Learning: Difference between revisions
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{{user commentary| | {{user commentary| | ||
Skills like Learning, [[Eagle Eye]], and [[Mysticism]] aren't loved very much by the majority of players. They aren't bad themselves, but the number of secondary skills is limited, while some of them are just vital, and absence of e.g. [[Wisdom]] or [[Earth Magic]] makes a hero significantly weaker, especially in the endgame. However, for a hero who is not a "number one", is rarely involved into major battles, and has a task chiefly to collect resources and summon troops, Learning is a good skill. He or she will rush between levels faster than usually, and will increase [[primary skill]]s rather quick, which is important for unexpected battles (e.g. when a town is sieged and the main hero is far away, ability to throw a powerful [[Magic Arrow]] or to accumulate 30-40 [[spell point]]s does a good job). {{ | Skills like Learning, [[Eagle Eye]], and [[Mysticism]] aren't loved very much by the majority of players. They aren't bad themselves, but the number of secondary skills is limited, while some of them are just vital, and absence of e.g. [[Wisdom]] or [[Earth Magic]] makes a hero significantly weaker, especially in the endgame. However, for a hero who is not a "number one", is rarely involved into major battles, and has a task chiefly to collect resources and summon troops, Learning is a good skill. He or she will rush between levels faster than usually, and will increase [[primary skill]]s rather quick, which is important for unexpected battles (e.g. when a town is sieged and the main hero is far away, ability to throw a powerful [[Magic Arrow]] or to accumulate 30-40 [[spell point]]s does a good job). {{hota}}{{-wh}}'s [[Kinkeria]] may be used as the main hero, as she will get experience very fast, soon becoming really strong. | ||
Learning is an excellent idea, but the execution fails completely. If a hero were to have expert level of Learning from the beginning of the game, when the hero reaches 230,000 experience points, a hero without the skill would have achieved 200,000 points. This would mean that the first hero is on level 26 and the second on level 25, which is only a one-level difference. There is just no justification for choosing Learning. | Learning is an excellent idea, but the execution fails completely. If a hero were to have expert level of Learning from the beginning of the game, when the hero reaches 230,000 experience points, a hero without the skill would have achieved 200,000 points. This would mean that the first hero is on level 26 and the second on level 25, which is only a one-level difference. There is just no justification for choosing Learning. |
Revision as of 06:54, 20 May 2021
Learning | ||
Basic Learning: increases a hero's earned experience by 5%. | ||
Advanced Learning: increases a hero's earned experience by 10%. | ||
Expert Learning: increases a hero's earned experience by 15%. |
Learning is a secondary skill, which increases the amount of experience a hero gains from different events. The bonus may be 5%, 10% or 15% depending on the level of the skill. For example, if a hero without Learning secondary skill receives 1000 experience points from a treasure chest, a hero with basic Learning would gain 1050 points, advanced Learning 1100 points and expert Learning 1150 points.
As can be seen from the experience table, assuming Expert Learning very early on, after level 10 the hero will be ~0.75 levels higher than other heroes without this secondary skill. Before level 10, the advantage is less.
Heroes with Learning as a starting skill:
- Calid the Heretic (Basic)
- Darkstorn the Warlock (Basic)
- Kalt the Planeswalker (Basic)
- Loynis the Cleric (Basic)
- Merist the Witch (Basic)
- Moandor the Death Knight (Basic)
- Xsi the Necromancer (Basic)
- Kinkeria the Witch (Basic)
Heroes with Learning specialty:
Chance to get
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 4 |
Castle | Cleric | 4 |
Rampart | Ranger | 4 |
Rampart | Druid | 4 |
Tower | Alchemist | 10 (highest) |
Tower | Wizard | 4 |
Inferno | Demoniac | 4 |
Inferno | Heretic | 4 |
Necropolis | Death Knight | 4 |
Necropolis | Necromancer | 4 |
Dungeon | Overlord | 4 |
Dungeon | Warlock | 4 |
Stronghold | Barbarian | 4 |
Stronghold | Battle Mage | 4 |
Fortress | Beastmaster | 4 |
Fortress | Witch | 4 |
Conflux | Planeswalker | 8 |
Conflux | Elementalist | 4 |
Cove | Captain | 2 (lowest) |
Cove | Navigator | 4 |
Factory | Mercenary | {{{21}}} |
Factory | Artificer | {{{22}}} |
|}
User commentary
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Skills like Learning, Eagle Eye, and Mysticism aren't loved very much by the majority of players. They aren't bad themselves, but the number of secondary skills is limited, while some of them are just vital, and absence of e.g. Wisdom or Earth Magic makes a hero significantly weaker, especially in the endgame. However, for a hero who is not a "number one", is rarely involved into major battles, and has a task chiefly to collect resources and summon troops, Learning is a good skill. He or she will rush between levels faster than usually, and will increase primary skills rather quick, which is important for unexpected battles (e.g. when a town is sieged and the main hero is far away, ability to throw a powerful Magic Arrow or to accumulate 30-40 spell points does a good job). Horn of the Abyss 's Kinkeria may be used as the main hero, as she will get experience very fast, soon becoming really strong. Learning is an excellent idea, but the execution fails completely. If a hero were to have expert level of Learning from the beginning of the game, when the hero reaches 230,000 experience points, a hero without the skill would have achieved 200,000 points. This would mean that the first hero is on level 26 and the second on level 25, which is only a one-level difference. There is just no justification for choosing Learning. |