Learning: Difference between revisions

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(→‎Chance to get: secondary skill chance explanation added)
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== Chance to get ==
== Chance to get ==
{{Secondary skill chance explanation}}
{{ZET SEC SKILL CHANCE TABLE| 4| 4| 4| 4|10 (highest)| 4| 4| 4| 4| 4| 4| 4| 4| 4| 4| 4| 8| 4| 2 (lowest){{-wh}}| 4}}
{{ZET SEC SKILL CHANCE TABLE| 4| 4| 4| 4|10 (highest)| 4| 4| 4| 4| 4| 4| 4| 4| 4| 4| 4| 8| 4| 2 (lowest){{-wh}}| 4}}
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Revision as of 12:07, 15 March 2021

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Learning
Basic Learning: increases a hero's earned experience by 5%.
Advanced Learning: increases a hero's earned experience by 10%.
Expert Learning: increases a hero's earned experience by 15%.

Learning is a secondary skill, which increases the amount of experience a hero gains from different events. The bonus may be 5%, 10% or 15% depending on the level of the skill. For example, if a hero without Learning secondary skill receives 1000 experience points from a treasure chest, a hero with basic Learning would gain 1050 points, advanced Learning 1100 points and expert Learning 1150 points.

As can be seen from the experience table, assuming Expert Learning very early on, after level 10 the hero will be ~0.75 levels higher than other heroes without this secondary skill. Before level 10, the advantage is less.

Heroes with Learning as a starting skill:

Heroes with Learning specialty:

Importance

User commentary

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Skills like Learning, Eagle Eye, and Mysticism aren't loved very much by the majority of players. They aren't bad, but the number of secondary skills is limited, while some of them are just vital, and absence of e.g. Wisdom or Earth Magic makes a hero significantly weaker, especially in the endgame. However, for a hero who is not a "number one", is rarely involved into major battles, and has a task chiefly to collect resources and summon troops, Learning is a good skill. He or she will rush between levels faster than usually, and will increase primary skills rather quick, which is important for unexpected battles (e.g. when a town is sieged and the main hero is far away, ability to throw a powerful Magic Arrow or to accumulate 30-40 spell points does a good job).  Horn of the Abyss Horn of the Abyss's Kinkeria may be used as the main hero, as she will get experience very fast, soon becoming really strong.

Chance to get

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Castle  Knight   4
Castle  Cleric   4
Rampart  Ranger   4
Rampart  Druid   4
Tower  Alchemist  10 (highest)
Tower  Wizard   4
Inferno  Demoniac   4
Inferno  Heretic   4
Necropolis  Death Knight   4
Necropolis  Necromancer   4
Dungeon  Overlord   4
Dungeon  Warlock   4
Stronghold  Barbarian   4
Stronghold  Battle Mage   4
Fortress  Beastmaster   4
Fortress  Witch   4
Conflux  Planeswalker   8
Conflux  Elementalist   4
Cove Horn of the Abyss     Captain   2 (lowest) Horn of the Abyss
Cove Horn of the Abyss     Navigator   4
Factory Horn of the Abyss     Mercenary  {{{21}}}
Factory Horn of the Abyss     Artificer  {{{22}}}


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See also: