Offense: Difference between revisions
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''' | Offense increases the '''''base''''' [[damage]] of [[hand-to-hand]] attacks of creatures; this does not mean that the total damage (final damage) is necessarily increased by the same percentage, as it might also be increased by other factors, such as high [[Primary skill#Attack skill|Attack skill]] - see [[Damage#Damage calculation of creature stacks|damage formula]]. | ||
'''Heroes with Offense as a starting skill:''' | '''Heroes with Offense as a starting skill:''' |
Revision as of 23:55, 17 December 2024
Offense increases the base damage of hand-to-hand attacks of creatures; this does not mean that the total damage (final damage) is necessarily increased by the same percentage, as it might also be increased by other factors, such as high Attack skill - see damage formula.
Heroes with Offense as a starting skill:
- All Barbarians start with Basic Offense except Crag Hack and Kilgor, who start with Advanced.
- Sorsha the Knight
- Catherine the Knight
- Ivor the Ranger
- Rissa the Alchemist
- Octavia the Demoniac
- Nymus the Demoniac (Advanced Offense)
- Tamika the Death Knight
- Clavius the Death Knight
- Arlach the Overlord
- Dace the Overlord
- Damacon the Overlord (Advanced Offense)
- Shakti the Overlord
- Alkin the Beastmaster
- Pasis the Planeswalker
- Ignissa the Planeswalker
- Monere the Planeswalker
- Fiur the Planeswalker
- Jeremy the Captain
- Derek the Captain
- Anabel the Captain
- Cassiopeia the Captain
- Bidley the Captain (Advanced Offense)
- Tark the Captain
- Sam the Mercenary
- Dury the Mercenary
Heroes with Offense as a specialty and a starting skill:
- Crag Hack the Barbarian (Advanced Offense)
- Gundula the Battle Mage (Basic Offense)
- Corkes the Captain (Basic Offense)
- Tavin the Mercenary (Basic Offense)
Chance to get
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 7 |
Castle | Cleric | 4 |
Rampart | Ranger | 5 |
Rampart | Druid | 1 (lowest) |
Tower | Alchemist | 6 |
Tower | Wizard | 1 (lowest) |
Inferno | Demoniac | 8 |
Inferno | Heretic | 4 |
Necropolis | Death Knight | 7 |
Necropolis | Necromancer | 3 |
Dungeon | Overlord | 8 |
Dungeon | Warlock | 1 (lowest) |
Stronghold | Barbarian | 10 (highest) |
Stronghold | Battle Mage | 8 |
Fortress | Beastmaster | 5 |
Fortress | Witch | 2 |
Conflux | Planeswalker | 9 |
Conflux | Elementalist | 1 (lowest) |
Cove | Captain | 9 |
Cove | Navigator | 4 |
Factory | Mercenary | 6 |
Factory | Artificer | 2 |
Comparison to Attack skill
This table shows how much extra Attack skill would need the hero of attacking unit have, in order to reach the same effect in damage increasing as with the Offense skill ( = how much is the Offense skill worth in terms of attack), assuming no other damage modifiers.
Offense level / Difference between Attack skill and Defense skill | -20 | -19 | -18 | -17 | -16 | -15 | -14 | -13 | -12 | -11 | -10 | -9 | -8 | -7 | -6 | -5 | -4 | -3 | -2 | -1 | 0+ |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Basic | 2 | 2.1 | 2.2 | 2.3 | 2.4 | 2.5 | 2.6 | 2.7 | 2.8 | 2.9 | 3 | 3.1 | 3.2 | 3.3 | 3.4 | 3.5 | 3.6 | 3.3 | 2.9 | 2.4 | 2 |
Advanced | 4 | 4.2 | 4.4 | 4.6 | 4.8 | 5 | 5.2 | 5.4 | 5.6 | 5.8 | 6 | 6.2 | 6.4 | 6.6 | 6.4 | 6 | 5.6 | 5.2 | 4.8 | 4.4 | 4 |
Expert | 6 | 6.3 | 6.6 | 6.9 | 7.2 | 7.5 | 7.8 | 8.1 | 8.4 | 8.7 | 9 | 9.1 | 8.8 | 8.4 | 8.1 | 7.7 | 7.4 | 7 | 6.7 | 6.3 | 6 |