Sorcery: Difference between revisions
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For a magically-oriented hero, Sorcery is a good supporting skill. It makes little effect on basic level and/or with low [[spell power]], but on expert level Sorcery does a good job for a strong magician. It's a good idea to start with a hero whose [[specialty]] is Sorcery; for example, [[Malekith]] is possibly the best hero for [[Dragogeddon]] since he is basing in [[Dungeon]] and therefore [[Armageddon]] and | For a magically-oriented hero, Sorcery is a good supporting skill. It makes little effect on basic level and/or with low [[spell power]], but on expert level Sorcery does a good job for a strong magician. It's a good idea to start with a hero whose [[specialty]] is Sorcery; for example, [[Malekith]] is possibly the best hero for [[Dragogeddon]] since he is basing in [[Dungeon]] and therefore [[Armageddon]] and {{hv|Black Dragon|RedDragonBlackDragon|text=Black Dragons}} are both at his service. However, if a hero is more a warrior than a magician, and will probably never get superior spell power and [[knowledge]], possibly it's better to concentrate on something else, as e.g. [[Wisdom]] and [[Earth Magic]] are more universal. | ||
Sorcery is among mediocre secondary skills. The fact is that creatures cause significant part of the damage during combat, and enhancing spells like [[Bless]] can easily cause more damage than most of the spells causing damage. Perhaps the only exceptions are [[Armageddon]] and [[Implosion]]. In other words, it is more lucrative to spend the combat round's spell to enhance the troops than to cause damage to enemy creatures. The consequence is that [[Air Magic|Air]], [[Fire Magic|Fire]], [[Earth Magic|Earth]] and [[Water Magic]] secondary skills - that similarly enhance the effect of spells - become more preferable than Sorcery. | Sorcery is among mediocre secondary skills. The fact is that creatures cause significant part of the damage during combat, and enhancing spells like [[Bless]] can easily cause more damage than most of the spells causing damage. Perhaps the only exceptions are [[Armageddon]] and [[Implosion]]. In other words, it is more lucrative to spend the combat round's spell to enhance the troops than to cause damage to enemy creatures. The consequence is that [[Air Magic|Air]], [[Fire Magic|Fire]], [[Earth Magic|Earth]] and [[Water Magic]] secondary skills - that similarly enhance the effect of spells - become more preferable than Sorcery. | ||
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[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
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Revision as of 00:04, 22 August 2025
Sorcery also boosts damage spells cast by creatures under the hero's control:
Heroes with Sorcery as a starting skill:
Heroes with Sorcery as a specialty and a starting skill (5% bonus per level to the skill):

Gird the Battle Mage

Malekith the Warlock

Sandro the Necromancer

Styg the Witch

Zydar the Heretic

Spint the Navigator 
Chance to get
Out of total 112 for The Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss
.
Banned skills change the probability.
| Town | Class | Chance to learn |
|---|---|---|
| Knight | 1 (lowest) | |
| Cleric | 5 | |
| Ranger | 2 | |
| Druid | 6 | |
| Alchemist | 3 | |
| Wizard | 8 | |
| Demoniac | 3 | |
| Heretic | 6 | |
| Death Knight | 4 | |
| Necromancer | 6 | |
| Overlord | 2 | |
| Warlock | 10 (highest) | |
| Barbarian | 1 (lowest) | |
| Battle Mage | 6 | |
| Beastmaster | 1 (lowest) | |
| Witch | 8 | |
| Planeswalker | 1 (lowest) | |
| Elementalist | 8 | |
| Captain | 2 | |
| Navigator | 6 | |
| Mercenary | 2 | |
| Artificer | 7 |
User Commentary
For a magically-oriented hero, Sorcery is a good supporting skill. It makes little effect on basic level and/or with low spell power, but on expert level Sorcery does a good job for a strong magician. It's a good idea to start with a hero whose specialty is Sorcery; for example, Malekith is possibly the best hero for Dragogeddon since he is basing in Dungeon and therefore Armageddon and Black Dragons are both at his service. However, if a hero is more a warrior than a magician, and will probably never get superior spell power and knowledge, possibly it's better to concentrate on something else, as e.g. Wisdom and Earth Magic are more universal.
Sorcery is among mediocre secondary skills. The fact is that creatures cause significant part of the damage during combat, and enhancing spells like Bless can easily cause more damage than most of the spells causing damage. Perhaps the only exceptions are Armageddon and Implosion. In other words, it is more lucrative to spend the combat round's spell to enhance the troops than to cause damage to enemy creatures. The consequence is that Air, Fire, Earth and Water Magic secondary skills - that similarly enhance the effect of spells - become more preferable than Sorcery.
In Horn of the Abyss
(v. 1.7.2) Advanced and Expert Sorcery are stronger, making the skill more viable and making specialists in the skill such as Malekith more dangerous once they've leveled up.
See also:

2500
1

4000
2





