Frenzy: Difference between revisions
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(recklessness addition and others) |
(buff .... well.) |
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| cost = 16 | | cost = 16 | ||
| duration = Until target troop's next action | | duration = Until target troop's next action | ||
| b_effect = Single Target, Recklessness, Target troop's attack rating is increased by 100% of the troop's defense rating, and its defense rating is reduced to zero. | | b_effect = Buff (well...), Single Target, Recklessness, Target troop's attack rating is increased by 100% of the troop's defense rating, and its defense rating is reduced to zero. | ||
| a_effect = Single Target, Recklessness, Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero. | | a_effect = Buff (well...), Single Target, Recklessness, Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero. | ||
| e_effect = Single Target, Recklessness, Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero. | | e_effect = Buff (well...), Single Target, Recklessness, Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero. | ||
}} Target allied troop's [[Primary skill#Defense_skill|defense]] is reduced to 0, but [[Primary_skill#Attack_skill|attack]] is increased cosiderably. | }} Target allied troop's [[Primary skill#Defense_skill|defense]] is reduced to 0, but [[Primary_skill#Attack_skill|attack]] is increased cosiderably. | ||
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Might be confused with [[Berserk]]. | Might be confused with [[Berserk]]. | ||
Might work wonders with [[Blind]] and at the end of combat when there are not much stacks left that could attack or retaliate. | Might work wonders with [[Blind]], [[Disrupting Ray]] and at the end of combat when there are not much stacks left that could attack or retaliate. | ||
Given that higher level creatures have more hp than lowlevel ones it might have its uses, but it enables other creatures to still do more damage to the [[Frenzy]] user. |
Revision as of 11:07, 27 July 2014
School of Fire Magic |
Level 1 |
Bloodlust |
Curse |
Magic Arrow * |
Protection from Fire |
Level 2 |
Blind |
Fire Wall |
Visions * |
Level 3 |
Fireball |
Land Mine |
Misfortune |
Level 4 |
Armageddon |
Berserk |
Fire Shield |
Frenzy |
Inferno |
Slayer |
Level 5 |
Sacrifice |
Summon Fire Elemental |
School of Air Magic |
School of Earth Magic |
School of Water Magic |
Frenzy | |||||||||||||||||||||||||
School: | fire magic | ||||||||||||||||||||||||
Level: | 4 | ||||||||||||||||||||||||
Cost: | 16 | ||||||||||||||||||||||||
Duration: | Until target troop's next action | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Probability of occurrence (%): | |||||||||||||||||||||||||
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Frenzy is a 4 level spell in the School of fire magic. Target allied troop's defense is reduced to 0, but attack is increased cosiderably.
Units immune to its effects:
Might be confused with Berserk.
Might work wonders with Blind, Disrupting Ray and at the end of combat when there are not much stacks left that could attack or retaliate.
Given that higher level creatures have more hp than lowlevel ones it might have its uses, but it enables other creatures to still do more damage to the Frenzy user.