Armageddon: Difference between revisions

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m (I was looking over the overall spell probabilities and that chart shows these percentages as 5/5/10 respectively and not 10/10/20. I am not sure where the derivation for a higher number comes from so if that is the case could someone please explain)
(Undo revision 60734 by JohnnyBenz (talk))
Tag: Undo
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{{Fire spells}}{{Spell |0|0|0|0|5|5|10|0|0|0|0
{{Fire spells}}{{Spell |0|0|0|0|10|10|20|0|0|0|0
  | school      = Fire Magic
  | school      = Fire Magic
  | level      = 4th
  | level      = 4th

Revision as of 03:16, 1 September 2022

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Armageddon
School:  Fire Magic
Level:  4th
Cost:  24/20
Duration:  instant
 Basic effect
All troops take (30 + (power × 50)) points of damage.
 Advanced effect
All troops take (60 + (power × 50)) points of damage.
 Expert effect
All troops take (120 + (power × 50)) points of damage.
 Probability of occurrence (%):
Castle   0
Rampart   0
Tower   0 (0*)
Inferno   10
Necropolis   10
Dungeon   20
Stronghold   0
Fortress   0
Conflux   0
Cove Horn of the Abyss   0
Factory Horn of the Abyss   
* Without Library

Armageddon is a 4th level spell in the School of Fire Magic. It damages all creatures on the battlefield, including the caster's own troops. However, a few creatures can resist the spell due to their spell immunities. This allows to use specific tactics, including:

  • Dragogeddon (using only Gold and/or Black Dragons in the battle. Green and Red Dragons will suffer from Armageddon, as they are not immune to 4 and 5 level spells, and are therefore useless in Dragogeddon);
  • Conflux's Armageddon squad, consisting of 4-7 tier Conflux units.

Units immune to Armageddon:


Artifacts that render units immune to Armageddon:

Horn of the Abyss

In Horn of the Abyss, Armageddon damage is reduced from 50*SP + 30/30/60/120 to 40*SP + 30/30/60/120. Read more here.

User commentary

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Some may find the information in this section subjective or irrelevant.

Armageddon can cause even more damage to creatures than the Implosion if collateral damage is taken into account. Because Armageddon damages all creatures, it has become part of one of the most renowned tactics, often called Dragogeddon. The tactic requires fast creatures immune to Armageddon. In the original Restoration of Erathia, Gold Dragons and Black Dragons were the fastest creatures with immunity to Armageddon, and that is where the name of the tactic was probably derived. Later in Armageddon's Blade and Shadow of Death, the Phoenix became the fastest creature with immunity to Armageddon. When the hero's army only consists of immune creatures, the hero may cast Armageddon without damaging his own creatures, in the process causing severe damage to the enemy.

The town with the highest amount of creatures immune to Armageddon is Conflux, with 4 out of 7 fully upgraded creatures being completely immune. On top of that, it's their highest-tier creatures. However, to balance that, Conflux cannot learn Armageddon at all in their Mage Guild (neither can Rampart where Gold Dragons live).


See also

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