Fire Wall: Difference between revisions

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  | cost        = 8/6
  | cost        = 8/6
  | duration    = 2 rounds
  | duration    = 2 rounds
  | b_effect    = Two-hex Wall. Damage is (10+ [[Spell Power]]*10)
  | b_effect    = Places a 2-hex wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take (10 + (power x 10)) damage.
  | a_effect    = Three-hex Wall. Damage is (20+ [[Spell Power]]*10)
  | a_effect    = Places a '''3-hex''' wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take ('''20''' + (power x 10)) damage.
  | e_effect    = Three-hex Wall. Damage is (50+ [[Spell Power]]*10)
  | e_effect    = Places a 3-hex wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take ('''50''' + (power x 10)) damage.
}}
}}
Produces a wall of fire. Any unit that's not immune to its effect that passes through it or ends their turn in it will take damage. Can only be removed by advanced/expert [[Remove Obstacle]] or expert [[Dispel]].
Produces a wall of fire. Any unit that's not immune to its effect that passes through it or ends their turn in it will take damage. Can only be removed by advanced/expert [[Remove Obstacle]] or expert [[Dispel]].

Revision as of 15:51, 2 September 2021

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Fire Wall
School: Fire Magic
Level: 2nd
Cost: 8/6
Duration: 2 rounds
Basic Effect
Places a 2-hex wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take (10 + (power x 10)) damage.
 
Advanced Effect
Places a 3-hex wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take (20 + (power x 10)) damage.
 
Expert Effect
Places a 3-hex wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take (50 + (power x 10)) damage.
 
Probability of occurrence (%):
Castle 25
Rampart 25
Tower 33 (25*)
Inferno 47
Necropolis 24
Dungeon 25
Stronghold 25
Fortress 25
Conflux 37
Cove Horn of the Abyss 25
Factory Horn of the Abyss
* Without Library

Produces a wall of fire. Any unit that's not immune to its effect that passes through it or ends their turn in it will take damage. Can only be removed by advanced/expert Remove Obstacle or expert Dispel.

Note: Spell duration is NOT increased by any of the spell-duration boosting artifacts (Ring, Collar & Cape of Conjuring).

AI cannot cast this spell.

Units immune to its effects:


Heroes that specialize in Fire Wall:

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