Rissa: Difference between revisions

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== Story ==
== Story ==
{{PAGENAME}} does not appear in the story text of any campaign levels.
{{PAGENAME}} does not appear in the story text of any campaign levels.
== Appearances ==
{{hc old campaign}}
;[[Masters of the Elements]]
:[[The Trouble with Magic]] as a player hero.


{{user commentary|
{{user commentary|

Latest revision as of 15:04, 9 June 2024

Tower
Alchemists
PiquedramPiquedram Piquedram
ThaneThane Thane
JosephineJosephine Josephine
NeelaNeela Neela
TorosarTorosar Torosar
FafnerFafner Fafner
RissaRissa Rissa
IonaIona Iona
Wizards
AstralAstral Astral
HalonHalon Halon
SerenaSerena Serena
DaremythDaremyth Daremyth
TheodorusTheodorus Theodorus
SolmyrSolmyr Solmyr
AineAine Aine
CyraCyra Cyra
DraconDracon Dracon Armageddon's Blade Map Editor
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Rissa the Alchemist
Basic information:
RissaRissa Class: Alchemist
Gender: Female
Race: Human
Rissa was the first Alchemist to perfect the art of converting useless soft metals into mercury. Though now commanding her own army, she spends much of her idle time experimenting with other materials.
Specialty: Mercury
Specialty MercurySpecialty Mercury Increases kingdom's mercury production by +1 Mercury per day.
Starting Level:
  Level  
Starting primary skills:
Attack 1 Defense 1 Spell Power 2 Knowledge 2
Starting secondary skills:
Mysticism Basic Mysticism
Offense Basic Offense
[[File:{{{skill_3}}} _small.png link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Gremlin Gremlin 30–40 Always
Stone Gargoyle Stone Gargoyle 3–5 88%
Stone Golem Stone Golem 2–3 25%
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting troops Horn of the Abyss:
Gremlin Gremlin 30–40 Always
Stone Gargoyle Stone Gargoyle 5-7 Always
Stone Golem Stone Golem 4-5 Always
Starting spell:
Magic Arrow Magic Arrow
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
1500 1560 1500

Rissa the Alchemist is a Tower hero. Rissa starts with a spell book and the spell Magic Arrow.

Story[edit | hide | hide all]

Rissa does not appear in the story text of any campaign levels.

Appearances[edit | hide]

The following Heroes Chronicles campaign happens long before the Restoration Wars, so this appearance should not be considered canonical.

Masters of the Elements
The Trouble with Magic as a player hero.

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Rissa is great secondary hero for these towns:



See also:[edit | hide]