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{{Water spells}}{{Spell|water magic|5|1 rnd/[[Spell power|SP]] | {{Water spells}}{{Spell | ||
| school = water magic | |||
| level = 1s | |||
| cost = 5 | |||
| duration = 1 rnd/[[Spell power|SP]] | |||
| b_effect = Creatures in target, allied troop inflict maximum damage when they attack. | |||
| a_effect = Creatures in target, allied troop inflict maximum damage +1 when they attack. | |||
| e_effect = All allied creatures inflict maximum damage when they attack. | |||
}} | |||
Obviously this spell is most effective on creatures which have a large spread between their minimum and maximum damage, or at higher levels, on creatures which you have many of. If you look at the [[Castle]] Army for example, [[Archangel]]s, who always have a base of 50 damage, have no benefit on Basic, and only get +1 on Advanced/Expert, a miniscule increase of 3 1/3%. But [[Pikemen]] go from an average of 2 damage to 4 on Adv./Exp., a whopping increase of 100% damage! Other creatures which get large bonuses include [[Gremlin]]s, [[Pixie]]s/[[Sprite]]s, [[Air Elemental|Air]]/[[Storm Elemental|Storm]] and [[Water Elemental|Water]]/[[Ice Elemental]]s, [[Halfling]]s, [[Hell Hound]]s, [[Troglodyte]]s, and [[Harpy|Harpies]]. | Obviously this spell is most effective on creatures which have a large spread between their minimum and maximum damage, or at higher levels, on creatures which you have many of. If you look at the [[Castle]] Army for example, [[Archangel]]s, who always have a base of 50 damage, have no benefit on Basic, and only get +1 on Advanced/Expert, a miniscule increase of 3 1/3%. But [[Pikemen]] go from an average of 2 damage to 4 on Adv./Exp., a whopping increase of 100% damage! Other creatures which get large bonuses include [[Gremlin]]s, [[Pixie]]s/[[Sprite]]s, [[Air Elemental|Air]]/[[Storm Elemental|Storm]] and [[Water Elemental|Water]]/[[Ice Elemental]]s, [[Halfling]]s, [[Hell Hound]]s, [[Troglodyte]]s, and [[Harpy|Harpies]]. |
Revision as of 09:57, 2 February 2014
Bless | |||||||||||||||||||||||||
School: | water magic | ||||||||||||||||||||||||
Level: | 1s | ||||||||||||||||||||||||
Cost: | 5 | ||||||||||||||||||||||||
Duration: | 1 rnd/SP | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Bless is a 1s level spell in the School of water magic.
Obviously this spell is most effective on creatures which have a large spread between their minimum and maximum damage, or at higher levels, on creatures which you have many of. If you look at the Castle Army for example, Archangels, who always have a base of 50 damage, have no benefit on Basic, and only get +1 on Advanced/Expert, a miniscule increase of 3 1/3%. But Pikemen go from an average of 2 damage to 4 on Adv./Exp., a whopping increase of 100% damage! Other creatures which get large bonuses include Gremlins, Pixies/Sprites, Air/Storm and Water/Ice Elementals, Halflings, Hell Hounds, Troglodytes, and Harpies.