Logistics: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
Line 4: Line 4:
  | A_effect = increases your hero's movement points over land by {{swh|10%|20%}}.
  | A_effect = increases your hero's movement points over land by {{swh|10%|20%}}.
  | E_effect = increases your hero's movement points over land by {{swh|20%|30%}}.
  | E_effect = increases your hero's movement points over land by {{swh|20%|30%}}.
}} '''Logistics''' is a [[secondary skill]] that increases the hero's [[movement]] points over land.
}}


'''Heroes with Logistics as a starting skill:'''
'''Heroes with Logistics as a starting skill:'''

Latest revision as of 23:42, 17 December 2024

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Logistics
Basic Logistics: increases your hero's movement points over land by 5% Horn of the Abyss10% Shadow of Death.
Advanced Logistics: increases your hero's movement points over land by 10% Horn of the Abyss20% Shadow of Death.
Expert Logistics: increases your hero's movement points over land by 20% Horn of the Abyss30% Shadow of Death.

Heroes with Logistics as a starting skill:

Heroes with Logistics as a specialty and a starting skill:

Bonus depends on the secondary skill and is calculated by the formula: [Logistics Bonus] * [Hero level] * 1.05. That is 5% (relative, not absolute) to Logistics for the level, not 5% of the total MP.

Example: Hero with 11+ monster speed will have 2000 movement points. With expert logistics, hero will have 2600 movement points. Level 20 Dessa/Kyrre/Gunnar will have 30%+(30%*0,05)*20=60% additional movement points, meaning 3200.

Artifacts with similar ablility:

Chance to get[edit | hide | hide all]

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Castle  Knight   5
Castle  Cleric   4
Rampart  Ranger   5
Rampart  Druid   5
Tower  Alchemist   6
Tower  Wizard   2 (lowest)
Inferno  Demoniac  10 (highest)
Inferno  Heretic   3
Necropolis  Death Knight   5
Necropolis  Necromancer   4
Dungeon  Overlord   8
Dungeon  Warlock   2 (lowest)
Stronghold  Barbarian   7
Stronghold  Battle Mage   9
Fortress  Beastmaster   8
Fortress  Witch   3
Conflux  Planeswalker   8
Conflux  Elementalist   2 (lowest)
Cove Horn of the Abyss     Captain   6
Cove Horn of the Abyss     Navigator   3
Factory Horn of the Abyss     Mercenary   7
Factory Horn of the Abyss     Artificer   5


User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Logistics is an important secondary skill, as it allows a hero to move on an adventure map really fast. Slow troops won't be that big obstacle, and your army won't be restricted to fast units, since they are not always strong and resilient unlike slower ones (e.g. in Rampart, Dwarves and Dendroids are more durable than Elves and Pegasi, in terms of their level). For a supporting hero, Logistics is necessary, because it makes easier collecting units summoned from external dwellings, collecting resources (e.g from Windmills), and reaching keypoints of a map. Reaching further with hero chains, picking up more resources, revealing more fog of war, and taking more fights with your army(/ies) are all very valuable.


See also: