Castle: Difference between revisions
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===Cons=== | ===Cons=== | ||
* Second most expensive creatures, [[Tower]] having the most. Hard to obtain the required 6 gems/week | * Second most expensive creatures, [[Tower]] having the most. Hard to obtain the required 6 gems/week. | ||
* The 6th level dwelling ([[Training Grounds]]) can be hard to build, as it requires 20 {{W}}. | * The 6th level dwelling ([[Training Grounds]]) can be hard to build, as it requires 20 {{W}}. | ||
* No units with immunity or resistance. | * No units with immunity or resistance. | ||
* Most of non-upgraded units are significantly weaker than the their upgraded counterparts; upgrading them takes time and resources. | * Most of non-upgraded units are significantly weaker than the their upgraded counterparts; upgrading them takes time and resources. | ||
* Fragile ranged units. | * Fragile ranged units. | ||
* Grass which is Castle's [[native terrain]] doesn't give any [[movement penalty]] to the enemy. | |||
}}{{end of user commentary}} | }}{{end of user commentary}} | ||
Revision as of 08:59, 29 September 2021
This article refers to the town. For the town structure named Castle, see Fortifications.
Towns | |
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Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Castle is a good alignment town with the knight and cleric hero classes. Castle represents Erathia.
"Castles are home to the Cleric and Knight hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying unit types available, Castle-based armies are well equipped to quickly engage and defeat their enemies." RoE manual
Castle's native terrain is grass.
Castle creature dwellings
Castle specific buildings
- Brotherhood of the Sword - (Unique building, gives +2 morale for a hero defending against a siege)
- Griffin Bastion - (Griffin Horde building, +3/week)
- Lighthouse - (Unique building. Gives +500 movement points for heroes travelling on water with a boat. The effect is cumulative. Doesn't boost enemies in Horn of the Abyss )
- Shipyard - (Allows to build boats. Can only be built if town is adjacent to water)
- Stables - (Unique building, gives visiting heroes +400 movement points per day for the rest of the week)
- Colossus - (Grail building. Gives +2 morale to all player's heroes in addition to standard +5000 per day and +50% creature growth)
Castle buiding tree
Resource | Basic | Upgrades | All |
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46000 | 29000 | 110000 | |
60 | 17 | 137 | |
50 | 22 | 122 | |
12 | 17 | 47 | |
12 | 12 | 42 | |
12 | 12 | 42 | |
12 | 12 | 42 | |
Troop cost/week: | 29580 + 6 |
Common buildings
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||||||||||||
Village Hall | Village Hall (existing) |
Fort | Fort
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Tavern | Tavern
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Mage Guild level 1 | Mage Guild level 1
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File:Town Hall large.gif | Town Hall
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Citadel | Citadel
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Marketplace | Marketplace
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Mage Guild level 2 | Mage Guild level 2
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City Hall | City Hall
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Castle | Castle
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Resource Silo | Resource Silo ()
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Mage Guild level 3 | Mage Guild level 3
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Capitol | Capitol
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Blacksmith |
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Mage Guild level 4 | Mage Guild level 4
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Mage Guild level 5 | Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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Heroes
Banned secondary skills
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Necromancy is not available for knights.
Necromancy and Interference are not available for clerics.
Creatures
User commentary
[Show user commentary]
[Hide user commentary]
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Pros
Cons
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