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'''Wizards''' are the magic heroes of [[Tower]]. | '''Wizards''' are the magic heroes of [[Tower]]. | ||
''"Wizards are dedicated pursuers of mystical and magical knowledge. While they may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them." | ''"Wizards are dedicated pursuers of mystical and magical knowledge. While they may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them."{{-}}<sup>[[Restoration of Erathia Manual Page 25|RoE manual]]''</sup> | ||
As they are heroes of a [[alignment|good]] town, this allows them to get experience on [[Altar of Sacrifice]] and in [[Grotto]]{{-wh}} for artifacts only. | As they are heroes of a [[alignment|good]] town, this allows them to get experience on [[Altar of Sacrifice]] and in [[Grotto]]{{-wh}} for artifacts only. |
Revision as of 16:52, 30 April 2021
Hero classes |
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Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Wizard | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Wizards are the magic heroes of Tower.
"Wizards are dedicated pursuers of mystical and magical knowledge. While they may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them." RoE manual
As they are heroes of a good town, this allows them to get experience on Altar of Sacrifice and in Grotto for artifacts only.
All Wizards start with the secondary skill Wisdom. They cannot learn Necromancy, Resistance, and Interference , which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.
Most likely to learn: | Unlikely to learn: | Cannot learn: |
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Wizards | |||||||||||||
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Name | Class | Specialty | Skill 1 | Skill 2 | Spell | ||||||||
Aine | Wizard | {{{{{exp}}} map icon}} | Gold | Basic Wisdom | Basic Scholar | Curse | |||||||
Astral | Wizard | {{{{{exp}}} map icon}} | Hypnotize | Advanced Wisdom | Hypnotize | ||||||||
Cyra | Wizard | {{{{{exp}}} map icon}} | Haste | Basic Wisdom | Basic Diplomacy | Haste | |||||||
Daremyth | Wizard | {{{{{exp}}} map icon}} | Fortune | Basic Wisdom | Basic Intelligence | Fortune | |||||||
Halon | Wizard | {{{{{exp}}} map icon}} | Mysticism | Basic Wisdom | Basic Mysticism | Stone Skin | |||||||
Serena | Wizard | {{{{{exp}}} map icon}} | Eagle Eye | Basic Wisdom | Basic Eagle Eye | Dispel | |||||||
Solmyr | Wizard | {{{{{exp}}} map icon}} | Chain Lightning | Basic Wisdom | Basic Sorcery | Chain Lightning | |||||||
Theodorus | Wizard | {{{{{exp}}} map icon}} | Magi | Basic Wisdom | Basic Ballistics | Shield | |||||||
Dracon | Wizard | {{{{{exp}}} map icon}} | Enchanters | Advanced Wisdom | Haste |