Bless: Difference between revisions

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  | cost        = 5
  | cost        = 5
  | duration    = 1 rnd/[[Spell power|SP]]
  | duration    = 1 rnd/[[Spell power|SP]]
  | b_effect    = Creatures in target, allied troop inflict maximum damage when they attack.
  | b_effect    = Buff, Damage, single target, allied troop inflicts maximum [[damage]] when they attack.
  | a_effect    = Creatures in target, allied troop inflict maximum damage +1 when they attack.
  | a_effect    = Buff, Damage, single target, allied troop inflicts maximum [[damage]] +1 when they attack.
  | e_effect    = All allied creatures inflict maximum damage +1 when they attack.
  | e_effect    = Buff, Damage, all allied creatures, all allied creatures inflict maximum [[damage]] +1 when they attack.
}}
}}


Obviously this spell is most effective on creatures which have a large spread between their minimum and maximum damage, or at higher levels, on creatures which you have many of. If you look at the [[Castle]] Army for example, [[Archangel]]s, who always have a base of 50 damage, have no benefit on Basic, and only get +1 on Advanced/Expert, a miniscule increase of 3 1/3%.  But [[Pikemen]] go from an average of 2 damage to 4 on Adv./Exp., a whopping increase of 100% damage! Other creatures which get large bonuses include [[Gremlin]]s, [[Pixie]]s/[[Sprite]]s, [[Air Elemental|Air]]/[[Storm Elemental|Storm]] and [[Water Elemental|Water]]/[[Ice Elemental]]s, [[Halfling]]s, [[Hell Hound]]s, [[Troglodyte]]s, and [[Harpy|Harpies]].
Obviously this spell is most effective on creatures which have a large spread between their minimum and maximum damage, or at higher levels, on creatures which you have many of.
 
If you look at the [[Castle]] Army for example, [[Archangel]]s, who always have a base of 50 damage, have no benefit on Basic, and only get +1 on Advanced/Expert, a miniscule increase of 3 1/3%.   
 
But [[Pikemen]] go from an average of 2 damage to 4 on Adv./Exp., a whopping increase of 100% damage!
 
Other creatures which get large bonuses include [[Gremlin]]s, [[Pixie]]s/[[Sprite]]s, [[Air Elemental|Air]]/[[Storm Elemental|Storm]] and [[Water Elemental|Water]]/[[Ice Elemental]]s, [[Halfling]]s, [[Hell Hound]]s, [[Troglodyte]]s, and [[Harpy|Harpies]].


[[Counters]] [[Curse]]
[[Counters]] [[Curse]]

Revision as of 00:27, 27 July 2014

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Bless
School:  water magic
Level:  1s
Cost:  5
Duration:  1 rnd/SP
 Basic effect
Buff, Damage, single target, allied troop inflicts maximum damage when they attack.
 Advanced effect
Buff, Damage, single target, allied troop inflicts maximum damage +1 when they attack.
 Expert effect
Buff, Damage, all allied creatures, all allied creatures inflict maximum damage +1 when they attack.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Bless is a 1s level spell in the School of water magic.

Obviously this spell is most effective on creatures which have a large spread between their minimum and maximum damage, or at higher levels, on creatures which you have many of.

If you look at the Castle Army for example, Archangels, who always have a base of 50 damage, have no benefit on Basic, and only get +1 on Advanced/Expert, a miniscule increase of 3 1/3%.

But Pikemen go from an average of 2 damage to 4 on Adv./Exp., a whopping increase of 100% damage!

Other creatures which get large bonuses include Gremlins, Pixies/Sprites, Air/Storm and Water/Ice Elementals, Halflings, Hell Hounds, Troglodytes, and Harpies.

Counters Curse

Heroes specializing in Bless

Units immune to its effects