with placeholder graphics | ||
You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put [https://1drv.ms/t/s!Ahfxr6a8tP2F8UAIz1dJn8kpaUvu?e=nb17dJ this Objects.txt] in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA put [https://1drv.ms/t/s!Ahfxr6a8tP2F8T-ovsiTbjpD42nj?e=lYEXZM this EdObjts.txt] in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category. | You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put [https://1drv.ms/t/s!Ahfxr6a8tP2F8UAIz1dJn8kpaUvu?e=nb17dJ this Objects.txt] in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put [https://1drv.ms/t/s!Ahfxr6a8tP2F8T-ovsiTbjpD42nj?e=lYEXZM this EdObjts.txt] in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category. | ||
===Unused creatures animations and sounds=== | ===Unused creatures animations and sounds=== | ||
<gallery mode=traditional> | <gallery mode=traditional> | ||
File:HoMM3 Sprites | File:HoMM3 Sprites czealt.gif|Spell casting animations for [[Zealot]]s | ||
File:HoMM3 Sprites ccentr.gif|[[Centaur | File:HoMM3 Sprites ccentr.gif|[[Centaur]]s have unused shooting animation and unused shooting sound (HoMM2 leftover). | ||
File:HoMM3 Sprites | File:HoMM3 Sprites Cecent.gif|[[Centaur Captain]]s have unused shooting animation and unused shooting sound (HoMM2 leftover). | ||
File:HoMM3 Sprites cbtree.gif|Spell casting animations for [[Dendroid Soldier]]s | |||
File:HoMM3 Sprites | |||
File:HoMM3 Sprites cwunic.gif|Spell casting animations for [[War Unicorn]]s | File:HoMM3 Sprites cwunic.gif|Spell casting animations for [[War Unicorn]]s | ||
File:HoMM3 Sprites cefree.gif|Spell casting animations for [[Efreet]] | File:HoMM3 Sprites cefree.gif|Spell casting animations for [[Efreet]] | ||
File:HoMM3 Sprites cefres.gif|Spell casting animations for [[Efreet|Efreet Sultans]] | File:HoMM3 Sprites cefres.gif|Spell casting animations for [[Efreet|Efreet Sultans]] | ||
File:HoMM3 Sprites cnosfe.gif|Spell casting animations for [[Vampire Lord]]s | |||
File:HoMM3 Sprites cblord.gif|Spell casting animations for [[Dread Knight]]s | |||
File:HoMM3_Sprites_charph.gif|Spell casting animations for [[Harpy Hag]]s | |||
File:HoMM3 Sprites cbehol.gif|Alternative [[Beholder]]'s death animation and death sound <sup>*''(realized in {{hota}}{{-wh}} as a result of death from a spell)''</sup> | |||
File:HoMM3 Sprites ceveye.gif|Alternative [[Evil Eye]]'s death animation and death sound <sup>*''(realized in {{hota}}{{-wh}} as a result of death from a spell)''</sup> | |||
File:HoMM3 Sprites cminok.gif|Spell casting animations for [[Minotaur King]]s | File:HoMM3 Sprites cminok.gif|Spell casting animations for [[Minotaur King]]s | ||
File:HoMM3 Sprites ccycllor.gif|Spell casting animations for [[Cyclops King]]s | |||
File:HoMM3 Sprites cggole.gif|Alternative [[Gold Golem]] death animation <sup>*''(realized in {{hota}}{{-wh}} as a result of death from a spell)''</sup> | |||
</gallery> | </gallery> | ||
* | *Spellcasting sounds for: | ||
**[[War Unicorn]]s | |||
**[[Efreet Sultan]]s | **[[Efreet Sultan]]s | ||
**[[Harpy Hag]]s | **[[Harpy Hag]]s | ||
**[[Minotaur King]]s | |||
**[[Manticore]]s | **[[Manticore]]s | ||
**[[Scorpicore]]s | **[[Scorpicore]]s | ||
**[[Serpent Fly and Dragon Fly|Dragon Flies]] | |||
*Unused sound of [[Magog|Magog's]] Fireball | |||
**[[Serpent Fly and Dragon Fly|Dragon | *[[Devils|Devils']] moving sound | ||
* | *Alternative [[Lich|Liches']] melee sound (HoMM2 leftover) | ||
*[[ | |||
* | |||
*Leftover HoMM2 shooting turret sound | *Leftover HoMM2 shooting turret sound | ||
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*Alternative [[Fire Shield]] sound | *Alternative [[Fire Shield]] sound | ||
<gallery mode=traditional> | <gallery mode=traditional> | ||
File:HOMM3 sprites c13spf0.gif|Alternative [[Fireball]] animation | File:HOMM3 sprites c13spf0.gif|Alternative [[Fireball]] animation | ||
File:HoMM3 Sprites sp13.gif|Unused petrify animation probably for [[Medusa]]s and [[Basilisk]]s | File:HoMM3 Sprites sp13.gif|Unused petrify animation probably for [[Medusa]]s and [[Basilisk]]s | ||
</gallery> | </gallery> | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
*Negative [[luck]] (realized in {{hota}}{{-wh}}) | * Negative [[luck]] <sup>*''(realized in {{hota}}{{-wh}})''</sup> | ||
<gallery mode="traditional"> | |||
Fear.png | Fear spell |link=Fear (spell) | |||
File:Scroll_Fear.png | Fear spell scroll|link=Fear (spell) | |||
HoMM3 H3sprite TBRFWTRW.gif | Watermill building for [[Fortress]] | |||
Unnamed Hero render.jpg | Unnamed Hero render | |||
Unnamed Heroine render.jpg | Unnamed Heroine render | |||
</gallery> | |||
={{ab}}= | =={{ab}}== | ||
*Sounds for [[Rogue]] | *Sounds for [[Rogue]] | ||
*Shooting sound for [[Faerie Dragon]] (realized in {{hota}}{{-wh}}) | *Shooting sound for [[Faerie Dragon]] <sup>*''(realized in {{hota}}{{-wh}})''</sup> | ||
={{sod}}= | =={{sod}}== | ||
*Combination artifacts: | *Combination artifacts: | ||
**Diplomat's Suit <sup>*''(realized in {{hota}} as [[Diplomat's Cloak]]) | **Diplomat's Suit <sup>*''(realized in {{hota}}{{-wh}} as [[Diplomat's Cloak]])''</sup> | ||
**Mire of Neutrality <sup>*''(realized in {{hota}} as [[Pendant of Reflection]]) | **Mire of Neutrality <sup>*''(realized in {{hota}}{{-wh}} as [[Pendant of Reflection]])''</sup> | ||
**[[Ironfist of the Ogre]] <sup>*''(realized in {{hota}} | **[[Ironfist of the Ogre]] <sup>*''(realized in {{hota}}{{-wh}})''</sup> | ||
=={{hota}}== | |||
<gallery mode="traditional"> | |||
Bofcship.png | [[Airship]] building for [[Factory]] | |||
</gallery> | |||
The original concept for the airship was to have it tied to the Factory. Ultimately the decision was made to have airship yards only as map objects instead, cf. point #14 of [http://heroescommunity.com/viewthread.php3?TID=39830&PID=1579750#focus this interview]. | |||
[[category: Game Content]] | [[category: Game Content]] | ||
[[category: Cut Content]] | [[category: Cut Content]] | ||
Latest revision as of 02:31, 30 May 2024
This page contains unused content found in the game files. The Forge town was planned, but then scrapped earlier on in development. Also, see Cut content trivia for some little known facts!
Restoration of Erathia[edit | hide | hide all]
Adventure Map Objects[edit | hide]
-
Certain maps include Market of Time (e.g., Titan's Winter, Warmongers in RoE 1.0).
-
Alternative Windmill
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Alternative Gnoll Hut (present in Gelea's Champions scenario)
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Alternative School of Magic
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Alternative Campfire
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Red Obelisk for underground terrain *(realized in Horn of the Abyss )
-
Alternative underground hole (current is identical to sand hole) *(realized in Horn of the Abyss )
- Adventure map versions of Ballista, Ammo cart, First Aid Tent, Spell book, Grail and Catapult, however only with placeholder graphics
You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put this Objects.txt in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put this EdObjts.txt in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.
Unused creatures animations and sounds[edit | hide]
-
Spell casting animations for Zealots
-
Centaurs have unused shooting animation and unused shooting sound (HoMM2 leftover).
-
Centaur Captains have unused shooting animation and unused shooting sound (HoMM2 leftover).
-
Spell casting animations for Dendroid Soldiers
-
Spell casting animations for War Unicorns
-
Spell casting animations for Efreet
-
Spell casting animations for Efreet Sultans
-
Spell casting animations for Vampire Lords
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Spell casting animations for Dread Knights
-
Spell casting animations for Harpy Hags
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Alternative Beholder's death animation and death sound *(realized in Horn of the Abyss as a result of death from a spell)
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Alternative Evil Eye's death animation and death sound *(realized in Horn of the Abyss as a result of death from a spell)
-
Spell casting animations for Minotaur Kings
-
Spell casting animations for Cyclops Kings
-
Alternative Gold Golem death animation *(realized in Horn of the Abyss as a result of death from a spell)
- Spellcasting sounds for:
- Unused sound of Magog's Fireball
- Devils' moving sound
- Alternative Liches' melee sound (HoMM2 leftover)
- Leftover HoMM2 shooting turret sound
Alternative spell effects and sounds[edit | hide]
- The game contains alternative animations of Berserk, Bless, Curse, Stone Skin, Cure, Dispel, Forgetfulness, Frost Ring. They're very similar to the final animations, just slightly slower coming up and fading out.
- Leftover sounds from HoMM2 for Armageddon, Elemental Storm, Cold Ray, Cold Ring, Death Ripple, Dragon Slayer, Fireball, Haste, Magic Arrow and Mirror Image. Also unused sound from HoMM2 called PROTECT and Leftover sound of ending creature teleporting from HoMM1.
- Alternative Fire Shield sound
-
Alternative Fireball animation
Miscellaneous[edit | hide]
- Negative luck *(realized in Horn of the Abyss )
-
Fear spell
-
Fear spell scroll
-
Watermill building for Fortress
-
Unnamed Hero render
-
Unnamed Heroine render
Armageddon's Blade[edit | hide]
- Sounds for Rogue
- Shooting sound for Faerie Dragon *(realized in Horn of the Abyss )
Shadow of Death[edit | hide]
- Combination artifacts:
- Diplomat's Suit *(realized in Horn of the Abyss as Diplomat's Cloak)
- Mire of Neutrality *(realized in Horn of the Abyss as Pendant of Reflection)
- Ironfist of the Ogre *(realized in Horn of the Abyss )
Horn of the Abyss[edit | hide]
The original concept for the airship was to have it tied to the Factory. Ultimately the decision was made to have airship yards only as map objects instead, cf. point #14 of this interview.