Template:Hero: Difference between revisions

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{{{nowar|{{!}} [[File:Creature portrait {{{warmachine|}}} small.gif|{{{warmachine|}}}|link={{{s_link|{{{warmachine}}}}}}]]}}}
{{{nowar|{{!}} [[File:Creature portrait {{{warmachine|}}} small.gif|{{{warmachine|}}}|link={{{s_link|{{{warmachine}}}}}}]]}}}
{{{nowar|{{!}} <center>[[{{{s_link|{{{warmachine}}}}}}|{{{warmachine}}}]]}}}
{{{nowar|{{!}} <center>[[{{{s_link|{{{warmachine}}}}}}|{{{warmachine}}}]]}}}
{{{nowar|{{!}} <center>{{{hota_wm|88%<br />{{showwithhota|''(Always{{-wh}})''}}}}}}}}
{{{nowar|{{!}} <center>{{{hota_wm|{{swh|Always|88%}}}}}}}}
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Revision as of 14:43, 5 December 2024


How to use

The code is copied at the beginning of the hero's article, and fill in the missing information. It should be noticed, that the factors below are case sensitive meaning, that "Town" is not the same as "town".

{{Hero
 | town       = 
 | class      = 
 | gender     = 
 | race       = 
 | specialty  = 
 | s_text     = 
 | skill_1    = 
 | skill_2    = 
 | spell      =
 | warmachine =
 | min_mp     =
 | max_mp     =
 | hota_mp    =
 | s_mp       =
}}

Hide components

The following parameters defined without any value hide certain elements of the template:

  • nospell: No spell
  • nowar: No War Machine
  • notext: No Intro text to the right (useful for showing different flavors of a hero).
  • no_hota_starting_troops: HotA troops are the same as normal troops.

HotA Movement Points

For all heroes amount of starting movement points depends on their starting army: if they got a slow creature in starting army - they start with less movement points. In HotA Horn of the Abyss all heroes are guaranteed to start with a certain set of creatures, so their starting movement points are constant. For all heroes that were introduced in HotA Horn of the Abyss parameter s_mp must be replaced with s_hota_mp with defined value.

 | s_hota_mp = 

Optional components

  • classname: An override to the displayed class name
  • hpicture: set to "_(HotA)" if there is a hota version of the hero picture
  • hspec: set to "_(HotA)" if there is a hota version of the specialty image
  • flavor: The scenario name or version of the hero that appears in a different scenario.
  • atk: Custom primary skill stat (attack)
  • def: Custom primary skill stat (defense)
  • sp: Custom primary skill stat (spell power)
  • know: Custom primary skill stat (knowledge)
  • skill_#: Replace # with the skill number 1-8
    • skill_#+: Extra test to add to the skill row (e.g. for expansion symbols)
    • sk#only: Set to the expansion (e.g. sod/hota) that you want to ONLY show the row for
  • troop_#: Replace # with the troop number 1-8
    • troop_#_img: Display an alternate (e.g. HotA) image for this troop.
    • nmb_#: The number of creatures in this troop
    • chance_#: The chance that this troop appears in the hero's army
  • biography: If left out, removes the blank space created by an empty biography.
  • marginR: Used to set a different right margin (useful for showing different flavors of a hero).
  • level: Starting hero level

Other Options

If for some reason certain parameters do not appear automatically, you can add the following rows:

 | picture       = 
 | specialty_pic = 
 | name          = 

Examples

Normal Case

Adelaide the Cleric
Basic information:
Adelaide Class: Cleric
Gender: Female
Race: Human
Caught at sea during a storm, Adelaide was shipwrecked on the shores of Vori, home of the Snow Elves. She trained with them for some twenty years, and upon her return to Erathia discovered that no time had passed in her absence.
Specialty: Frost Ring
Specialty Frost Ring Casts Frost Ring with increased effect, based on hero level compared to the level of the target unit.
Starting Level:
  Level  
Starting primary skills:
Attack 1 Defense 0 Spell Power 2 Knowledge 2
Starting secondary skill:
Wisdom Advanced Wisdom
[[File:{{{skill_2}}} _small.png link=]] {{{skill_2}}} [[]]
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Pikeman Pikeman 300-999 Horn of the Abyss Always
Archer Archer 44-777 Horn of the Abyss 75%
Griffin Griffin 20-30 Horn of the Abyss Always Horn of the Abyss
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting spell:
Frost Ring Frost Ring
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
1560 1560 1560

Adelaide the Cleric is a Castle hero. Adelaide starts with a spell book and the spell Frost Ring.

Blah Blah Blah

  • text 1
  • text 2
  • text 3

Flavor Case

Boyd the Death Knight
(Dead or Alive)
Basic information:
Boyd Class: Death Knight
Gender: Male
Race: Human
All scary stories feature a horseman who had been hanged, stabbed or even beheaded and now rides by night, intending to exact revenge on his killers. Nonsense, a necromancer would say, a dead man risen by himself cannot have memory or will. It may well be so, but then Boyd has scores to settle not only with the traitor who slayed him, but also with the one who denied him rest in peace.
Specialty: Skeletons
Specialty Skeletons Increases the speed of Skeletons or Skeleton Warriors by 1 and their Attack and Defense skills for each level attained after 1st level.
Starting Level:
  Level  
Starting primary skills:
Attack 1 Defense 2 Spell Power 2 Knowledge 1
Starting secondary skills:
Necromancy Basic Necromancy
Armorer Basic Armorer
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Skeleton Skeleton 78 Always
[[File: Creature portrait {{{troop_2}}} small.gif|{{{troop_2}}}|link={{{troop_2}}}]] [[{{{troop_2}}}|{{{troop_2}}}]] 9 Always
Sandworm Sandworm 9 Always
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting spell:
Shield Shield
Starting movement points:
Boyd the Death Knight
(Tomb Raiders)
Basic information:
Boyd Class: Death Knight
Gender: Male
Race: Human
'
Specialty: Liches
Specialty Liches Increases the speed of Liches or Power Liches by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
Starting Level:
  Level  
Starting primary skills:
Attack 20 Defense 21 Spell Power 22 Knowledge 23
Starting secondary skills:
Fire Magic Advanced Fire Magic
Earth Magic Advanced Earth Magic
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Skeleton Warrior Skeleton Warrior 910 Always
Ghost Dragon Ghost Dragon 12 Always
Olgoi-Khorkhoi Olgoi-Khorkhoi 96 Always
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting spell:
Stone Skin Stone Skin
Starting movement points:

Advanced Case

Sir Michael the Knight
Basic information:
Sir Michael Class: Knight
Gender: Male
Race: Human
Christian was always more of a frontiersman than a Knight, having set foot in nearly every part of Enroth before finally settling into military service in Erathia. Though a wanderer and a bit of a dreamer, his battlefield tactics are feared throughout the world.
Specialty: Ballista
Specialty Ballista Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
Starting Level:
  Level 11  
Starting primary skills:
Attack 2 Defense 2 Spell Power 1 Knowledge 1
Starting secondary skills:
Leadership Expert Leadership
Luck Advanced Luck
Ballistics Advanced Ballistics
Artillery Expert Artillery
Offense Advanced Offense
Armorer Advanced Armorer
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Halberdier Halberdier 37 Always
Marksman Marksman 22 Always
Royal Griffin Royal Griffin 8 Always
Crusader Crusader 6 Always
Zealot Zealot 3 Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starts with:
Ballista
Ballista
Always Horn of the Abyss
Starting movement points:
1560

Sir Michael the Knight is a Castle hero.

Gem the Sorceress
Basic information:
Gem Class: Sorceress
Gender: Female
Race: Human
After her Deyjan raiders campaign, Gem agrees to help a wizard's anti-necromancy research by getting an Amulet of the Undertaker.
Specialty: First Aid
Specialty First Aid Receives a 5% per level bonus to First Aid skill.
Starting Level:
  Level  
Starting primary skills:
Attack 0 Defense 2 Spell Power 1 Knowledge 2
Starting secondary skills:
First Aid Basic First Aid
Wisdom Basic Wisdom
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Centaur Centaur 12–24 Always
[[File: Creature portrait {{{troop_2}}} small.gif|{{{troop_2}}}|link={{{troop_2}}}]] [[{{{troop_2}}}|{{{troop_2}}}]] Always Horn of the Abyss
Wood Elf Wood Elf 3–6 Always Horn of the Abyss
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting spell:
Lightning Bolt Lightning Bolt
Starts with:
First Aid Tent
First Aid Tent
Always Horn of the Abyss
Starting movement points:
1700

Content Switch image/specialty/skills

Sir Mullich the Knight
Basic information:
Sir Mullich Class: Knight
Gender: Male
Race: Human
Generally stoic, Sir Mullich is prone to spasmodic fits of uncoordinated excitement believed to intimidate his troops into working faster.
Specialty: Speed
Specialty Speed All creatures receive +2 Speed.
Starting Level:
  Level  
Starting primary skills:
Attack 2 Defense 2 Spell Power 1 Knowledge 1
Starting secondary skill:
Leadership Advanced Leadership
[[File:{{{skill_2}}} _small.png link=]] {{{skill_2}}} [[]]
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Pikeman Pikeman 10–20 Always
Archer Archer 4–7 Always Horn of the Abyss
Griffin Griffin 2–3 Always Horn of the Abyss
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting movement points:
1560

Sir Mullich the Knight is a Castle hero.

Mutare the Overlord
Basic information:
Mutare Class: Overlord
Gender: Female
Race: Human
With her uncanny talent for commanding dragons on the field of combat, many have noticed Mutare's quick rise among the current overlords of Nighon.
Specialty: Dragons
Specialty Dragons All Dragons receive +5 Attack and +5 Defense.
Starting Level:
  Level  
Starting primary skills:
Attack 2 Defense 2 Spell Power 1 Knowledge 1
Starting secondary skills:
Tactics Basic Tactics
Estates Basic Estates
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Troglodyte Troglodyte 30–40 Always
Harpy Harpy 4–6 Always Horn of the Abyss
Beholder Beholder 3–4 Always Horn of the Abyss
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting spell:
Magic Arrow Magic Arrow
Starting movement points:
1560

Mutare the Overlord is a Dungeon hero. Mutare starts with a spell book and the spell Magic Arrow.

Clancy the Ranger
Basic information:
Clancy Class: Ranger
Gender: Male
Race: Dwarf
It was by pure accident that Clancy discovered he could communicate with Unicorns, but this unique ability has served him well as he worked his way through the ranks of AvLee's Military Elite.
Specialty: Unicorns
Specialty Unicorns Increases the speed of any Unicorns or War Unicorns by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up).
Starting Level:
  Level  
Starting primary skills:
Attack 1 Defense 3 Spell Power 1 Knowledge 1
Starting secondary skills:
Interference Basic Interference Horn of the Abyss
Pathfinding Basic Pathfinding
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Centaur Centaur 12–24 Always
Dwarf Dwarf 3–5 Always Horn of the Abyss
Wood Elf Wood Elf 3–6 Always Horn of the Abyss
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
1500 1700 1500

Clancy the Ranger is a Rampart hero.