Dispel: Difference between revisions

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* {{An|Sphere of Permanence}} renders creatures immune to Dispel.
* {{An|Sphere of Permanence}} renders creatures immune to Dispel.
'''Units capable of casting this spell:'''
* {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=Serpent and Dragon Flies}}




[[Category: Spells]]
[[Category: Spells]]

Revision as of 09:26, 3 May 2020

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Dispel
School:  Water Magic
Level:  1st
Cost:  5/4
Duration:  instant
 Basic effect
Removes all spell effects from target allied creature troop.
 Advanced effect
Removes all spell effects from target allied or enemy creature troop.
 Expert effect
Removes all spell effects from all creatures and the battlefield.
 Probability of occurrence (%):
Castle   54
Rampart   54
Tower   63 (53*)
Inferno   53
Necropolis   54
Dungeon   52
Stronghold   53
Fortress   53
Conflux   53
Cove Horn of the Abyss   53
Factory Horn of the Abyss   
* Without Library

Dispel is a 1st level spell in the School of Water Magic. Although the description states that Dispel removes all spells, it is not true as it does not remove effects of the Disrupting Ray spell. Additionally, Dispel removes effects of Zombie's disease, Scorpicore's paralyze, Ghost Dragon's aging, Basilisk's and Medusa's petrification.

Expert Dispel removes Fire Walls, Force Fields, Land Mines and Quicksands from the battlefield (with the exception of quicksands at Dunes Horn of the Abyss magical terrain).

Heroes with Dispel as a starting spell:

Units capable of casting this spell: