Logistics: Difference between revisions
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Logistics is an important secondary skill, as it allows a hero to move on an adventure map really fast. Slow troops won't be that big obstacle, and your army won't be restricted to fast units, since they are not always strong and resilient unlike slower ones (e.g. in [[Rampart]], [[Dwarf and Battle Dwarf|Dwarves]] and [[Dendroid Guard and Dendroid Soldier|Dendroids]] are more durable than [[Wood Elf and Grand Elf|Elves]] and [[Pegasus and Silver Pegasus|Pegasi]], in terms of their level). For a supporting hero, Logistics is necessary, because it makes easier collecting units summoned from external dwellings, collecting resources (e.g from [[Windmill]]s), and reaching keypoints of a map. Reaching further with hero chains, picking up more resources, revealing more fog of war, and taking more fights with your army(/ies) are all very valuable. | Logistics is an important secondary skill, as it allows a hero to move on an adventure map really fast. Slow troops won't be that big obstacle, and your army won't be restricted to fast units, since they are not always strong and resilient unlike slower ones (e.g. in [[Rampart]], [[Dwarf and Battle Dwarf|Dwarves]] and [[Dendroid Guard and Dendroid Soldier|Dendroids]] are more durable than [[Wood Elf and Grand Elf|Elves]] and [[Pegasus and Silver Pegasus|Pegasi]], in terms of their level). For a supporting hero, Logistics is necessary, because it makes easier collecting units summoned from external dwellings, collecting resources (e.g from [[Windmill]]s), and reaching keypoints of a map. Reaching further with hero chains, picking up more resources, revealing more fog of war, and taking more fights with your army(/ies) are all very valuable. | ||
In vanilla {{homm3}}, Logistics is preferable to Pathfinding on all but difficult terrain: Sand, Snow, and Swamp. The {{hota}} changes, by nerfing Logistics and buffing Pathfinding, makes Pathfinding better starting with Rough and Wasteland terrains, though Logistics is still preferable on roads and easy terrains. | |||
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Latest revision as of 11:51, 29 March 2025
Logistics is a multiplier on the base move points of a hero. It does not multiply bonuses from artifacts or Adventure Map locations. Specialty bonus depends on the secondary skill and is calculated by the formula: [Logistics Bonus] * [Hero level] * 1.05. That is 5% (relative, not absolute) to Logistics for the level, not 5% of the total MP.
Example: Hero with 11+ monster speed will have 2000 movement points. With expert logistics, hero will have 2400 movement points. Level 20 Dessa/Kyrre/Gunnar will have 20%+(20%*0,05)*20=40% additional movement points, meaning 2800 .
Heroes with Logistics as a starting skill:
Heroes with Logistics as a specialty and a starting skill (5% bonus per level to the skill):
Artifacts with similar ablility:
Boots of Speed: +400
land movement points
Equestrian's Gloves: +200
land movement points
Chance to get[edit | hide | hide all]
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
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Knight | 5 |
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Cleric | 4 |
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Ranger | 5 |
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Druid | 5 |
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Alchemist | 6 |
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Wizard | 2 (lowest) |
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Demoniac | 10 (highest) |
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Heretic | 3 |
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Death Knight | 5 |
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Necromancer | 4 |
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Overlord | 8 |
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Warlock | 2 (lowest) |
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Barbarian | 7 |
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Battle Mage | 9 |
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Beastmaster | 8 |
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Witch | 3 |
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Planeswalker | 8 |
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Elementalist | 2 (lowest) |
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Captain | 6 |
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Navigator | 3 |
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Mercenary | 7 |
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Artificer | 5 |