Frenzy: Difference between revisions
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| a_effect = Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero. | | a_effect = Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero. | ||
| e_effect = Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero. | | e_effect = Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero. | ||
}} Target allied troop's [[Primary skill#Defense_skill|defense]] is reduced to 0, but [[Primary_skill#Attack_skill|attack]] is increased considerably. | }} It is one of the [[mind spell]]s, and therefore some creatures are immune to it. | ||
Target allied troop's [[Primary skill#Defense_skill|defense]] is reduced to 0, but [[Primary_skill#Attack_skill|attack]] is increased considerably. | |||
[[Behemoth]]s’ '''reduce defense''' ability has a higher priority than [[Frenzy]]. This means if a frenzied creature attacks a behemoth, only the creature's 60% defense (20% for [[Ancient Behemoth]]) is used for the attack boost in [[damage]] calculations. | [[Behemoth]]s’ '''reduce defense''' ability has a higher priority than [[Frenzy]]. This means if a frenzied creature attacks a behemoth, only the creature's 60% defense (20% for [[Ancient Behemoth]]) is used for the attack boost in [[damage]] calculations. |
Revision as of 22:01, 23 April 2021
School of Fire Magic |
Level 1 |
Bloodlust |
Curse |
Magic Arrow * |
Protection from Fire |
Level 2 |
Blind |
Fire Wall |
Visions * |
Level 3 |
Fireball |
Land Mine |
Misfortune |
Level 4 |
Armageddon |
Berserk |
Fire Shield |
Frenzy |
Inferno |
Slayer |
Level 5 |
Sacrifice |
Summon Fire Elemental |
School of Air Magic |
School of Earth Magic |
School of Water Magic |
Frenzy | |||||||||||||||||||||||||
School: | Fire Magic | ||||||||||||||||||||||||
Level: | 4 | ||||||||||||||||||||||||
Cost: | 16/12 | ||||||||||||||||||||||||
Duration: | Until target troop's action turn in the next round | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Probability of occurrence (%): | |||||||||||||||||||||||||
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Frenzy is a 4 level spell in the School of Fire Magic. It is one of the mind spells, and therefore some creatures are immune to it.
Target allied troop's defense is reduced to 0, but attack is increased considerably.
Behemoths’ reduce defense ability has a higher priority than Frenzy. This means if a frenzied creature attacks a behemoth, only the creature's 60% defense (20% for Ancient Behemoth) is used for the attack boost in damage calculations.
Units immune to its effects:
- Gold Dragon
- Golems
- Giant and Titan
- Efreet and Efreet Sultan
- Undead
- Black Dragon
- Elementals
- Firebird *(not in Horn of the Abyss) and Phoenix
- Fangarm
Artifacts rendering units immune to Frenzy:
- Badge of Courage (not in Horn of the Abyss)