Haste: Difference between revisions

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* {{Hn|Cyra|Wizard}}
* {{Hn|Cyra|Wizard}}
* {{Hn|Terek|Battle Mage}}
* {{Hn|Terek|Battle Mage}}
'''Units immune to Haste:'''
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}
* All [[Undead]]
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}
* {{Cn|Magic Elemental}}
* {{Cn|Azure Dragon}}


[[Category: Spells]]
[[Category: Spells]]
__NOTOC__
__NOTOC__

Revision as of 19:15, 25 March 2020

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt Shadow of Death
School of Earth Magic
School of Fire Magic
School of Water Magic
Haste
School: Air Magic
Level: 1st
Cost: 6/5
Duration: 1 rnd/sp
Basic Effect
Target, allied troop's speed is increased by three hexes/turn.
 
Advanced Effect
Target, allied troop's speed is increased by five hexes/turn.
 
Expert Effect
All allied troops' speed is increased by five hexes/turn.
 
Probability of occurrence (%):
Castle 32
Rampart 54
Tower 39 (31*)
Inferno 31
Necropolis 32
Dungeon 52
Stronghold 31
Fortress 53
Conflux 53
Cove Horn of the Abyss 53
Factory Horn of the Abyss
Bulwark Horn of the Abyss
* Without Library

It increases speed of target allied creature stack, or in expert level, all allied creature stacks. Additionally, haste is a counter to the spell slow.

Heroes that start with Haste:

Heroes with a specialty in Haste:

Units immune to Haste: