Logistics: Difference between revisions
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| A_effect = increases your hero's movement points over land by {{swh|10%|20%}}. | | A_effect = increases your hero's movement points over land by {{swh|10%|20%}}. | ||
| E_effect = increases your hero's movement points over land by {{swh|20%|30%}}. | | E_effect = increases your hero's movement points over land by {{swh|20%|30%}}. | ||
}} | }} | ||
'''Heroes with Logistics as a starting skill:''' | '''Heroes with Logistics as a starting skill:''' |
Latest revision as of 23:42, 17 December 2024
Heroes with Logistics as a starting skill:
Heroes with Logistics as a specialty and a starting skill:
Bonus depends on the secondary skill and is calculated by the formula: [Logistics Bonus] * [Hero level] * 1.05. That is 5% (relative, not absolute) to Logistics for the level, not 5% of the total MP.
Example: Hero with 11+ monster speed will have 2000 movement points. With expert logistics, hero will have 2600 movement points. Level 20 Dessa/Kyrre/Gunnar will have 30%+(30%*0,05)*20=60% additional movement points, meaning 3200.
Artifacts with similar ablility:
- Boots of Speed: +400 +600% land movement points
- Equestrian's Gloves: +200 +300% land movement points
Chance to get[edit | hide | hide all]
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 5 |
Castle | Cleric | 4 |
Rampart | Ranger | 5 |
Rampart | Druid | 5 |
Tower | Alchemist | 6 |
Tower | Wizard | 2 (lowest) |
Inferno | Demoniac | 10 (highest) |
Inferno | Heretic | 3 |
Necropolis | Death Knight | 5 |
Necropolis | Necromancer | 4 |
Dungeon | Overlord | 8 |
Dungeon | Warlock | 2 (lowest) |
Stronghold | Barbarian | 7 |
Stronghold | Battle Mage | 9 |
Fortress | Beastmaster | 8 |
Fortress | Witch | 3 |
Conflux | Planeswalker | 8 |
Conflux | Elementalist | 2 (lowest) |
Cove | Captain | 6 |
Cove | Navigator | 3 |
Factory | Mercenary | 7 |
Factory | Artificer | 5 |
User commentary
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Logistics is an important secondary skill, as it allows a hero to move on an adventure map really fast. Slow troops won't be that big obstacle, and your army won't be restricted to fast units, since they are not always strong and resilient unlike slower ones (e.g. in Rampart, Dwarves and Dendroids are more durable than Elves and Pegasi, in terms of their level). For a supporting hero, Logistics is necessary, because it makes easier collecting units summoned from external dwellings, collecting resources (e.g from Windmills), and reaching keypoints of a map. Reaching further with hero chains, picking up more resources, revealing more fog of war, and taking more fights with your army(/ies) are all very valuable. |