Summon Earth Elemental: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 8: Line 8:
  | e_effect    = Same as basic effect, except that (power x 4) earth elementals are summoned.
  | e_effect    = Same as basic effect, except that (power x 4) earth elementals are summoned.
}} It summons [[Earth and magma elemental|Earth Elementals]]. They disappear after the combat ends even if any of them survived, so if you killed all enemies but lost all your army besides the summoned elementals, both sides lose the battle. Only one type of [[elemental]]s may be summoned each combat.
}} It summons [[Earth and magma elemental|Earth Elementals]]. They disappear after the combat ends even if any of them survived, so if you killed all enemies but lost all your army besides the summoned elementals, both sides lose the battle. Only one type of [[elemental]]s may be summoned each combat.
{{user commentary|Earth Elementals are the best Elementals to summon. Even though they may be actually the worst elemental overall to recruit since they are slow and the weakest level 5 unit, Earth Elementals have the most HP and damage per unit of all elementals. Since elemental summon spells only care for the number summoned (according to Spell Power) and not total HP or other stats, summoning Earth Elementals gives more raw power and toughness than any other type. A great deal of their speed disadvantage is negated, since you don't need (and can't) have the summoned elementals in your adventure map army.
The immunity to Armageddon also allows using this spell to decimate the enemy army while the elementals remain untouched.
}}{{end of user commentary}}


{{Creature
{{Creature
Line 32: Line 27:
  | Special    = • [[Elemental]]<br>• [[Spell immunity|Immune]] to<br>{{---}}• [[Armageddon]]<br>{{---}}• [[Lightning Bolt]]<br>{{---}}• [[Chain Lightning]]<br>• [[Vulnerability|Vulnerable]] to [[Meteor Shower]]
  | Special    = • [[Elemental]]<br>• [[Spell immunity|Immune]] to<br>{{---}}• [[Armageddon]]<br>{{---}}• [[Lightning Bolt]]<br>{{---}}• [[Chain Lightning]]<br>• [[Vulnerability|Vulnerable]] to [[Meteor Shower]]
}}
}}
{{user commentary|Earth Elementals are the best Elementals to summon. Even though they may be actually the worst elemental overall to recruit since they are slow and the weakest level 5 unit, Earth Elementals have the most HP and damage per unit of all elementals. Since elemental summon spells only care for the number summoned (according to Spell Power) and not total HP or other stats, summoning Earth Elementals gives more raw power and toughness than any other type. A great deal of their speed disadvantage is negated, since you don't need (and can't) have the summoned elementals in your adventure map army.
The immunity to Armageddon also allows using this spell to decimate the enemy army while the elementals remain untouched.
}}{{end of user commentary}}


[[Category: Spells]]
[[Category: Spells]]
__NOTOC__{{keywords}}
__NOTOC__{{keywords}}

Revision as of 04:12, 19 February 2023

School of Earth Magic
Symbol for School of Earth Magic
Level 1
 Magic Arrow *
 Shield
 Slow
 Stone Skin
 View Earth
Level 2
 Death Ripple
 Quicksand
 Visions *
Level 3
 Animate Dead
 Anti-Magic
 Earthquake
 Force Field
 Protection from Earth
Level 4
 Meteor Shower
 Resurrection
 Sorrow
 Town Portal
Level 5
 Implosion
 Summon Earth Elemental
School of Air Magic
School of Fire Magic
School of Water Magic
Summon Earth Elemental
School:  Earth Magic
Level:  5th
Cost:  25/20
Duration:  combat
 Basic effect
A troop containing (power x 2) earth elementals appears on the side of the casting player.
 Advanced effect
Same as basic effect, except that (power x 3) earth elementals are summoned.
 Expert effect
Same as basic effect, except that (power x 4) earth elementals are summoned.
 Probability of occurrence (%):
Castle   0
Rampart   16
Tower   28 (14*)
Inferno   16
Necropolis   16
Dungeon   12
Stronghold   0
Fortress   0
Conflux   12
Cove Horn of the Abyss   0
Factory Horn of the Abyss   
* Without Library

Summon Earth Elemental is a 5th level spell in the School of Earth Magic. It summons Earth Elementals. They disappear after the combat ends even if any of them survived, so if you killed all enemies but lost all your army besides the summoned elementals, both sides lose the battle. Only one type of elementals may be summoned each combat.

Statistics
Earth Elemental
 Cost per troop 

400

Attack 10
Defense 10
Damage 4–8
Health 40
Speed 4
Movement Ground
Size 1
Growth 4
AI Value 330
 Special abilities:
Elemental
Immune to
   • Armageddon
   • Lightning Bolt
   • Chain Lightning
Vulnerable to Meteor Shower
Portraits
[[File:{{{U_name}}} portrait.png]] [[File:{{{U_name}}} portrait (HotA).png]]
Shadow of Death [[File:Mini Portrait {{{U_name}}}.png]]  Horn of the Abyss

User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

Earth Elementals are the best Elementals to summon. Even though they may be actually the worst elemental overall to recruit since they are slow and the weakest level 5 unit, Earth Elementals have the most HP and damage per unit of all elementals. Since elemental summon spells only care for the number summoned (according to Spell Power) and not total HP or other stats, summoning Earth Elementals gives more raw power and toughness than any other type. A great deal of their speed disadvantage is negated, since you don't need (and can't) have the summoned elementals in your adventure map army.

The immunity to Armageddon also allows using this spell to decimate the enemy army while the elementals remain untouched.


Template:Keywords