Magic Mirror: Difference between revisions

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{{Air spells}}{{Spell|0|16|28|14|0|0|12|0|0|13|0|??
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  | school      = Air Magic
  | school      = Air Magic
  | level      = 5th
  | level      = 5th
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'''Creatures capable of casting Magic Mirror:'''
'''Creatures capable of casting Magic Mirror:'''
* {{Cn|Master Genie}}s (Advanced level)
* {{Cn|Master Genie}}s (Advanced level)
 
'''Creatures with natural Magic Mirror:'''
* {{Cn|Faerie Dragon}}s (Basic level)
{{user commentary|
{{user commentary|
Despite being flashy and a 5th level spell, Magic Mirror serves very little function in the game. [[Faerie Dragon]]s are well-protected by its effects, but by the time you have a hero with the mana and a [[Mage guild]] upgraded to the highest level, there are likely at least a few spells in your spell book you'll more want to cast in combat. Arguably this spell would not have been overpowered even if it could be [[mass cast]] like [[slow]], [[prayer]], or [[curse]]. And because only one [[troop stack]] can be targeted for protection, it will almost never be the ideal choice to cast in combat.
Despite being flashy and a 5th level spell, Magic Mirror serves very little function in the game. [[Faerie Dragon]]s are well-protected by its effects, but by the time you have a hero with the mana and a [[Mage guild]] upgraded to the highest level, there are likely at least a few spells in your spell book you'll more want to cast in combat. Arguably this spell would not have been overpowered even if it could be [[mass cast]] like [[slow]], [[prayer]], or [[curse]]. And because only one [[troop stack]] can be targeted for protection, it will almost never be the ideal choice to cast in combat.
}}{{end of user commentary}}
}}{{end of user commentary}}
 
{{spell 'see also'}}
[[Category: Spells]]
[[Category: Spells]]

Latest revision as of 11:48, 2 November 2024

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Magic Mirror
School:  Air Magic
Level:  5th
Cost:  25/20
Duration:  1 rnd/sp
 Basic effect
Enemy spells cast on targeted, allied troop has a 20% chance of being redirected to a random enemy troop.
 Advanced effect
Enemy spells cast on targeted, allied troop has a 30% chance of being redirected to a random enemy troop.
 Expert effect
Enemy spells cast on targeted, allied troop has a 40% chance of being redirected to a random enemy troop.
 Probability of occurrence (%):
Castle   0
Rampart   16
Tower   28 (14*)
Inferno   0
Necropolis   0
Dungeon   12
Stronghold   0
Fortress   0
Conflux   13
Cove Horn of the Abyss   0
Factory Horn of the Abyss   16
* Without Library

Magic Mirror is a 5th level spell in the School of Air Magic. It causes enemy spells cast on target allied troop to have a chance to be redirected to a random enemy troop.

In addition to its main effect, Magic Mirror also makes its target immune to Hypnotize spell (the original owner of the already hypnotized creature still can cast Magic Mirror on it but Hypnotize effect won't be removed).

In Shadow of Death, Faerie Dragons have Magic Mirror affecting on them on basic level as a special ability.

Bug: does not work against the AI. The AI will always ignore the reflect chance.

The Magic Mirror will also not work against creature spells (such as the ones cast by Faerie Dragons themselves). Spells cast by creatures (unlike the ones cast by human-controlled heroes) will never be reflected.

Creatures immune to Magic Mirror:

Creatures capable of casting Magic Mirror:

Creatures with natural Magic Mirror:

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Despite being flashy and a 5th level spell, Magic Mirror serves very little function in the game. Faerie Dragons are well-protected by its effects, but by the time you have a hero with the mana and a Mage guild upgraded to the highest level, there are likely at least a few spells in your spell book you'll more want to cast in combat. Arguably this spell would not have been overpowered even if it could be mass cast like slow, prayer, or curse. And because only one troop stack can be targeted for protection, it will almost never be the ideal choice to cast in combat.


See also:[edit | hide]